IP Library › Granted Patent US 12,005,354
Granted Patent B2
US 12,005,354 · App. 18/220,669 · Granted Jun 11, 2024

Content streaming with gameplay launch

Inventor: Alexander Jarzebinski (San Mateo, CA)
Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
A63F13/48A63F13/355A63F13/86
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 12,005,354
App. No.
18/220,669
Granted
Jun 11, 2024
Kind
B2
Abstract

A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.

Claims (37)

1. A method for generating streaming content with gameplay launch points, the method comprising:

receiving user-generated content associated with an interactive content title, wherein the user-generated content includes one or more different scenes recorded from a gameplay session of the interactive content title;

identifying trigger points corresponding to different portions of the user-generated content, wherein each trigger point is associated with a set of game data from the gameplay session;

generating a media content stream by combining a set of the different scenes with a corresponding set of the trigger points;

monitoring a stream of the generated media content stream over a communication network to a user device; and

receiving a selection of one of the trigger points in the set from a display of one of the scenes in the set of different scenes, wherein an interactive environment of the interactive content title is launchable based on the set of game data associated with the selected trigger point.

2. The method of claim 1 , further comprising launching the interactive environment of the interactive content title based on the received selection.

3. The method of claim 2 , wherein launching the interactive environment includes sending an instruction from the user device to another device that launches the interactive environment of the interactive content title.

4. The method of claim 1 , wherein launching the interactive environment further includes:

matching one or more timestamps in the set of game data associated with the selected trigger point to one of the scenes in the set of different scenes; and

matching the timestamps to one or more locations in the interactive environment, wherein launching the interactive environment is based on the matching timestamps and locations.

5. The method of claim 1 , wherein the interactive environment is launched during the streaming of the generated media content stream, and wherein the interactive environment is suspended in a background of the user device.

6. The method of claim 1 , wherein the selected trigger point is associated with one or more of a specific loadout, equipment, level, or other player configuration displayed in the generated media content stream.

7. The method of claim 1 , wherein the set of game data corresponds to a save point or check point of the gameplay session.

8. The method of claim 1 , wherein the interactive environment corresponds to an interactive activity identified by an activity identifier in the set of game data associated with the selected trigger point.

9. A system for generating streaming content with gameplay launch points, the system comprising:

a communication interface that communicates over a communication network, wherein the communication interface receives user-generated content associated with an interactive content title, wherein the user-generated content includes one or more different scenes recorded from a gameplay session of the interactive content title;

a processor that executes instructions stored in the memory, wherein the processor executes the instructions to:

identify trigger points corresponding to different portions of the user-generated content, wherein each trigger point is associated with a set of game data from the gameplay session;

generate a media content stream by combining a set of the different scenes with a corresponding set of the trigger points;

monitor a stream of the generated media content stream over a communication network to a user device; and

receive a selection of one of the trigger points in the set from a display of one of the scenes in the set of different scenes, wherein an interactive environment of the interactive content title is launchable based on the set of game data associated with the selected trigger point.

10. The system of claim 9 , wherein the processor executes further instructions to launch the interactive environment of the interactive content title based on the received selection.

11. The system of claim 10 , wherein the processor launches the interactive environment by generating an instruction to send from the user device to another device that launches the interactive environment of the interactive content title.

12. The system of claim 10 , wherein the processor launches the interactive environment by:

matching one or more timestamps in the set of game data associated with the selected trigger point to one of the scenes in the set of different scenes; and

matching the timestamps to one or more locations in the interactive environment, wherein the processor launches the interactive environment based on the matching timestamps and locations.

13. The system of claim 9 , wherein the interactive environment is launched during the streaming of the generated media content stream, and wherein the interactive environment is suspended in a background of the user device.

14. The system of claim 9 , wherein the selected trigger point is associated with one or more of a specific loadout, equipment, level, or other player configuration displayed in the generated media content stream.

15. The system of claim 9 , wherein the set of game data corresponds to a save point or check point of the gameplay session.

16. The system of claim 9 , wherein the interactive environment corresponds to an interactive activity identified by an activity identifier in the set of game data associated with the selected trigger point.

17. A non-transitory computer-readable storage medium comprising instructions executable by a computing system to perform a method for generating streaming content with gameplay launch points, the method comprising:

receiving user-generated content associated with an interactive content title, wherein the user-generated content includes one or more different scenes recorded from a gameplay session of the interactive content title;

identifying trigger points corresponding to different portions of the user-generated content, wherein each trigger point is associated with a set of game data from the gameplay session;

generating a media content stream by combining a set of the different scenes with a corresponding set of the trigger points;

monitoring a stream of the generated media content stream over a communication network to a user device; and

receiving a selection of one of the trigger points in the set from a display of one of the scenes in the set of different scenes, wherein an interactive environment of the interactive content title is launchable based on the set of game data associated with the selected trigger point.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 1, 2023
From: JARZEBINSKI, ALEXANDER
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 064455/0661 →
Continuity (4)
Continuation 17566964 · Dec 31, 2021
Continuation 16679795 · Nov 11, 2019
Provisional Application 62929638 · Nov 1, 2019
Related Publication 20230347239A1 · Nov 2, 2023
Cited By (2)
US 12,239,909 US 12,605,626