IP Library Patent Application 18633319
Patent Application
App. No. 18/633,319

Method and Apparatus for Automatic Centering of the Rope on a Cut To Win Type Arcade Game

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Quick Facts
Patent No.
US None
App. No.
18/633,319
Abstract

A method for automatic centering of the rope on a cut to win type arcade game. Once the operator of the machine enters into the automatic setup mode the knife will move semi close to the string and start its procedure. The blade will move toward the string and cut. If the string is not cut the knife will move up a tiny, tiny bit and repeat the procedure over and over until the string is cut. At the time the string is cut, the computer knows now where the string is and will make its final adjustments to the code so the game will play as it was designed.

Claims (14)

1 . A method for automatic centering of the rope on a cut to win type arcade game, wherein

once the operator of the machine enters into the automatic setup mode the blade will move semi close to the string and start its procedure;

the blade will move toward the string and cut;

if the string is not cut the blade will move a set distance and repeat the procedure over and over until the string is cut;

at the time the string is cut, a computer providing the gameplay of the arcade game knows now where the string is and will make final adjustments to the code so the game will play as it was designed.

2 . The method of claim 1 , further comprising the steps of

the rope or string is always located in the middle of the blade;

the string is pulled; and

the string goes down through a V in the back of the round metal bars of the cutting apparatus.

3 . The method of claim 1 ,

once an operator of the machine enters into the automatic setup mode the blade moves close to the string and starts its automated procedure for locating the cutting the string;

the blade moves toward the string and cuts;

if the string is not cut the blade will move up a predetermined distance and repeat the procedure over and over until the string is cut; and

at the time the string is cut, a computer providing the gameplay of the arcade game knows now where the string is and will make final adjustments to the code so the game will play as it was designed.