Automatically magnifying real-world content displayed on a digital headset operating in passthrough mode
Apparatus, methods, and computer program products that automatically magnify real-world content by digital glasses operating in passthrough mode are disclosed. One apparatus includes a processor and a memory. The memory includes instructions executable by the processor to cause the apparatus to detect one or more visual cues on a display of a digital headset operating in a passthrough mode and displaying real-world content of an environment surrounding the digital headset and automatically magnify at least a portion of the real-world content displayed on the display in response to detecting the one or more visual cues. Methods and computer program products that include and/or perform the operations and/or functions of the apparatus are also disclosed.
1 . An apparatus, comprising:
a processor; and
a memory coupled to the processor, the memory comprising instructions executable by the processor to cause the apparatus to:
display, on a first display of a digital headset operating in a passthrough mode, a real-world environment surrounding the digital headset;
detect on the first display one or more visual cues corresponding to a real-world personal computing device present in the real-world environment that is currently being displayed on the first display;
identify the real-world personal computing device present in the real-world environment based on correlating the detected one or more visual cues and the real-world personal computing device, wherein:
the identified real-world personal computing device is known to include a second display displaying real-world content thereon, and
the real-world content comprises one of digital data, digital information, or digital data and digital information, and
automatically magnify at least a portion of the real-world content that is currently being displayed on the second display in response to detecting and identifying the real-world personal computing device,
wherein the personal computing device comprises one of a laptop computer, a desktop computer, a hand-held computer, a smart phone, a cellular telephone, a smart watch, smart television, or a personal digital assistant.
2 . The apparatus of claim 1 , wherein the digital headset comprises one of a set of virtual reality (VR) glasses or VR goggles.
3 . The apparatus of claim 1 , wherein the digital headset comprises one of a set of augmented reality (AR) glasses or AR goggles.
4 . The apparatus of claim 1 , wherein the digital content data comprises digital text.
5 . The apparatus of claim 1 , further comprising an external facing camera coupled to the processor and configured to detect the one or more visual cues corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display.
6 . The apparatus of claim 1 , wherein the one or more visual cues for identifying the real-world personal computing device and corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display comprise one or more of a shape of the personal computing device, digital text, a digital image, digital print, and a glow of the second display.
7 . The apparatus of claim 1 , wherein:
the one or more visual cues that are currently displayed on the first display for identifying the real-world personal computing device comprise a human body part proximate to the real-world personal computing device.
8 . The apparatus of claim 7 , wherein the human body part comprises a set of one or more human fingers.
9 . A method, comprising:
displaying, by a processor on a first display of a digital headset operating in a passthrough mode, a real-world environment surrounding the digital headset;
detecting on the first display, by the processor, one or more visual cues corresponding to a real-world personal computing device present in the real-world environment that is currently being displayed on the first display;
identifying the real-world personal computing device present in the real-world environment based on correlating the detected one or more visual cues and the real-world personal computing device, wherein:
the identified real-world personal computing device includes a second display displaying real-world content thereon, and
the real-world content comprises one of digital data, digital information, or digital data and digital information; and
in response to detecting and identifying the real-world personal computing device, automatically magnifying at least a portion of the real-world content that is currently being displayed on the second display,
wherein the personal computing device comprises one of a laptop computer, a desktop computer, a hand-held computer, a smart phone, a cellular telephone, a smart watch, smart television, or a personal digital assistant.
10 . The method of claim 9 , wherein the digital data comprises digital text.
11 . The method of claim 9 , wherein the one or more visual cues for identifying the real-world personal computing device and corresponding to the real-world personal computing devices present in the real-world environment that is currently being displayed on the first display comprise one or more of a shape of the personal computing device, digital text, a digital image, digital print, and a glow of the second display.
12 . The method of claim 9 , wherein:
the one or more visual cues corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display comprise a human body part proximate to the real-world personal computing device.
13 . The method of claim 12 , wherein the human body part comprises a set of one or more human fingers.
14 . The method of claim 9 , wherein the digital headset comprises one of a set of virtual reality (VR) glasses or VR goggles.
15 . The method of claim 9 , wherein the digital headset comprises one of a set of augmented reality (AR) glasses or AR goggles.
16 . A non-transitory computer program product comprising a computer-readable storage device including code embodied therewith, the code executable by a processor to cause the processor to:
display, on a first display of a digital headset operating in a passthrough mode, a real-world environment surrounding the digital headset;
detect on the first display one or more visual cues corresponding to a real-world personal computing device present in the real-world environment that is currently being displayed on the first display;
identifying the real-world personal computing device present in the real-world environment based on correlating the detected one or more visual cues and the real-world personal computing device, wherein:
the identified real-world personal computing device is known to include a second display displaying real-world content thereon, and
the real-world content comprises one of digital data, digital information, or digital data and digital information; and
automatically magnify at least a portion of the real-world content that is currently being displayed on the second display in response to detecting and identifying the real-world personal computing device,
wherein the personal computing device comprises one of a laptop computer, a desktop computer, a hand-held computer, a smart phone, a cellular telephone, a smart watch, smart television, or a personal digital assistant.
17 . The computer program product of claim 16 , wherein the one or more visual cues for identifying the real-world personal computing device and corresponding to the real-world personal computing devices present in the real-world environment that is currently being displayed on the first display comprise one or more of a shape of the personal computing device, digital text, a digital image, digital print, and a glow of the second display.
18 . The computer program product of claim 16 , wherein the one or more visual cues corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display comprise a human body part proximate to the real-world personal computing device.
19 . The computer program product of claim 18 , wherein the human body part comprises a set of one or more human fingers.
20 . The computer program product of claim 16 , wherein the digital headset comprises one of a set of virtual reality (VR) glasses, VR goggles, augmented reality (AR) glasses, or AR goggles.