IP Library › Granted Patent US 12,434,134
Granted Patent B2
US 12,434,134 · App. 18/361,049 · Granted Oct 7, 2025

Multimodal sensor fusion for building virtual gamepad for in-car games

Inventors: Mohammad Medhi Moniri (Ulm, DE); Erland Unruh (Ulm, DE)
Assignee: Cerence Operating Company
A63F13/213A63F13/215A63F13/803
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Quick Facts
Patent No.
US 12,434,134
App. No.
18/361,049
Granted
Oct 7, 2025
Kind
B2
Abstract

A vehicle gaming system for a vehicle includes one or more computing devices configured to obtain body gesture data indicative of one or more recognized poses of a user of a video game; obtain speech data indicative of one or more recognized words spoken by the user in a passenger cabin of the vehicle; generate a multimodal gaming input by combining the body gesture data and the speech data; identify one or more game commands for the video game being played from a game command datastore based on the multimodal gaming input; and transmit the one or more game commands to a remote gaming server to obtain gaming codes associated with the one or more game commands to cause the video game to perform an action associated with the one or more game commands.

Claims (38)

1. A vehicle gaming system for a vehicle, the vehicle gaming system comprising:

one or more computing devices configured to:

obtain body gesture data indicative of one or more recognized poses of a user of a video game;

obtain speech data indicative of one or more recognized words spoken by the user in a passenger cabin of the vehicle;

generate a multimodal gaming input by combining the body gesture data and the speech data;

identify one or more game commands for the video game being played from a game command datastore based on the multimodal gaming input; and

transmit the one or more game commands to a remote gaming server to obtain gaming codes associated with the one or more game commands to cause the video game to perform an action associated with the one or more game commands.

2. The vehicle gaming system of claim 1 , wherein the game command datastore is configured to associate a plurality of defined multimodal gaming inputs with a plurality of game commands.

3. The vehicle gaming system of claim 2 , wherein each multimodal gaming input includes a recognized word, a recognized pose, or a combination of recognized word and a recognized pose.

4. The vehicle gaming system of claim 1 , the one or more computing devices is further configured to detect the one or more recognized poses using images capturing a portion of the passenger cabin having the user and a pose detection software program.

5. The vehicle gaming system of claim 1 , wherein the one or more computing devices is further configured to present images of the video game being played on a display device of the vehicle.

6. The vehicle gaming system of claim 1 , wherein the body gesture data and speech data are associated based on timestamp data for each of the body gesture data and the speech data.

7. A method for providing a video gaming system for a vehicle, the method comprising:

obtaining body gesture data indicative of one or more recognized poses of a user of a video game;

obtaining speech data indicative of one or more recognized words spoken by the user in a passenger cabin of the vehicle;

generating a multimodal gaming input by combining the body gesture data and the speech data;

identifying one or more game commands for the video game being played from a game command datastore based on the multimodal gaming input; and

transmitting the one or more game commands to a remote gaming server to obtain gaming codes associated with the one or more game commands to cause the video game to perform an action associated with the one or more game commands.

8. The method of claim 7 , wherein the game command datastore is configured to associate a plurality of defined multimodal gaming inputs with a plurality of game commands.

9. The method of claim 8 , wherein each multimodal gaming input includes a recognized word from among the one or more recognized words, a recognized pose, or a combination of recognized word and a recognized pose.

10. The method of claim 7 further comprising detecting the one or more recognized poses using images capturing a portion of the passenger cabin having the user and a pose detection software program.

11. The method of claim 7 further comprising presenting the video game on a display device arranged in the vehicle.

12. The method of claim 7 , wherein the body gesture data and the speech data are combined based on timestamp data for each of the body gesture data and the speech data.

13. A vehicle gaming system for a vehicle, the vehicle gaming system comprising:

one or more computing devices configured to operate as:

a vehicle gaming input system configured to:

obtain body gesture data indicative of one or more recognized poses of a user of a video game,

obtain speech data indicative of one or more recognized words spoken by the user in a passenger cabin of the vehicle,

generate a multimodal gaming input by combining the body gesture data and the speech data using supplemental data associated with the body gesture data and the speech data, and

identify one or more game commands for the video game being played from a game command datastore based on the multimodal gaming input; and

a video game control module configured to execute one or more gaming codes associated with the one or more game commands to cause the video game to perform an action associated with the one or more game commands.

14. The vehicle gaming system of claim 13 , wherein the game command datastore is configured to associate a plurality of defined multimodal gaming inputs with a plurality of game commands.

15. The vehicle gaming system of claim 13 , wherein each multimodal gaming input includes a recognized word, a recognized pose, or a combination of the recognized word and the recognized pose.

16. The vehicle gaming system of claim 13 , wherein the vehicle gaming input system is further configured to detect the one or more recognized poses using images capturing a portion of the passenger cabin having the user and a pose detection software program.

17. The vehicle gaming system of claim 13 , wherein the video game control module is further configured to present images of the video game being played on a display device of the vehicle.

18. The vehicle gaming system of claim 13 , wherein the supplemental data includes timestamp data, and the body gesture data and the speech data are combined based on the timestamp data.

19. The vehicle gaming system of claim 13 , wherein the vehicle gaming input system is further configured to transmit the one or more game commands to a remote gaming server to have the remote gaming server provide the one or more gaming codes.

20. The vehicle gaming system of claim 13 , wherein the video game control module is further configured to transmit the one or more game commands to a remote gaming server to have the remote gaming server provide the one or more gaming codes.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 28, 2023
From: MONIRI, MOHAMMAD MEHDI; UNRUH, ERLAND
To: CERENCE OPERATING COMPANY
Reel/Frame 064417/0798 →
Continuity (1)
Related Publication 20250032899A1 · Jan 30, 2025
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