IP Library › Granted Patent US 12,623,145
Granted Patent B2
US 12,623,145 · App. 18/548,492 · Granted May 12, 2026

In-game information processing method and apparatus, electronic device, and storage medium

Inventor: Jingyi Fu (Hangzhou, CN)
Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
A63F13/52G06F9/451
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Quick Facts
Patent No.
US 12,623,145
App. No.
18/548,492
Granted
May 12, 2026
Kind
B2
Abstract

An in-game information processing method an electronic device, and a storage medium are provided. The method includes: in response to current virtual battle mission meeting preset condition, controlling generation of at least one target area in virtual scene; generating at least one corresponding position mark, in a position corresponding to orientation information in the scene map corresponding to scene map control, and generating at least one area mark control corresponding to the at least one target area in control interface, according to orientation information of the at least one target area in the virtual scene; in response to activation behavior of virtual object in the target area, adjusting display parameter of the area mark control according to obtained current area state information; in response to evacuation behavior of the virtual object in the target area, determining that the virtual object has completed evacuation from the target area.

Claims (59)

1 . An information processing method in a game, comprising:

in response to determining that a current virtual battle mission meets a preset condition, generating, by a terminal, a target area in a virtual scene, wherein a game interface is provided by the terminal, the game interface comprises a game screen and a control interface, the game screen comprises the virtual scene of the current virtual battle mission, and the control interface comprises a scene map control;

according to orientation information of the target area in the virtual scene, generating, by the terminal, a corresponding position mark at a position corresponding to the orientation information, in a scene map corresponding to the scene map control, and generating an area mark control corresponding to the target area in the control interface;

in response to an activation behavior of a virtual object in the target area, obtaining current area state information of the target area, and adjusting a display parameter of the area mark control according to the current area state information to indicate the current area state information; and

in response to an evacuation behavior of the virtual object in the target area, determining that the virtual object has completed evacuation from the target area.

2 . The method according to claim 1 , further comprising:

synchronizing the current area state information of the target area to all surviving virtual objects in the current virtual battle mission.

3 . The method according to claim 1 , further comprising:

sending the current area state information indicated by the display parameter of adjusted area mark control to the game interface of at least one other virtual object, wherein the at least one other virtual object belongs to a same camp as the virtual object.

4 . The method according to claim 3 , wherein a player updates the current area state information of the target area in the game interface according to interaction with teammates for the target area.

5 . The method according to claim 1 , wherein the preset condition comprises at least one of:

a game progress of the current virtual battle mission reaching a preset time point;

the virtual object in the current virtual battle mission arriving at a designated position, wherein the designated position is a generation position at which a target area is generated in the virtual scene or a preset trigger position in the virtual scene for triggering generation of the target area;

a number of surviving virtual objects in the current virtual battle mission reaching a preset number; or

a ratio of a first area in the virtual scene to the whole virtual scene reaching a preset numerical value, wherein the first area is an area for restricting the virtual object from executing the virtual battle mission, and the first area is determined according to an area restriction and shrinkage rule.

6 . The method according to claim 5 , wherein the preset number is determined according to a numerical value set by a game design, or is determined by intelligent analysis of a historical data in the virtual battle mission.

7 . The method according to claim 1 , wherein the current area state information comprises any one of:

a starting-to-leave state, a ready-to-leave state, a waiting-to-leave state, a cool-down state, or a destroyed state.

8 . The method according to claim 7 , wherein presentation forms of the ready-to-leave state and the waiting-to-leave state on the area mark control are replaced by a ready-to-leave state mark and a waiting-to-leave state mark, respectively, and the ready-to-leave state mark and the waiting-to-leave state mark are presented in form of progress bar, form of percentage, or form of time countdown.

9 . The method according to claim 1 , further comprising:

in response to the virtual object entering an inactivated target area, displaying activation prompt information in the control interface; and

wherein obtaining the current area state information of the target area in response to the activation behavior of the virtual object in the target area and adjusting the display parameter of the area mark control according to the current area state information comprises:

obtaining the current area state information of the activated target area, adjusting the current area state information of the activated target area to a starting-to-leave state, and adjusting the display parameter of the area mark control according to the starting-to-leave state.

10 . The method according to claim 1 , wherein obtaining the current area state information of the target area and adjusting the display parameter of the area mark control according to the current area state information further comprises:

in response to the target area in the virtual scene being in a first area, obtaining the current area state information of the target area in the first area, adjusting the current area state information of the target area in the first area to a destroyed state, and adjusting the display parameter of the area mark control according to the destroyed state, wherein the first area is an area for restricting the virtual object from executing the virtual battle mission, which and the first area is determined according to an area restriction and shrinkage rule.

11 . The method according to claim 10 , further comprising:

regenerating a destroyed target area in a non-first area of the virtual scene, and sending a prompt message for prompting the virtual object that the target area is regenerated in the virtual scene.

12 . The method according to claim 1 , wherein obtaining the current area state information of the target area and adjusting the display parameter of the area mark control according to the current area state information further comprises:

in response to a ready-to-leave behavior of the virtual object in the target area, obtaining the current area state information of the target area, adjusting the current area state information of the target area to a ready-to-leave state, and adjusting the display parameter of the area mark control according to the ready-to-leave state.

13 . The method according to claim 12 , wherein obtaining the current area state information of the target area and adjusting the display parameter of the area mark control according to the current area state information further comprises:

in response to a vehicle in the virtual scene being in the target area, obtaining the current area state information of the target area where the vehicle is located, adjusting the current area state information of the target area where the vehicle is located to a waiting-to-leave state, and adjusting the display parameter of the area mark control according to the waiting-to-leave state, wherein the vehicle is configured for carrying the virtual object to assist the virtual object to evacuate from the target area.

14 . The method according to claim 13 , further comprising:

generating a vehicle carrying capacity control in the control interface after the current area state information of the target area where the vehicle is located is adjusted to the waiting-to-leave state; and

wherein determining that the virtual object has completed evacuation from the target area in response to the evacuation behavior of the virtual object in the target area comprises:

in response to the evacuation behavior of the virtual object in the target area, reducing a current carrying capacity of the vehicle, and adjusting a display parameter of the vehicle carrying capacity control according to the current carrying capacity of the vehicle to indicate the current carrying capacity of the vehicle; and

in response to an evacuation condition that the virtual object satisfies in the target scene, determining that the virtual object has completed the evacuation from the target area.

15 . The method according to claim 14 , wherein the evacuation condition that the virtual object satisfies in the target scene comprises at least one of:

number of virtual objects performing the evacuation behavior in the target area reaching a preset number;

an early evacuation behavior done by the virtual object in the target area; or

the current area state information of the target area adjusted to the destroyed state.

16 . The method according to claim 14 , further comprising:

adjusting the current area state information of the target area to a cool-down state, and adjusting the display parameter of the area mark control according to the cool-down state.

17 . The method according to claim 16 , further comprising:

in response to a condition that a cool-down duration corresponding to the cool-down state ends, adjusting the current area state information to the waiting-to-leave state, and adjusting the display parameter of the area mark control according to the waiting-to-leave state.

18 . The method according to claim 1 , further comprising:

triggering and entering a settlement phase of the current virtual battle mission, in response to determining that the current virtual battle mission satisfies a preset settlement condition, wherein

the preset settlement condition comprises any one of:

the virtual object in the current virtual battle mission completing the evacuation from the target area; or

all the virtual objects that have not been eliminated in the current virtual battle mission completing the evacuation from the target area.

19 . An electronic device, comprising a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, wherein when the electronic device is running, the processor communicates with the memory through the bus, and the processor executes the machine-readable instructions to perform steps of an information processing method, with the information processing method comprising:

in response to determining that a current virtual battle mission meets a preset condition, generating a target area in a virtual scene, wherein a game interface is provided by the electronic device, the game interface comprises a game screen and a control interface, the game screen comprises the virtual scene of the current virtual battle mission, and the control interface comprises a scene map control;

according to orientation information of the target area in the virtual scene, generating a corresponding position mark at a position corresponding to the orientation information, in a scene map corresponding to the scene map control, and generating an area mark control corresponding to the target area in the control interface;

in response to an activation behavior of a virtual object in the target area, obtaining current area state information of the target area, and adjusting a display parameter of the area mark control according to the current area state information to indicate the current area state information; and

in response to an evacuation behavior of the virtual object in the target area, determining that the virtual object has completed evacuation from the target area.

20 . A non-transient transitory computer-readable storage medium, storing a computer program thereon, wherein the computer program, when run by a processor, executes steps of an information processing method, with the information processing method comprising:

in response to determining that a current virtual battle mission meets a preset condition, generating a target area in a virtual scene, wherein a game interface is provided by a terminal, the game interface comprises a game screen and a control interface, the game screen comprises the virtual scene of the current virtual battle mission, and the control interface comprises a scene map control;

according to orientation information of the target area in the virtual scene, generating a corresponding position mark at a position corresponding to the orientation information, in a scene map corresponding to the scene map control, and generating an area mark control corresponding to the target area in the control interface;

in response to an activation behavior of a virtual object in the target area, obtaining current area state information of the target area, and adjusting a display parameter of the area mark control according to the current area state information to indicate the current area state information; and

in response to an evacuation behavior of the virtual object in the target area, determining that the virtual object has completed evacuation from the target area.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 31, 2023
From: FU, JINGYI
To: NETEASE (HANGZHOU) NETWORK CO., LTD.
Reel/Frame 064762/0762 →
Priority Claims (1)
CN 202210265419.4 · Mar 17, 2022 · national
Continuity (1)
Related Publication 20250010185A1 · Jan 9, 2025
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