IP Library Granted Patent US 11,951,355
Granted Patent B2
US 11,951,355 · App. 18/189,698 · Granted Apr 9, 2024

Health-related data collection system for healthcare diagnostics and treatment platforms

Inventor: Coleman Fung (Austin, TX)
Assignee: BLUE GOJI LLC
A63B24/0003A63B22/0046A63B22/0285A63B22/0292A63B22/06A63B23/04A63F13/212A63F13/214A63F13/40A63F13/65G06F1/163G06F3/011G06F3/016G06T19/006H04W84/18
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Quick Facts
Patent No.
US 11,951,355
App. No.
18/189,698
Filed
Mar 24, 2023
Granted
Apr 9, 2024
Kind
B2
Art Unit
3686
USPC
482/8
Abstract

A method and method for a cloud-based gaming platform with integrated healthcare diagnostic and treatment capabilities. In an embodiment, the system and method comprise a cloud-based gaming platform comprising a frontend accessible from various game clients which operates a gaming environment on one or more game servers, a backend that provides the game database and analytics used by the game servers to operate the gaming environment, and a healthcare diagnostics and treatment module integrated into the platform comprising a HIPPA-compliant security gateway, an AI-assisted healthcare diagnostics module, and an alert and treatments module. Exercising on an exercise machine compatible with the cloud-based gaming platform entertains the user while simultaneously capturing data about the user's physical and mental performance which can be used to diagnose medical conditions and, depending on configuration, implement treatment regimens comprising exercise routines and mental simulation via tasks in the gaming environment.

Claims (35)

1. A health-related data collection system for healthcare diagnostics and treatment platforms, comprising:

a piece of exercise equipment comprising a sensor configured to provide a first set of health-related data about a physiological aspect of a person using the exercise equipment while engaged in a virtual reality environment;

a network-connected computing device comprising a memory and a processor;

a frontend service comprising a first plurality of programming instructions stored in the memory which, when operating on the processor, causes the network-connected computing device to:

receive a network connection from a game client, the game client operating on a remote computing device associated with the person and configured to transmit health-related information about the person to the frontend service;

operate the virtual reality environment for engagement by the person while exercising on the exercise equipment, wherein the virtual reality environment is configured to capture a second set of health-related data about the person via in-game activities performed by the person while engaged in the virtual reality environment;

transmit virtual reality environment data to the game client, the virtual reality environment data comprising data for rendering of the virtual reality environment on the remote computing device on which the game client is operating; and

a HIPPA-compliant security gateway comprising a second plurality of programming instructions stored in the memory which, when operating on the processor, causes the network-connected computing device to:

establish a HIPPA-compliant health data tunnel with the game client;

direct the game client to send the first and second sets of health-related data to the HIPPA-compliant security gateway via that HIPPA-compliant health data tunnel; and

store the health-related data in a patient database.

2. The system of claim 1 , wherein the physiological aspect is selected from the list of step location, step pressure, and step timing, heart rate, blood pressure, blood-oxygen saturation, volume of oxygen maximum (VO2 Max), body temperature, and electrical activity in muscles and nerve cells that control the muscles.

3. The system of claim 2 , further comprising a physical function evaluator comprising a third plurality of programming instructions stored in the memory which, when operating on the processor, causes the network-connected computing device to calculate a physical function from the physiological aspect, wherein the physical function is selected from the list of gait symmetry, gait rhythm, balance, coordination, range of motion, fitness, reaction times, gross motor function, and fine motor function.

4. The system of claim 1 , wherein the in-game activities are configured to measure an aspect of mental function of the person, and the second set of health-related data about the person comprises data about the measurement of the mental function.

5. The system of claim 4 , wherein the aspect of mental function is selected from the list of language, memory, cognition, attention, abstraction, and perception.

6. The system of claim 1 , wherein the frontend service further receives a third set of health-related data comprising social data, the social data comprising the person's interactions with other persons relevant to the person's physical function or mental function.

7. The system of claim 6 , wherein the social data is derived from in-game interactions with other players of the game.

8. The system of claim 6 , wherein the social data is derived from extra-game interactions with persons not associated with the game.

9. A method for operating a health-related data collection system for healthcare diagnostics and treatment platforms, comprising:

collecting a first set of health-related data using a piece of exercise equipment comprising a sensor configured to provide the first set of health-related data about a physiological aspect of a person using the exercise equipment while engaged in a virtual reality environment;

using a frontend service operating on a network-connected computing device comprising a memory and a processor to:

receive a network connection from a game client, the game client operating on a remote computing device associated with the person and configured to transmit health-related information about the person to the frontend service;

operate the virtual reality environment for engagement by the person while exercising on the exercise equipment, wherein the virtual reality environment is configured to capture a second set of health-related data about the person via in-game activities performed by the person while engaged in the virtual reality environment;

transmit virtual reality environment data to the game client, the virtual reality environment data comprising data for rendering of the virtual reality environment on the remote computing device on which the game client is operating; and

using a HIPPA-compliant security gateway operating on the network-connected computing device to:

establish a HIPPA-compliant health data tunnel with the game client;

direct the game client to send the first and second sets of health-related data to the HIPPA-compliant security gateway via that HIPPA-compliant health data tunnel; and

store the health-related data in a patient database.

10. The method of claim 9 , wherein the physiological aspect is selected from the list of step location, step pressure, and step timing, heart rate, blood pressure, blood-oxygen saturation, volume of oxygen maximum (VO2 Max), body temperature, and electrical activity in muscles and nerve cells that control the muscles.

11. The method of claim 10 , further comprising a physical function evaluator comprising a third plurality of programming instructions stored in the memory which, when operating on the processor, causes the network-connected computing device to calculate a physical function from the physiological aspect, wherein the physical function is selected from the list of gait symmetry, gait rhythm, balance, coordination, range of motion, fitness, reaction times, gross motor function, and fine motor function.

12. The method of claim 9 , wherein the in-game activities are configured to measure an aspect of mental function of the person, and the second set of health-related data about the person comprises data about the measurement of the mental function.

13. The method of claim 12 , wherein the aspect of mental function is selected from the list of language, memory, cognition, attention, abstraction, and perception.

14. The method of claim 9 , wherein the frontend service further receives a third set of health-related data comprising social data, the social data comprising the person's interactions with other persons relevant to the person's physical function or mental function.

15. The method of claim 14 , wherein the social data is derived from in-game interactions with other players of the game.

16. The method of claim 14 , wherein the social data is derived from extra-game interactions with persons not associated with the game.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 10, 2024
From: FUNG, COLEMAN
To: BLUE GOJI LLC
Reel/Frame 066086/0505 →
Continuity (21)
Continuation In Part 18080343 · Dec 13, 2022
Continuation In Part 17888450 · Aug 15, 2022
Continuation 17592802 · Feb 4, 2022
Continuation In Part 17574540 · Jan 12, 2022
Continuation In Part 17574540 · Jan 12, 2022
Continuation In Part 16781663 · Feb 4, 2020
Continuation In Part 16354374 · Mar 15, 2019
Continuation In Part 16176511 · Oct 31, 2018
Continuation In Part 16011394 · Jun 18, 2018
Continuation In Part 15853746 · Dec 23, 2017
Continuation 15219115 · Jul 25, 2016
Continuation In Part 15193112 · Jun 27, 2016
Continuation In Part 15187787 · Jun 21, 2016
Continuation In Part 15175043 · Jun 7, 2016
Continuation In Part 14846966 · Sep 7, 2015
Continuation In Part 14012879 · Aug 28, 2013
Provisional Application 62330602 · May 2, 2016
Provisional Application 62330642 · May 2, 2016
Provisional Application 62310568 · Mar 18, 2016
Provisional Application 61696068 · Aug 31, 2012
Related Publication 20230211205A1 · Jul 6, 2023
Cited By (1)
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