IP Library Granted Patent US 12,383,837
Granted Patent B2
US 12,383,837 · App. 18/210,122 · Granted Aug 12, 2025

Systems and methods for training and applying virtual occurrences and granting in-game resources to a virtual character using telematics data of one or more real trips

Inventors: Micah Wind Russo (Oakland, CA); Kenneth Jason Sanchez (San Francisco, CA)
Assignee: QUANATA, LLC
A63F13/69A63F13/216A63F13/42A63F13/428A63F13/65A63F13/67A63F13/798A63F13/803A63F13/825A63F2300/205A63F2300/69A63F2300/8017
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Quick Facts
Patent No.
US 12,383,837
App. No.
18/210,122
Granted
Aug 12, 2025
Kind
B2
Abstract

Method and system for granting in-game resources for a telematics-based game. In some examples, a computer-implemented method includes: generating, based on a character profile, one or more virtual occurrences to be encountered by a virtual character; determining, based on a plurality of virtual ratings of the virtual character, one or more outcomes associated with the one or more virtual occurrences; determining, based on a user's driving performance during one or more real trips, a first quantity of a first game resource at least for purchasing outcome-modifying items, the outcome-modifying items being exclusively purchasable using the first game resource; upon receiving the user's selection to use a first outcome-modifying item: updating the one or more outcomes according to a predetermined adjustment; and determining, based on the updated one or more outcomes, a second quantity of a second game resource at least for purchasing character cosmetic upgrades, unlocking in-game items, and unlocking regions of a virtual map.

Claims (59)

1. A computer-implemented method for granting virtual resources in a virtual environment defined by a virtual character having a character profile and a plurality of virtual ratings associated with a plurality of virtual skills comprising a virtual steering skill, a virtual braking skill, a virtual speeding skill, and a virtual focus skill, the method comprising:

determining, based at least in part upon telematics data associated with one or more real trips by a user operating a real vehicle, a plurality of skill points associated with a plurality of real skills, the plurality of real skills includes a real steering skill, a real braking skill, a real speeding skill, and a real focus skill;

training the virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings;

generating one or more virtual occurrences to be encountered by the virtual character;

determining, based at least in part upon the plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences;

determining, based at least in part upon the plurality of skill points, a first quantity of a first virtual resource at least for obtaining outcome-modifying items;

updating the character profile with a selected outcome-modifying item obtained with the first quantity of the first virtual resource; and

presenting the character profile, as updated, to the user.

2. The computer-implemented method of claim 1 , further comprising:

updating the one or more outcomes according to a predetermined adjustment;

determining, based at least in part upon the one or more outcomes, as updated, a second quantity of a second virtual resource at least for obtaining at least one or more of character cosmetic upgrades, unlocking in-environment items, or unlocking regions of a virtual map; and

updating the character profile by granting the second quantity of the second virtual resource to the virtual character.

3. The computer-implemented method of claim 1 , wherein each virtual occurrence of the one or more virtual occurrences includes one or more virtual obstacles to be encountered by the virtual character.

4. The computer-implemented method of claim 3 , wherein each outcome of the one or more outcomes corresponds to a likelihood of success of the virtual character overcoming the one or more virtual obstacles in the each virtual occurrence of the one or more virtual occurrences.

5. The computer-implemented method of claim 1 , wherein each virtual occurrence of the one or more virtual occurrences includes a steering difficulty corresponding to one or more virtual steering obstacles, a braking difficulty corresponding to one or more virtual braking obstacles, a speeding difficulty corresponding to one or more virtual speeding obstacles, and a focus difficulty corresponding to one or more virtual focus obstacles.

6. The computer-implemented method of claim 5 , wherein determining the one or more outcomes includes determining the one or more outcomes based at least in part upon the steering difficulty, the braking difficulty, the speeding difficulty, the focus difficulty, a virtual steering rating of the virtual steering skill, a virtual braking rating of the virtual braking skill, a virtual speeding rating of the virtual speeding skill, and a virtual focus rating of the virtual focus skill.

7. The computer-implemented method of claim 1 , wherein generating the one or more virtual occurrences includes generating the one or more virtual occurrences based further in part upon one or more unlocked regions of a virtual map of the virtual environment.

8. The computer-implemented method of claim 1 , wherein updating the character profile includes updating a vehicle condition of a virtual vehicle associated with the virtual character, wherein the vehicle condition is indicative of a degree of damage sustained by the virtual vehicle during the one or more virtual occurrences based on an associated one or more outcomes.

9. The computer-implemented method of claim 8 , wherein presenting the character profile, as updated, includes presenting the vehicle condition, as updated, of the virtual vehicle to the user.

10. The computer-implemented method of claim 1 , wherein training the virtual character includes:

updating, based at least in part upon the plurality of skill points, a plurality of fill-levels corresponding to the plurality of virtual skills; and

increasing one or more virtual ratings of the plurality of virtual ratings upon any of the plurality of fill-levels exceeding one or more associated predetermined fill targets.

11. A system for granting virtual resources of a telematics-based virtual environment defined by a virtual character having a character profile and a plurality of virtual ratings associated with a plurality of virtual skills comprising a virtual steering skill, a virtual braking skill, a virtual speeding skill, and a virtual focus skill, the system comprising:

a skill point determining module configured to determine, based at least in part upon telematics data associated with one or more real trips by a user operating a real vehicle, a plurality of skill points associated with a plurality of real skills, the plurality of real skills includes a real steering skill, a real braking skill, a real speeding skill, and a real focus skill;

a character training module configured to train the virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings;

a virtual occurrence generating module configured to generate one or more virtual occurrences to be encountered by the virtual character;

an outcome determining module configured to determine, based at least in part upon the plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences;

a resource determining module configured to determine, based at least in part upon the plurality of skill points, a first quantity of a first virtual resource at least for obtaining outcome-modifying items;

a character profile updating module configured to update the character profile with a selected outcome-modifying item obtained with the first quantity of the first virtual resource; and

a presenting module configured to present the character profile, as updated, to the user.

12. The system of claim 11 , wherein:

the outcome determining module is further configured to update the one or more outcomes according to a predetermined adjustment;

the resource determining module is further configured to determine, based at least in part upon the one or more outcomes, as updated, a second quantity of a second virtual resource for obtaining at least one or more of character cosmetic upgrades, unlocking in-environment items, and unlocking regions of a virtual map; and

the character profile updating module is further configured to update the character profile by granting the second quantity of the second virtual resource to the virtual character.

13. The system of claim 11 , wherein the outcome determining module is configured to determine the one or more outcomes based at least in part upon:

a plurality of occurrence difficulties including a steering difficulty associated with one or more virtual steering obstacles, a braking difficulty associated with one or more virtual braking obstacles, a speeding difficulty associated with one or more virtual speeding obstacles, and a focus difficulty associated with one or more virtual focus obstacles; and

the plurality of virtual ratings corresponding to the plurality of virtual skills, the plurality of virtual ratings including a virtual steering rating of the virtual steering skill, a virtual braking rating of the virtual braking skill, a virtual speeding rating of the virtual speeding skill, and a virtual focus rating of the virtual focus skill.

14. The system of claim 11 , wherein the virtual occurrence generating module is configured to generate the one or more virtual occurrences based further in part upon one or more unlocked regions of a virtual map of the telematics-based virtual environment.

15. The system of claim 11 , wherein the character profile updating module is configured to update a vehicle condition of a virtual vehicle associated with the virtual character, wherein the vehicle condition is indicative of a degree of damage sustained by the virtual vehicle during the one or more virtual occurrences based on an associated one or more outcomes.

16. The system of claim 15 , wherein the presenting module is configured to present the vehicle condition, as updated, of the virtual vehicle to the user.

17. The system of claim 11 , wherein the character training module is configured to:

update, based at least in part upon the plurality of skill points, a plurality of fill-levels corresponding to the plurality of virtual skills; and

increase one or more virtual ratings of the plurality of virtual ratings upon any of the plurality of fill-levels exceeding one or more associated predetermined fill targets.

18. A non-transitory computer-readable medium with instructions stored thereon, that upon execution by a processor, causes the processor to perform:

determining, based at least in part upon telematics data associated with one or more real trips by a user operating a real vehicle, a plurality of skill points associated with a plurality of real skills, the plurality of real skills includes a real steering skill, a real braking skill, a real speeding skill, and a real focus skill;

training a virtual character by at least updating, based at least in part upon the plurality of skill points, a plurality of virtual ratings associated with a plurality of virtual skills comprising a virtual steering skill, a virtual braking skill, a virtual speeding skill, and a virtual focus skill;

generating one or more virtual occurrences to be encountered by the virtual character;

determining, based at least in part upon the plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences;

determining, based at least in part upon the plurality of skill points, a first quantity of a first virtual resource at least for obtaining outcome-modifying items;

updating a character profile with a selected outcome-modifying item obtained with the first quantity of the first virtual resource; and

presenting the character profile, as updated, to the user.

19. A system for granting virtual resources of a telematics-based virtual environment defined by a virtual character having a character profile and a plurality of virtual ratings associated with a plurality of virtual skills comprising a virtual steering skill, a virtual braking skill, a virtual speeding skill, and a virtual focus skill, the system comprising:

a means for determining, based at least in part upon telematics data associated with one or more real trips by a user operating a real vehicle, a plurality of skill points associated with a plurality of real skills, the plurality of real skills includes a real steering skill, a real braking skill, a real speeding skill, and a real focus skill;

a means for training the virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings;

a means for generating one or more virtual occurrences to be encountered by the virtual character;

a means for determining, based at least in part upon the plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences;

a means for determining, based at least in part upon the plurality of skill points, a first quantity of a first virtual resource at least for obtaining outcome-modifying items;

a means for updating the character profile with a selected outcome-modifying item obtained with the first quantity of the first virtual resource; and

a means for presenting the character profile, as updated, to the user.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 15, 2025
From: SANCHEZ, KENNETH JASON; RUSSO, MICAH WIND
To: BLUEOWL, LLC
Reel/Frame 072036/0798 →
CHANGE OF NAME Recorded May 29, 2024
From: BLUEOWL, LLC
To: QUANATA, LLC
Reel/Frame 067558/0600 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 27, 2023
From: SANCHEZ, KENNETH JASON; RUSSO, MICAH WIND
To: BLUEOWL, LLC
Reel/Frame 065040/0804 →
Continuity (4)
Continuation 17867841 · Jul 19, 2022
Continuation PCTUS2021013930 · Jan 19, 2021
Provisional Application 62963332 · Jan 20, 2020
Related Publication 20230321547A1 · Oct 12, 2023
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