IP Library › Granted Patent US 12,223,803
Granted Patent B2
US 12,223,803 · App. 18/526,580 · Granted Feb 11, 2025

Multi-stage player wheel section set selection

Inventors: Chris Peterson (Reno, NV); Yu Chong (Reno, NV); Nick Hillstrom (Otis Orchards, WA); Nathan Ajhar (Sparks, NV)
Assignee: IGT
G07F17/3262G07F17/3213G07F17/3267
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Quick Facts
Patent No.
US 12,223,803
App. No.
18/526,580
Granted
Feb 11, 2025
Kind
B2
Abstract

Gaming systems and method that provide a play of a multi-stage game including a first stage during which a quantity of sections of a wheel are accumulated for subsequent use in a second stage of the play of the multi-stage game, and the second stage during which the accumulated quantity of sections of the wheel are employed to select sections of the wheel before the sections are displayed with awards displayed in association with the selected sections.

Claims (46)

1. A gaming system comprising:

a processor; and

a memory device that stores a plurality of instructions, that when executed by the processor, cause the processor to:

cause a display, by a display device, of a wheel, the wheel having a plurality of sections, wherein the sections are respectively associated with different awards, and wherein the sections are displayed without displaying any of the awards in association with the sections;

cause a display, by the display device, of an accumulated quantity of sections of the wheel;

cause a display, by the display device, of an indication of a plurality of sections of the wheel that are selectable;

thereafter, for each of the accumulated quantity of sections, responsive to receipt of a selection of one of the sections, cause a display, by the display device, of an indication of that section and of the respective award associated with that selected section;

cause a display, by the display device, of the wheel spinning; and

cause a display, by the display device, of the wheel stopped after spinning and such that an indicator indicates a randomly determined one of the sections of the wheel.

2. The gaming system of claim 1 , wherein, when executed by the processor, the instructions cause the processor to cause a display, by the display device, of the accumulated quantity of sections of the wheel based on a displayed indication of a random determination.

3. The gaming system of claim 1 , wherein, when executed by the processor, the instructions cause the processor to cause a display, by the display device, of the accumulated quantity of sections of the wheel corresponding to an indication of a result of a player input.

4. The gaming system of claim 3 , wherein, when executed by the processor, the instructions cause the processor to, cause a display, by the display device, after each player input, a quantity of the sections of the wheel associated with that player input.

5. The gaming system of claim 1 , wherein the accumulated quantity of sections of the wheel is less than a total quantity of sections of the wheel.

6. The gaming system of claim 5 , wherein the total quantity of the sections of the wheel is greater than a maximum accumulated quantity of sections of the wheel.

7. The gaming system of claim 1 , wherein each of the sections of the wheel have an equal probability of being randomly determined.

8. The gaming system of claim 1 , wherein, when executed by the processor, the instructions cause the processor to, cause a display, by the display device, of an indication of a default section of the wheel and of a respective award associated with the default section of the wheel.

9. A gaming system comprising:

a processor; and

a memory device that stores a plurality of instructions, that when executed by the processor, cause the processor to:

cause a display, by a display device, of a wheel having a plurality of sections, wherein the sections are respectively associated with different awards;

cause a display, by the display device, of an indication of a first quantity of default sections of the wheel, the first quantity being at least one;

cause a display, by a display device, for each of the default sections of the wheel, of the award associated with that default section of the wheel;

cause a display, by the display device, of an indication of a second quantity of additional sections of the wheel, the second quantity being at least one, wherein the indication of the additional sections of the wheel are displayed without displaying any of the awards associated with the additional sections;

cause a display, by the display device, of an accumulated quantity of the additional sections of the wheel;

thereafter, after receipt of a selection of a third quantity of the additional sections, cause a display, by the display device, for each of the third quantity of additional sections of the wheel, of an indication of that additional section and of the respective award associated with that additional section, the third quantity being at least one;

cause a display, by the display device, of the wheel spinning; and

cause a display, by the display device, of the wheel stopped after spinning and such that an indicator indicates a randomly determined section of the wheel.

10. The gaming system of claim 9 , wherein, when executed by the processor, the instructions cause the processor to cause a display, by the display device, of the accumulated quantity of additional sections of the wheel based a displayed indication of a random determination.

11. The gaming system of claim 9 , wherein, when executed by the processor, the instructions cause the processor to cause a display, by the display device, of the accumulated quantity of additional sections of the wheel corresponding to an indication of a result of a player input.

12. The gaming system of claim 11 , wherein, when executed by the processor, the instructions cause the processor to, cause a display, by the display device, after each player input, of an indication of one of the additional sections of the wheel associated with that player input.

13. The gaming system of claim 9 , wherein the first quantity of the default sections and the accumulated quantity of the additional sections of the wheel is less than a total quantity of sections of the wheel.

14. The gaming system of claim 9 , wherein the default sections of the wheel are predetermined.

15. A gaming system comprising:

a processor; and

a memory device that stores a plurality of instructions, that when executed by the processor, cause the processor to:

cause a display, by a display device, of a first stage during which a quantity of sections of a symbol display are accumulated for subsequent use in a second stage of the play of the multi-stage game; and

cause a display, by the display device, of the second stage during which the accumulated quantity of sections of the symbol display are employed to select sections of the symbol display before the sections are displayed with any awards displayed in association with the selected sections, and wherein the second stage further comprises:

a display, by the display device, of the symbol display spinning; and

a display, by the display device, of the symbol display stopped after spinning and such that an indicator indicates a randomly determined section and the award associated with the indicated randomly determined section of the symbol display.

16. The gaming system of claim 15 , wherein the first stage comprises:

a display, by the display device, of selectable masked tiles respectively associated with a plurality of different quantities of sections of the symbol display; and

a display, by the display device, of an accumulated quantity of sections after a quantity of the selectable masked tiles are selected.

17. The gaming system of claim 16 , wherein, when executed by the processor, the instructions cause the processor to randomly determine the quantity of the masked tiles that can be selected.

18. The gaming system of claim 16 , wherein the quantity of the selectable masked tiles that are selectable is based on a wager level in a play of a primary game.

19. The gaming system of claim 16 , wherein the accumulated quantity of sections of the symbol display is less than the quantity of sections of the symbol display.

20. The gaming system of claim 16 , wherein the quantity of the sections of the symbol display associated with one of the masked tiles is zero.

Assignments (3)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 16, 2024
From: CHONG, YU; HILLSTROM, NICK; AJHAR, NATHAN
To: IGT
Reel/Frame 066138/0325 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 16, 2024
From: PETERSON, CHRIS
To: IGT
Reel/Frame 066138/0376 →
Continuity (2)
Continuation 17807999 · Jun 21, 2022
Related Publication 20240105009A1 · Mar 28, 2024
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