IP Library Granted Patent US 11,791,026
Granted Patent B2
US 11,791,026 · App. 18/188,388 · Granted Oct 17, 2023

Cloud-based healthcare diagnostics and treatment platform

Inventor: Coleman Fung (Austin, TX)
Assignee: BLUE GOJI LLC
G16H15/00A63F13/32A63F13/85G16H20/30G16H20/70G16H50/20A63F2300/60A63F2300/8082
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Quick Facts
Patent No.
US 11,791,026
App. No.
18/188,388
Filed
Mar 22, 2023
Granted
Oct 17, 2023
Kind
B2
Art Unit
3784
USPC
705/3
Abstract

A cloud-based healthcare diagnostic and treatment platform capable of making non-invasive healthcare diagnostics and treatment recommendations based on data captured from combinations of physical activity and mental activity. In an embodiment, the system and method comprise a healthcare diagnostics and treatment module comprising a HIPPA-compliant security gateway, an AI-assisted healthcare diagnostics module, and an alert and treatments module. The HIPPA-compliant security gateway separates out health-related data from streams of data which may include other data such as game data, provides the health-related data to the AI-assisted healthcare diagnostics module which performs diagnoses of the health-related data using machine learning algorithms, and provides the diagnoses to the alert and treatments module which generates alerts and treatments based on the diagnoses.

Claims (48)

1. A cloud-based healthcare diagnostics and treatment platform, comprising:

a network-connected computing device comprising a memory and a processor;

a Health Information Patient Protection Act (HIPPA)-compliant security gateway comprising a first plurality of programming instructions stored in the memory which, when operating on the processor, causes the network-connected computing device to:

establish a HIPPA-compliant health data tunnel with a game client, the game client operating on a remote computing device associated with a person;

direct the game client to send health-related data about the person to the HIPPA-compliant security gateway via that HIPPA-compliant health data tunnel, the health-related data comprising information about a physical activity of the person or a mental activity of the person; and

store the health-related data in a patient database;

an AI-assisted healthcare diagnostics module comprising a second plurality of programming instructions stored in the memory which, when operating on the processor, causes the network-connected computing device to:

retrieve the health-related data about the person from the patient database;

process the health-related data through a machine learning algorithm to diagnose a condition of the person, the condition comprising an aspect of the person's physical function, or the person's mental function, or both; and

an alerts and treatments module comprising a third plurality of programming instructions stored in the memory which, when operating on the processor, causes the network-connected computing device to:

select a treatment routine to treat the condition, the treatment routine comprising either a physical activity routine, or a mental activity routine, or both;

generate treatment control instructions for implementation of the treatment routine, the treatment control instructions comprising changes to virtual reality environment operated by the game client on the remote computing device; and

send the treatment control instructions the game client.

2. The system of claim 1 , wherein:

the platform further comprises a frontend service which receives game play data from the game client associated with the virtual reality environment and transmits it to the HIPPA-compliant security gateway, the game play data comprising the person's interactions with the virtual reality environment; and

the game play data is processed through the machine learning algorithm along with the health-related data to diagnose the condition of the person.

3. The system of claim 1 , wherein:

the frontend service further receives game-related social data from the game client and transmits it to the healthcare diagnostic module, the game-related social data comprising the person's interactions with other persons either during game play or in relation to previous or future games; and

the game-related social data is processed through the machine learning algorithm along with the health-related data to diagnose the condition of the person.

4. The system of claim 1 , wherein the physical activity is a primary activity of a dual-task functional assessment and the mental activity is an associative activity of the dual-task functional assessment.

5. The system of claim 1 , further comprising a treatment database of known or suspected associations either between physical exercise and the condition, or between brain games and the condition, or both, and wherein the treatment routine is selected based on the information in the treatment database.

6. The system of claim 1 , further comprising a brainwave entrainment manager comprising a fourth plurality of programming instructions stored in the memory which, when operating on the processor, causes the alerts and treatments module to:

select an entrainment frequency or range of entrainment frequencies for the game client based on the treatment routine; and

generate the treatment control instructions to implement brainwave entrainment within the virtual reality environment, wherein the treatment control instructions comprise instructions to change a state of a visual or auditory element within the virtual reality environment at the selected entrainment frequency or range of entrainment frequencies.

7. A method for operating a cloud-based healthcare diagnostics and treatment platform, comprising the steps of:

a network-connected computing device comprising a memory and a processor;

using a Health Information Patient Protection Act (HIPPA)-compliant security gateway operating on a network-connected computing device comprising a memory and a processor to:

establish a HIPPA-compliant health data tunnel with a game client, the game client operating on a remote computing device associated with a person;

direct the game client to send health-related data about the person to the HIPPA-compliant security gateway via that HIPPA-compliant health data tunnel, the health-related data comprising information about a physical activity of the person or a mental activity of the person; and

store the health-related data in a patient database;

using an AI-assisted healthcare diagnostics module operating on the network-connected computing device to:

retrieve the health-related data about the person from the patient database;

process the health-related data through a machine learning algorithm to diagnose a condition of the person, the condition comprising an aspect of the person's physical function, or the person's mental function, or both; and

using an alerts and treatments module operating on the network-connected computing device to:

select a treatment routine to treat the condition, the treatment routine comprising either a physical activity routine, or a mental activity routine, or both;

generate treatment control instructions for implementation of the treatment routine, the treatment control instructions comprising changes to virtual reality environment operated by the game client on the remote computing device; and

send the treatment control instructions the game client.

8. The method of claim 7 , further comprising the steps of:

using a frontend service operating on the network-connected computing device to receive game play data from the game client associated with the virtual reality environment and transmits it to the HIPPA-compliant security gateway, the game play data comprising the person's interactions with the virtual reality environment; and

processing the game play data through the machine learning algorithm along with the health-related data to diagnose the condition of the person.

9. The method of claim 7 , further comprising the steps of:

using the frontend service to receive game-related social data from the game client and transmits it to the healthcare diagnostic module, the game-related social data comprising the person's interactions with other persons either during game play or in relation to previous or future games; and

processing the game-related social data through the machine learning algorithm along with the health-related data to diagnose the condition of the person.

10. The method of claim 7 , wherein the physical activity is a primary activity of a dual-task functional assessment and the mental activity is an associative activity of the dual-task functional assessment.

11. The method of claim 7 , further comprising the steps of selecting the treatment routine from a treatment database of known or suspected associations either between physical exercise and the condition, or between brain games and the condition, or both.

12. The method of claim 7 , further comprising the steps of using a brainwave entrainment manager operating on the network-connected computing device to cause the alerts and treatments module to:

select an entrainment frequency or range of entrainment frequencies for the game client based on the treatment routine; and

generate the treatment control instructions to implement brainwave entrainment within the virtual reality environment, wherein the treatment control instructions comprise instructions to change a state of a visual or auditory element within the virtual reality environment at the selected entrainment frequency or range of entrainment frequencies.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 26, 2024
From: FUNG, COLEMAN
To: BLUE GOJI LLC
Reel/Frame 069416/0822 →
Continuity (32)
Continuation 18080343 · Dec 13, 2022
Continuation In Part 17574540 · Jan 12, 2022
Continuation In Part 18188388
Continuation In Part 17888449 · Aug 15, 2022
Continuation 17575600 · Jan 13, 2022
Continuation In Part 16951281 · Nov 18, 2020
Continuation 17030195 · Sep 23, 2020
Continuation In Part 16781663 · Feb 4, 2020
Continuation In Part 16354374 · Mar 15, 2019
Continuation In Part 16176511 · Oct 31, 2018
Continuation In Part 16011394 · Jun 18, 2018
Continuation In Part 15853746 · Dec 23, 2017
Continuation 15219115 · Jul 25, 2016
Continuation In Part 15193112 · Jun 27, 2016
Continuation In Part 15187787 · Jun 21, 2016
Continuation In Part 15175043 · Jun 7, 2016
Continuation In Part 14846966 · Sep 7, 2015
Continuation In Part 14012879 · Aug 28, 2013
Continuation In Part 17030233 · Sep 23, 2020
Continuation In Part 17030195 · Sep 23, 2020
Continuation In Part 16927704 · Jul 13, 2020
Continuation 16867238 · May 5, 2020
Continuation In Part 16793915 · Feb 18, 2020
Continuation In Part 16255641 · Jan 23, 2019
Continuation 16223034 · Jan 23, 2019
Continuation In Part 16176511 · Oct 31, 2018
Provisional Application 62330602 · May 2, 2016
Provisional Application 62310568 · Mar 18, 2016
Provisional Application 61696068 · Aug 31, 2012
Provisional Application 62330642 · May 2, 2016
Provisional Application 62697973 · Jul 13, 2018
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