IP Library › Granted Patent US 12,640,009
Granted Patent B2
US 12,640,009 · App. 18/492,496 · Granted May 26, 2026

Gaming device with transitioning trigger symbols mapped to progressively increasing credit values

Inventors: Amy Batsiokis (North Ryde, AU); Lagan Gupta (Delhi, IN); Gaurav Goel (Uttar Pradesh, IN); Vishal Singh (Uttar Pradesh, IN); Dinh Tran (Wetherill Park, AU); Nicholas O'Sullivan (Beacon Hill, AU); Robbert Van Elven (Westleigh, AU); Lauren Chapple (Huntleys Cove, AU); Philip Seifert (Macquarie Park, AU); Tyson Elliott (Bardwell Valley, AU); Romit Aggarwal (Kellyville, AU); Sarah Boxall (Campbelltown, AU)
Assignee: Aristocrat Technologies PTY Limited
G07F17/3258G06F7/588G07F17/3213G07F17/3267
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Quick Facts
Patent No.
US 12,640,009
App. No.
18/492,496
Granted
May 26, 2026
Kind
B2
Abstract

An electronic gaming device is provided. The gaming device includes a processor. The processor is programmed to: in response to transitioning to a feature game, cause one or more trigger symbols displayed on a reel display to transition to a credit symbol that includes a credit value wherein the credit value is determined by performing a lookup within a first award table, cause the reel display to spin causing a new trigger symbol to be displayed, cause the new trigger symbol to transition to a new credit symbol; and if a total number of credit symbols displayed on the reel display meets a first threshold value, assign a new credit value to the new credit symbol by performing a lookup within a second award table, wherein the second award table includes credit values that are greater than the credit values of the first award table.

Claims (45)

1 . An electronic gaming device comprising:

a user interface comprising a spinnable reel display having a plurality of symbol positions;

at least one memory with computer executable instructions and a set of award tables stored thereon, the set of award tables including a first award table including a first set of credit values and a second award table including a second set of credit values, wherein each of the second set of credit values is greater than any of the first set of credit values; and

a game controller comprising at least one processor in communication with the at least one memory and the user interface, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:

cause a set of symbols to be displayed on the spinnable reel display including one or more trigger symbols;

determine that a feature game has been triggered based on the set of symbols displayed on the reel display;

in response to transitioning to the feature game, cause at least one of the one or more trigger symbols displayed on the reel display to transition to a respective credit symbol that includes a respective credit value, wherein the respective credit value for each of the one or more trigger symbols is randomly selected from a first set of credit values by performing a lookup within the first award table of the set of award tables stored in the at least one memory based on a random number generator (RNG) output;

cause the reel display to spin for the plurality of symbol positions that do not include one of the credit symbols;

cause a new trigger symbol to be displayed in one of the spinning symbol positions;

cause the new trigger symbol to transition to a new credit symbol; and

if a total number of credit symbols displayed on the reel display meets a first threshold value, randomly assign a new credit value to the new credit symbol by performing a lookup operation within the second award table of the set of award tables stored in the at least one memory based on another RNG output.

2 . The electronic gaming device of claim 1 , wherein the game controller is further configured to access the set of award tables to progressively increase subsequent awards displayed to a player in response to each subsequent reel spin of the feature game.

3 . The electric gaming device of claim 1 , wherein the game controller is further configured to determine and compare a number of credit symbols displayed to the first threshold value, and if the number of credit symbols displayed is below the first threshold value, the game controller may access the first award table.

4 . The electronic gaming device of claim 3 , wherein if the number of credit symbols displayed is between the first threshold value and a second threshold amount, the game controller may access the second award table, and wherein the second award table includes awards that are greater those of the first award table.

5 . The electronic gaming device of claim 4 , wherein if the number of credit symbols displayed is greater than the first threshold value, the game controller may access a third award table of the set of award tables, and wherein the third award table includes awards that are greater those of the second award table.

6 . The electronic gaming device of claim 1 , wherein the new credit value for each new trigger symbol is a multiple of the credit value for each of the one or more trigger symbols.

7 . The electronic gaming device of claim 1 , wherein the new trigger symbol includes altered visual characteristics of the one or more trigger symbols.

8 . A method of operating a gaming device, the method performed by at least one processor in communication with at least one memory with a set of award tables stored thereon, the set of award tables including a first award table including a first set of credit values and a second award table including a second set of credit values, each of the second set of credit values being greater than any of the first set of credit values, the method comprising:

causing a set of symbols to be displayed on a reel display including one or more trigger symbols;

determining that a feature game has been triggered based on the set of symbols displayed on the reel display;

in response to transitioning to the feature game, causing at least one of the one or more trigger symbols displayed on the reel display to transition to a respective credit symbol, each respective credit symbol including a respective credit value, wherein the respective credit value for each of the one or more trigger symbols is randomly selected from a first set of credit values by performing a lookup within the first award table of the set of award tables stored in the at least one memory based on a random number generator (RNG) output;

causing the reel display to spin for symbol positions that do not include one of the credit symbols;

causing a new trigger symbol to be displayed in one of the spinning symbol positions;

causing the new trigger symbol to transition to a new credit symbol; and

if a total number of credit symbols displayed on the reel display meets a first threshold value, randomly assigning a new credit value to the new credit symbol by performing a lookup operation within the second award table of the set of award tables stored in the at least one memory based on another RNG output.

9 . The method of claim 8 , further comprising, based upon triggering the feature game, displaying the credit value at a position of the trigger symbol at a point when the feature game was triggered, and holding the credit value in place for a duration of the feature game.

10 . The method of claim 8 , further comprising accessing the set of award tables to progressively increase subsequent awards displayed to a player in response to each subsequent reel spin of the feature game.

11 . The method of claim 8 , further comprising comparing a number of credit symbols displayed to the first threshold value, and if the number of credit symbols displayed is below the first threshold value, accessing the first award table.

12 . The method of claim 11 , wherein if the number of credit symbols displayed is between the first threshold value and a second threshold amount, accessing the second award table, wherein the second award table includes awards that are greater those of the first award table, and wherein if the number of credit symbols displayed is greater than the first threshold value, accessing a third award table of the set of award tables, wherein the third award table includes awards that are greater those of the second award table.

13 . The method of claim 8 , further comprising configuring a number of the set of symbols displayed on the reel display to be two.

14 . The method of claim 8 , further comprising configuring the new credit value for each new trigger symbol to be a multiple of the credit value for each of the one or more trigger symbols.

15 . The method of claim 8 , further comprising configuring each credit value to initially share a visual appearance of the one or more trigger symbols.

16 . A non-transitory computer-readable storage medium that includes

computer-executable instructions that when executed by at least one processor in communication with at least one memory with a set of award tables stored thereon, the set of award tables including a first award table including a first set of credit values and a second award table including a second set of credit values, each of the second set of credit values being greater than any of the first set of credit values, the instructions cause the at least one processor to:

cause a set of symbols to be displayed on a reel display including one or more trigger symbols;

determine that a feature game has been triggered based on the set of symbols displayed on the reel display;

in response to transitioning to the feature game, cause at least one of the one or more trigger symbols displayed on the reel display to transition to a respective credit symbol, each respective credit symbol including a respective credit value, wherein the credit value for each of the one or more trigger symbols is randomly selected from a first set of credit values by performing a lookup within the first award table of the set of award tables stored in the at least one memory based on a random number generator (RNG) output;

cause the reel display to spin for symbol positions that do not include one of the credit symbols;

cause a new trigger symbol to be displayed in one of the spinning symbol positions;

cause the new trigger symbol to transition to a new credit symbol; and

if a total number of credit symbols displayed on the reel display meets a first threshold value, randomly assign a new credit value to the new credit symbol by performing a lookup operation within the second award table of the set of award tables stored in the at least one memory based on another RNG output.

17 . The non-transitory computer-readable storage medium of claim 16 , wherein the at least one processor is further caused to access the set of award tables to progressively increase subsequent awards displayed to a player in response to each subsequent reel spin of the feature game.

18 . The non-transitory computer-readable storage medium of claim 16 , wherein the at least one processor is further caused to display the credit value at a position of the one or more trigger symbols at a point when the feature game was triggered and holding the credit value in place for a duration of the feature game.

19 . The non-transitory computer-readable storage medium of claim 16 , wherein the at least one processor is further caused to configure the new credit value for each new trigger symbol to be a multiple of the credit value for each of the one or more trigger symbols.

20 . The non-transitory computer-readable storage medium of claim 16 , wherein the new trigger symbol to comprise an altered visual characteristics of the one or more trigger symbols.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 12, 2024
From: BOXALL, SARAH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 069569/0119 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 15, 2024
From: GOEL, GAURAV; O'SULLIVAN, NICHOLAS
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 068300/0616 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 22, 2024
From: BATSIOKIS, AMY; GUPTA, LAGAN; SINGH, VISHAL; VAN ELVEN, ROBBERT; CHAPPLE, LAUREN; SEIFERT, PHILIP; ELLIOTT, TYSON; AGGARWAL, ROMIT
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 068046/0026 →
Priority Claims (1)
AU 2023202491 · Apr 24, 2023 · national
Continuity (1)
Related Publication 20240355177A1 · Oct 24, 2024
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