IP Library › Granted Patent US 12,625,372
Granted Patent B2
US 12,625,372 · App. 18/591,503 · Granted May 12, 2026

Automatically magnifying real-world content displayed on a digital headset operating in passthrough mode

Inventors: Mark K. Summerville (Apex, NC); Thomas E. Annunziata (Raleigh, NC); Fang Feng (Cary, NC); Timothy Richard Scott (Cary, NC)
Assignee: Lenovo (Singapore) Pte. Ltd.
G02B27/0172G06T19/006G02B2027/0134G02B2027/0138G02B2027/0178
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Quick Facts
Patent No.
US 12,625,372
App. No.
18/591,503
Granted
May 12, 2026
Kind
B2
Abstract

Apparatus, methods, and computer program products that automatically magnify real-world content by digital glasses operating in passthrough mode are disclosed. One apparatus includes a processor and a memory. The memory includes instructions executable by the processor to cause the apparatus to detect one or more visual cues on a display of a digital headset operating in a passthrough mode and displaying real-world content of an environment surrounding the digital headset and automatically magnify at least a portion of the real-world content displayed on the display in response to detecting the one or more visual cues. Methods and computer program products that include and/or perform the operations and/or functions of the apparatus are also disclosed.

Claims (45)

1 . An apparatus, comprising:

a processor; and

a memory coupled to the processor, the memory comprising instructions executable by the processor to cause the apparatus to:

display, on a first display of a digital headset operating in a passthrough mode, a real-world environment surrounding the digital headset;

detect on the first display one or more visual cues corresponding to a real-world personal computing device present in the real-world environment that is currently being displayed on the first display;

identify the real-world personal computing device present in the real-world environment based on correlating the detected one or more visual cues and the real-world personal computing device, wherein:

the identified real-world personal computing device is known to include a second display displaying real-world content thereon, and

the real-world content comprises one of digital data, digital information, or digital data and digital information, and

automatically magnify at least a portion of the real-world content that is currently being displayed on the second display in response to detecting and identifying the real-world personal computing device,

wherein the personal computing device comprises one of a laptop computer, a desktop computer, a hand-held computer, a smart phone, a cellular telephone, a smart watch, smart television, or a personal digital assistant.

2 . The apparatus of claim 1 , wherein the digital headset comprises one of a set of virtual reality (VR) glasses or VR goggles.

3 . The apparatus of claim 1 , wherein the digital headset comprises one of a set of augmented reality (AR) glasses or AR goggles.

4 . The apparatus of claim 1 , wherein the digital content data comprises digital text.

5 . The apparatus of claim 1 , further comprising an external facing camera coupled to the processor and configured to detect the one or more visual cues corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display.

6 . The apparatus of claim 1 , wherein the one or more visual cues for identifying the real-world personal computing device and corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display comprise one or more of a shape of the personal computing device, digital text, a digital image, digital print, and a glow of the second display.

7 . The apparatus of claim 1 , wherein:

the one or more visual cues that are currently displayed on the first display for identifying the real-world personal computing device comprise a human body part proximate to the real-world personal computing device.

8 . The apparatus of claim 7 , wherein the human body part comprises a set of one or more human fingers.

9 . A method, comprising:

displaying, by a processor on a first display of a digital headset operating in a passthrough mode, a real-world environment surrounding the digital headset;

detecting on the first display, by the processor, one or more visual cues corresponding to a real-world personal computing device present in the real-world environment that is currently being displayed on the first display;

identifying the real-world personal computing device present in the real-world environment based on correlating the detected one or more visual cues and the real-world personal computing device, wherein:

the identified real-world personal computing device includes a second display displaying real-world content thereon, and

the real-world content comprises one of digital data, digital information, or digital data and digital information; and

in response to detecting and identifying the real-world personal computing device, automatically magnifying at least a portion of the real-world content that is currently being displayed on the second display,

wherein the personal computing device comprises one of a laptop computer, a desktop computer, a hand-held computer, a smart phone, a cellular telephone, a smart watch, smart television, or a personal digital assistant.

10 . The method of claim 9 , wherein the digital data comprises digital text.

11 . The method of claim 9 , wherein the one or more visual cues for identifying the real-world personal computing device and corresponding to the real-world personal computing devices present in the real-world environment that is currently being displayed on the first display comprise one or more of a shape of the personal computing device, digital text, a digital image, digital print, and a glow of the second display.

12 . The method of claim 9 , wherein:

the one or more visual cues corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display comprise a human body part proximate to the real-world personal computing device.

13 . The method of claim 12 , wherein the human body part comprises a set of one or more human fingers.

14 . The method of claim 9 , wherein the digital headset comprises one of a set of virtual reality (VR) glasses or VR goggles.

15 . The method of claim 9 , wherein the digital headset comprises one of a set of augmented reality (AR) glasses or AR goggles.

16 . A non-transitory computer program product comprising a computer-readable storage device including code embodied therewith, the code executable by a processor to cause the processor to:

display, on a first display of a digital headset operating in a passthrough mode, a real-world environment surrounding the digital headset;

detect on the first display one or more visual cues corresponding to a real-world personal computing device present in the real-world environment that is currently being displayed on the first display;

identifying the real-world personal computing device present in the real-world environment based on correlating the detected one or more visual cues and the real-world personal computing device, wherein:

the identified real-world personal computing device is known to include a second display displaying real-world content thereon, and

the real-world content comprises one of digital data, digital information, or digital data and digital information; and

automatically magnify at least a portion of the real-world content that is currently being displayed on the second display in response to detecting and identifying the real-world personal computing device,

wherein the personal computing device comprises one of a laptop computer, a desktop computer, a hand-held computer, a smart phone, a cellular telephone, a smart watch, smart television, or a personal digital assistant.

17 . The computer program product of claim 16 , wherein the one or more visual cues for identifying the real-world personal computing device and corresponding to the real-world personal computing devices present in the real-world environment that is currently being displayed on the first display comprise one or more of a shape of the personal computing device, digital text, a digital image, digital print, and a glow of the second display.

18 . The computer program product of claim 16 , wherein the one or more visual cues corresponding to the real-world personal computing device present in the real-world environment that is currently being displayed on the first display comprise a human body part proximate to the real-world personal computing device.

19 . The computer program product of claim 18 , wherein the human body part comprises a set of one or more human fingers.

20 . The computer program product of claim 16 , wherein the digital headset comprises one of a set of virtual reality (VR) glasses, VR goggles, augmented reality (AR) glasses, or AR goggles.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 8, 2024
From: LENOVO (UNITED STATES) INC.
To: LENOVO (SINGAPORE) PTE. LTD.
Reel/Frame 068219/0144 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 25, 2024
From: SUMMERVILLE, MARK K.; ANNUNZIATA, THOMAS E.; FENG, FANG; SCOTT, TIMOTHY RICHARD
To: LENOVO (UNITED STATES) INC.
Reel/Frame 067230/0674 →
Continuity (1)
Related Publication 20250277976A1 · Sep 4, 2025
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