IP Library › Granted Patent US 12,515,136
Granted Patent B2
US 12,515,136 · App. 18/355,865 · Granted Jan 6, 2026

Storage medium storing game program, game apparatus, game system, and game processing method

Inventor: Shintaro Sato (Kyoto, JP)
Assignee: Nintendo Co., Ltd.
A63F13/69A63F13/44A63F13/53A63F13/56
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 12,515,136
App. No.
18/355,865
Granted
Jan 6, 2026
Kind
B2
Abstract

A first appearance region for a first group is set at or near a center of a game stage. A second and a third appearance region for a second and a third group are set closer to respective end portions of the game stage than the first appearance region is. A character is caused to perform an action more advantageously in a game when the character is in a region rendered in a color relating to the group to which the character belongs than when the character is not in the region. It is determined that the first group is a winner in a game when a first condition is satisfied based on actions performed by the characters, and that the second and third groups are a winner in the game when a second condition is satisfied based on actions performed by the characters.

Claims (72)

1 . A non-transitory computer-readable storage medium having stored therein a game program that when executed by a computer of a game apparatus, causes the computer to perform operations comprising:

controlling a plurality of characters each belonging to one of a first group, a second group, and a third group, separately, in a virtual space;

setting a first appearance region in which a character belonging to the first group appears on a game stage, at or near a center of the game stage, and setting a second appearance region and a third appearance region in which characters belonging to the second group and the third group, respectively, appear on the game stage, closer to respective end portions of the game stage than the first appearance region is;

based on an action performed by each character, rendering a color relating to a group to which the character belongs on the game stage;

causing a character belonging to one of the groups to perform an action more advantageously in a game when the character is in a region rendered in the color relating to the group to which the character belongs than when the character is not in the region; and

determining that the first group is a winner in the game when a first condition that is a winning condition for the first group is satisfied based on actions performed by the characters, and that the second and third groups are a winner in the game when a second condition that is a winning condition for the second and third groups is satisfied based on actions performed by the characters.

2 . The non-transitory computer-readable storage medium according to claim 1 , wherein

it is determined whether or not the first or second condition is satisfied, and which of the groups is a winner, based on the area of the region rendered in the color relating to the first group, the area of the region rendered in the color relating to the second group, and the area of the region rendered in the color relating to the third group.

3 . The non-transitory computer-readable storage medium according to claim 2 , wherein

it is determined that the first condition is satisfied, so that the first group is a winner, when the area of the region rendered in the color relating to the first group is greater than the area of each of the region rendered in the color relating to the second group and the region rendered in the color relating to the third group, and it is determined that the second condition is satisfied, so that the second and third groups are a winner, when the area of the region rendered in the color relating to the first group is smaller than the area of at least one of the region rendered in the color relating to the second group and the region rendered in the color relating to the third group.

4 . The non-transitory computer-readable storage medium according to claim 2 , wherein

it is determined whether or not the first or second condition is satisfied, and which of the groups is a winner, based on the area of the region rendered in the color relating to the first group, and the sum of the area of the region rendered in the color relating to the second group and the area of the region rendered in the color relating to the third group.

5 . The non-transitory computer-readable storage medium according to claim 1 , wherein

the game program further causes the computer to perform operations comprising:

causing one of the characters that satisfies a disappearance condition to disappear from the game stage, and causing the disappearing character to appear again in the appearance region set for the group to which the disappearing character belongs.

6 . The non-transitory computer-readable storage medium according to claim 5 , wherein

the game program further causes the computer to perform operations comprising:

causing the disappearing character to appear again in the appearance region after a waiting period of time has passed since the disappearance from the game stage, wherein the waiting period of time for the character belonging to the first group is chosen to be shorter than the waiting period of time set for the characters belonging to the second and third groups.

7 . The non-transitory computer-readable storage medium according to claim 1 , wherein

the controlling the characters includes choosing the number of characters belonging to the first group to be greater than each of the number of characters belonging to the second group and the number of characters belonging to the third group.

8 . The non-transitory computer-readable storage medium according to claim 7 , wherein

the controlling the characters includes choosing the number of characters belonging to the first group to be equal to the sum of the number of characters belonging to the second group and the number of characters belonging to the third group.

9 . The non-transitory computer-readable storage medium according to claim 1 , wherein

the game program further causes the computer to perform operations comprising:

disposing a first object at or near a center of the game stage; and

when one of the characters performs a first action on the first object, then if the first action satisfies an acquisition condition, disposing a second object relating to the first object at a location on the game stage in association with the group to which the character performing the first action satisfying the acquisition condition belongs, wherein

the color relating to the group associated with the second object is rendered on the game stage around the second object.

10 . The non-transitory computer-readable storage medium according to claim 9 , wherein

the character belonging to the second or third group is allowed to perform the first action on the first object.

11 . The non-transitory computer-readable storage medium according to claim 9 , wherein

the first object is caused to appear and is disposed after a first period of time has passed since the start of the game and after a second period of time has passed since the performance of the first action.

12 . The non-transitory computer-readable storage medium according to claim 9 , wherein

when as the first action, an action of causing a character to remain in a range with reference to the first object disposed on the game stage is performed, it is determined that the acquisition condition is satisfied, and the second object is disposed.

13 . The non-transitory computer-readable storage medium according to claim 12 , wherein

when a time count for which the character has remained in the range reaches a threshold time, it is determined that the acquisition condition is satisfied, and the second object is disposed, and

when the character ends remaining in the range before the time count reaches the threshold time, the time count is reset, and the threshold time is reduced and set for the next time count.

14 . The non-transitory computer-readable storage medium according to claim 9 , wherein

the relating color continues to be rendered around the second object until the end of the game.

15 . The non-transitory computer-readable storage medium according to claim 9 , wherein

the game program further causes the computer to perform operations comprising:

when a special action parameter relating to the character reaches a value, allowing the character to perform a special action according to a user's operation input; and

increasing the special action parameters of all characters belonging to the group relating to the second object, in response to rendering in the relating color by the second object.

16 . The non-transitory computer-readable storage medium according to claim 1 , wherein

the game program further causes the computer to perform operations comprising:

when a special action parameter relating to the character reaches a value, allowing the character to perform a special action according to a user's operation input, and

the allowing the character to perform a special action includes

increasing the special action parameter of the character, in response to rendering in the relating color based on an action performed by the character,

when in the region in which the relating color has already been rendered, the same relating color is further rendered, avoiding increasing the special action parameter in response to the rendering,

when the color relating to the third group is rendered in a region in which the color relating to the second group has already been rendered, increasing the special action parameters of all characters belonging to the third group or the character for which the rendering has been performed, and

when the color relating to the second group is rendered in a region in which the color relating to the third group has already been rendered, increasing the special action parameters of all characters belonging to the second group or the character for which the rendering has been performed.

17 . The non-transitory computer-readable storage medium according to claim 1 , wherein

the game program further causes the computer to perform operations comprising:

setting a plurality of group candidates by assigning a character operated by a user performing an operation input, to one of three group candidates, according to vote based on the user's operation input, and

the setting the group candidates includes setting each of the three group candidates to a first group candidate from which a character belonging to the first group is to be chosen, a second group candidate from which a character belonging to the second group is to be chosen, or a third group candidate from which a character belonging to the third group is to be chosen, based on a result of a game in which characters which are assigned to two of the three group candidates compete with each other.

18 . A game apparatus comprising a processor, the processor being configured to at least:

control a plurality of characters each belonging to one of a first group, a second group, and a third group, separately, in a virtual space;

set a first appearance region in which a character belonging to the first group appears on a game stage, at or near a center of the game stage, and set a second appearance region and a third appearance region in which characters belonging to the second group and the third group, respectively, appear on the game stage, closer to respective end portions of the game stage than the first appearance region is;

based on an action performed by each character, render a color relating to a group to which the character belongs on the game stage;

cause a character belonging to one of the groups to perform an action more advantageously in a game when the character is in a region rendered in the color relating to the group to which the character belongs than when the character is not in the region; and

determine that the first group is a winner in the game when a first condition that is a winning condition for the first group is satisfied based on actions performed by the characters, and that the second and third groups are a winner in the game when a second condition that is a winning condition for the second and third groups is satisfied based on actions performed by the characters.

19 . A game system comprising a processor, the processor being configured to at least:

control a plurality of characters each belonging to one of a first group, a second group, and a third group, separately, in a virtual space;

set a first appearance region in which a character belonging to the first group appears on a game stage, at or near a center of the game stage, and set a second appearance region and a third appearance region in which characters belonging to the second group and the third group, respectively, appear on the game stage, closer to respective end portions of the game stage than the first appearance region is;

based on an action performed by each character, render a color relating to a group to which the character belongs on the game stage;

cause a character belonging to one of the groups to perform an action more advantageously in a game when the character is in a region rendered in the color relating to the group to which the character belongs than when the character is not in the region; and

determine that the first group is a winner in the game when a first condition that is a winning condition for the first group is satisfied based on actions performed by the characters, and that the second and third groups are a winner in the game when a second condition that is a winning condition for the second and third groups is satisfied based on actions performed by the characters.

20 . A game processing method comprising:

controlling a plurality of characters each belonging to one of a first group, a second group, and a third group, separately, in a virtual space;

setting a first appearance region in which a character belonging to the first group appears on a game stage, at or near a center of the game stage, and setting a second appearance region and a third appearance region in which characters belonging to the second group and the third group, respectively, appear on the game stage, closer to respective end portions of the game stage than the first appearance region is;

based on an action performed by each character, rendering a color relating to a group to which the character belongs on the game stage;

causing a character belonging to one of the groups to perform an action more advantageously in a game when the character is in a region rendered in the color relating to the group to which the character belongs than when the character is not in the region; and

determining that the first group is a winner in the game when a first condition that is a winning condition for the first group is satisfied based on actions performed by the characters, and that the second and third groups are a winner in the game when a second condition that is a winning condition for the second and third groups is satisfied based on actions performed by the characters.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 20, 2023
From: SATO, SHINTARO
To: NINTENDO CO., LTD.
Reel/Frame 064328/0895 →
Priority Claims (1)
JP 2022-123323 · Aug 2, 2022 · national
Continuity (1)
Related Publication 20240042327A1 · Feb 8, 2024
References Cited (14)
US 20020103031A1 · Neveu · 2002 [cited by examiner]
US 20140031115A1 · Tanabe · 2014 [cited by examiner]
US 20150328548A1 · Sato · 2015 [cited by examiner]
US 20190015744A1 · Ueda · 2019 [cited by examiner]
US 20210252400A1 · Morishita · 2021 [cited by examiner]
US 20220258055A1 · Sato · 2022 [cited by examiner]
US 20230310996A1 · Xu · 2023 [cited by applicant]
CN 111957044 · 2020 [cited by applicant]
EP 1475133A1 · 2004 [cited by examiner]
JP 2003062343A · 2003 [cited by examiner]
JP 2015008966 · 2015 [cited by applicant]
JP 2015216971 · 2015 [cited by applicant]
JP 2015216971A · 2015 [cited by applicant]
JP 2021081336 · 2021 [cited by applicant]