IP Library Granted Patent US 12,370,451
Granted Patent B2
US 12,370,451 · App. 18/439,343 · Granted Jul 29, 2025

Systems and methods for generating virtual experiences for a virtual game

Inventors: Kenneth Jason Sanchez (San Francisco, CA); Micah Wind Russo (Oakland, CA)
Assignee: QUANATA, LLC
A63F13/58A63F13/65A63F13/803G09B9/052
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Quick Facts
Patent No.
US 12,370,451
App. No.
18/439,343
Granted
Jul 29, 2025
Kind
B2
Abstract

A system comprising one or more processors and one or more non-transitory computer-readable media storing computing instructions that, when executed on the one or more processors, cause the one or more processors to perform operations: determining a first real-world user based at least in part upon first real-world telematics data associated with the first real-world user; generating one or more first virtual experiences based at least in part upon one or more first real-world driving behaviors; generating a first virtual character; and presenting the one or more first virtual experiences in a virtual game to the first real-world user, wherein the one or more first virtual experiences include one or more first virtual obstacles to be encountered by the first virtual character in the virtual game based at least in part upon the one or more first real-world driving behaviors. Other embodiments are described.

Claims (59)

1. A system comprising one or more processors and one or more non-transitory computer-readable media storing computing instructions that, when executed on the one or more processors, cause the one or more processors to perform operations comprising:

determining, by the one or more processors, a first real-world user based at least in part upon first real-world telematics data associated with the first real-world user;

generating, by the one or more processors, one or more first virtual experiences based at least in part upon one or more first real-world driving behaviors;

generating, by the one or more processors, a first virtual character; and

presenting, by the one or more processors, the one or more first virtual experiences in a virtual game to the first real-world user, wherein the one or more first virtual experiences include one or more first virtual obstacles to be encountered by the first virtual character in the virtual game based at least in part upon the one or more first real-world driving behaviors.

2. The system of claim 1 , wherein the one or more first real-world driving behaviors correspond to one or more driving skills of the first real-world user, and wherein the one or more driving skills comprise at least a level of driving experience of the first real-world user.

3. The system of claim 1 , wherein the one or more first virtual obstacles comprise at least one of a first virtual crosswalk, a first virtual pothole, or a first virtual speed bump.

4. The system of claim 1 , wherein the operations further comprise:

simulating, by the one or more processors, a virtual driving environment in which the first virtual character virtually operates a first virtual vehicle in the virtual game, wherein the one or more first virtual experiences occur within the virtual driving environment.

5. The system of claim 1 , wherein presenting the one or more first virtual experiences in the virtual game further comprises:

placing the one or more first virtual obstacles at different virtual locations along a first virtual route during the virtual game corresponding to the one or more first real-world driving behaviors of the first real-world user.

6. The system of claim 5 , wherein:

the first virtual character navigates the one or more virtual obstacles placed along the first virtual route in response to navigation directions received from the first real-world user.

7. The system of claim 1 , wherein the operations further comprise:

generating, by the one or more processors, one or more second virtual experiences based at least in part upon one or more second real-world driving behaviors; and

generating, by the one or more processors, a second virtual character,

wherein:

the one or more first real-world driving behaviors and the one or more second real-world driving behaviors are used to generate different virtual experiences.

8. A computer-implemented method to perform operations comprising:

determining, by one or more processors, a first real-world user based at least in part upon first real-world telematics data associated with the first real-world user;

generating, by the one or more processors, one or more first virtual experiences based at least in part upon one or more first real-world driving behaviors;

generating, by the one or more processors, a first virtual character; and

presenting, by the one or more processors, the one or more first virtual experiences in a virtual game to the first real-world user, wherein the one or more first virtual experiences include one or more first virtual obstacles to be encountered by the first virtual character in the virtual game based at least in part upon the one or more first real-world driving behaviors.

9. The computer-implemented method of claim 8 , wherein the one or more first real-world driving behaviors correspond to one or more driving skills of the first real-world user, and wherein the one or more driving skills comprise at least a level of driving experience of the first real-world user.

10. The computer-implemented method of claim 8 , wherein the one or more first virtual obstacles comprise at least one of a first virtual crosswalk, a first virtual pothole, or a first virtual speed bump.

11. The computer-implemented method of claim 8 , wherein the operations further comprise:

simulating, by the one or more processors, a virtual driving environment in which the first virtual character virtually operates a first virtual vehicle in the virtual game, wherein the one or more first virtual experiences occur within the virtual driving environment.

12. The computer-implemented method of claim 8 , wherein presenting the one or more first virtual experiences in the virtual game further comprises:

placing the one or more first virtual obstacles at different virtual locations along a first virtual route during the virtual game corresponding to the one or more first real-world driving behaviors of the first real-world user.

13. The computer-implemented method of claim 12 , wherein:

the first virtual character navigates the one or more virtual obstacles placed along the first virtual route in response to navigation directions received from the first real-world user.

14. The computer-implemented method of claim 8 further comprising:

generating, by the one or more processors, one or more second virtual experiences based at least in part upon one or more second real-world driving behaviors; and

generating, by the one or more processors, a second virtual character,

wherein:

the one or more first real-world driving behaviors and the one or more second real-world driving behaviors are used to generate different virtual experiences.

15. One or more non-transitory computer-readable media storing computing instructions that, when executed by one or more processors, cause the one or more processors to perform operations comprising:

determining, by the one or more processors, a first real-world user based at least in part upon first real-world telematics data associated with the first real-world user;

generating, by the one or more processors, one or more first virtual experiences based at least in part upon one or more first real-world driving behaviors;

generating, by the one or more processors, a first virtual character; and

presenting, by the one or more processors, the one or more first virtual experiences in a virtual game to the first real-world user, wherein the one or more first virtual experiences include one or more first virtual obstacles to be encountered by the first virtual character in the virtual game based at least in part upon the one or more first real-world driving behaviors.

16. The one or more non-transitory computer-readable media of claim 15 , wherein the one or more first real-world driving behaviors correspond to one or more driving skills of the first real-world user, and wherein the one or more driving skills comprise at least a level of driving experience of the first real-world user.

17. The one or more non-transitory computer-readable media of claim 15 , wherein the one or more first virtual obstacles comprise at least one of a first virtual crosswalk, a first virtual pothole, or a first virtual speed bump.

18. The one or more non-transitory computer-readable media of claim 15 , wherein the operations further comprise:

simulating, by the one or more processors, a virtual driving environment in which the first virtual character virtually operates a first virtual vehicle in the virtual game, wherein the one or more first virtual experiences occur within the virtual driving environment.

19. The one or more non-transitory computer-readable media of claim 15 , wherein presenting the one or more first virtual experiences in the virtual game further comprises:

placing the one or more first virtual obstacles at different virtual locations along a first virtual route during the virtual game corresponding to the one or more first real-world driving behaviors of the first real-world user; and

wherein, the first virtual character navigates the one or more virtual obstacles placed along the first virtual route in response to navigation directions received from the first real-world user.

20. The one or more non-transitory computer-readable media of claim 15 , wherein the operations further comprise:

generating, by the one or more processors, one or more second virtual experiences based at least in part upon one or more second real-world driving behaviors; and

generating, by the one or more processors, a second virtual character,

wherein:

the one or more first real-world driving behaviors and the one or more second real-world driving behaviors are used to generate different virtual experiences.

21. A system comprising:

a means for:

determining, by one or more processors, a first real-world user based at least in part upon first real-world telematics data associated with the first real-world user;

generating, by the one or more processors, one or more first virtual experiences based at least in part upon one or more first real-world driving behaviors;

generating, by the one or more processors, a first virtual character; and

presenting, by the one or more processors, the one or more first virtual experiences in a virtual game to the first real-world user, wherein the one or more first virtual experiences include one or more first virtual obstacles to be encountered by the first virtual character in the virtual game based at least in part upon the one or more first real-world driving behaviors.

Assignments (6)
CHANGE OF NAME Recorded Aug 17, 2024
From: BLUEOWL, LLC
To: QUANATA, LLC
Reel/Frame 068685/0124 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 9, 2024
From: SANCHEZ, KENNETH JASON
To: BLUEOWL, LLC
Reel/Frame 068242/0104 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 9, 2024
From: RUSSO, MICAH WIND
To: BLUEOWL, LLC
Reel/Frame 068242/0158 →
CHANGE OF NAME Recorded Aug 9, 2024
From: BLUEOWL, LLC
To: QUANATA, LLC
Reel/Frame 068536/0560 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 7, 2024
From: RUSSO, MICAH WIND
To: BLUEOWL, LLC
Reel/Frame 068209/0896 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 14, 2024
From: SANCHEZ, KENNETH JASON
To: BLUEOWL, LLC
Reel/Frame 067411/0926 →
Continuity (2)
Continuation 17404144 · Aug 17, 2021
Related Publication 20240181347A1 · Jun 6, 2024
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