IP Library Granted Patent US 12,350,591
Granted Patent B2
US 12,350,591 · App. 18/648,885 · Granted Jul 8, 2025

Systems and methods for generating virtual characters for a game

Inventors: Kenneth Jason Sanchez (San Francisco, CA); Micah Wind Russo (Oakland, CA)
Assignee: QUANATA, LLC
A63F13/58A63F13/65A63F13/803
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Quick Facts
Patent No.
US 12,350,591
App. No.
18/648,885
Filed
Apr 29, 2024
Granted
Jul 8, 2025
Kind
B2
Art Unit
3715
USPC
463/31
Abstract

A computer-implemented method for generating one or more virtual characters, the computer-implemented method including determining, by a computing device, one or more first real-world driving characteristics comprising a first real-world focus skill based at least in part upon first real-world telematics data; determining, by the computing device, one or more first virtual driving characteristics comprising a first virtual focus skill based at least in part upon the one or more first real-world driving characteristics; generating, by the computing device, a first virtual character; presenting, by the computing device, the first virtual character in a virtual game; generating, by the computing device, a second virtual character associated with one or more second virtual driving characteristics; and presenting, by the computing device, the second virtual character in a virtual game. Other embodiments are described.

Claims (44)

1. A computer-implemented method for generating one or more virtual characters, the computer-implemented method comprising:

determining, by a computing device, one or more first real-world driving characteristics comprising a first real-world focus skill based at least in part upon first real-world telematics data, wherein the first real-world focus skill comprises an ability to regain focus on operating a real-world vehicle after encountering a focus obstacle while operating the real-world vehicle;

determining, by the computing device, one or more first virtual driving characteristics comprising a first virtual focus skill based at least in part upon the one or more first real-world driving characteristics;

generating, by the computing device, a first virtual character associated with the one or more first virtual driving characteristics; and

presenting, by the computing device, the first virtual character in a virtual game.

2. The computer-implemented method of claim 1 , wherein the one or more first virtual driving characteristics are assigned a driving score corresponding to a level of driving competency.

3. The computer-implemented method of claim 2 , wherein the driving score is associated with telematics data corresponding to the one or more first real-world driving characteristics.

4. The computer-implemented method of claim 1 , wherein the one or more first virtual driving characteristics are weighted differently based on different real-world driving violations.

5. The computer-implemented method of claim 1 , wherein the one or more first virtual driving characteristics comprise at least one of:

a first virtual alertness characteristic based upon first real-world driving alertness;

a first virtual reaction time based upon a first real-world driving reaction time;

a first virtual risk-taking characteristic based upon first real-world driving risk-taking; or

a first virtual endurance characteristic based upon first real-world driving endurance.

6. The computer-implemented method of claim 1 , further comprising generating, by the computing device, a second virtual character associated with one or more second virtual driving characteristics based at least in part upon one or more second-real-world driving characteristics.

7. The computer-implemented method of claim 6 , wherein the second virtual character and the first virtual character are presented in (i) a same virtual game or (ii) different virtual games.

8. A system comprising one or more processors and one or more non-transitory computer-readable media storing computing instructions that, when executed on the one or more processors, cause the one or more processors to perform operations comprising:

determining, by a computing device, one or more first real-world driving characteristics comprising a first real-world focus skill based at least in part upon first real-world telematics data, wherein the first real-world focus skill comprises an ability to regain focus on operating a real-world vehicle after encountering a focus obstacle while operating the real-world vehicle;

determining, by the computing device, one or more first virtual driving characteristics comprising a first virtual focus skill based at least in part upon the one or more first real-world driving characteristics;

generating, by the computing device, a first virtual character associated with the one or more first virtual driving characteristics; and

presenting, by the computing device, the first virtual character in a virtual game.

9. The system of claim 8 , wherein the one or more first virtual driving characteristics are assigned a driving score corresponding to a level of driving competency.

10. The system of claim 9 , wherein the driving score is associated with telematics data corresponding to the one or more first real-world driving characteristics.

11. The system of claim 8 , wherein the one or more first virtual driving characteristics are weighted differently based on different real-world driving violations.

12. The system of claim 8 , wherein the one or more first virtual driving characteristics comprise at least one of:

a first virtual alertness characteristic based upon first real-world driving alertness;

a first virtual reaction time based upon a first real-world driving reaction time;

a first virtual risk-taking characteristic based upon first real-world driving risk-taking; or

a first virtual endurance characteristic based upon first real-world driving endurance.

13. The system of claim 8 , further comprising generating, by the computing device, a second virtual character associated with one or more second virtual driving characteristics based at least in part upon one or more second-real-world driving characteristics.

14. The system of claim 13 , wherein the second virtual character and the first virtual character are presented in (i) a same virtual game or (ii) different virtual games.

15. One or more non-transitory computer-readable media storing computing instructions that, when executed by one or more processors, cause the one or more processors to perform operations comprising:

determining, by a computing device, one or more first real-world driving characteristics comprising a first real-world focus skill based at least in part upon first real-world telematics data, wherein the first real-world focus skill comprises an ability to regain focus on operating a real-world vehicle after encountering a focus obstacle while operating the real-world vehicle;

determining, by the computing device, one or more first virtual driving characteristics comprising a first virtual focus skill based at least in part upon the one or more first real-world driving characteristics;

generating, by the computing device, a first virtual character associated with the one or more first virtual driving characteristics; and

presenting, by the computing device, the first virtual character in a virtual game.

16. The one or more non-transitory computer-readable media of claim 15 , wherein the one or more first virtual driving characteristics are assigned a driving score corresponding to a level of driving competency, and wherein the driving score is associated with telematics data corresponding to the one or more first real-world driving characteristics.

17. The one or more non-transitory computer-readable media of claim 15 , wherein the one or more first virtual driving characteristics are weighted differently based on different real-world driving violations.

18. The one or more non-transitory computer-readable media of claim 15 , wherein the one or more first virtual driving characteristics comprise at least one of:

a first virtual alertness characteristic based upon first real-world driving alertness;

a first virtual reaction time based upon a first real-world driving reaction time;

a first virtual risk-taking characteristic based upon first real-world driving risk-taking; or

a first virtual endurance characteristic based upon first real-world driving endurance.

19. The one or more non-transitory computer-readable media of claim 15 , further comprising generating, by the computing device, a second virtual character associated with one or more second virtual driving characteristics based at least in part upon one or more second-real-world driving characteristics.

20. The one or more non-transitory computer-readable media of claim 19 , wherein the second virtual character and the first virtual character are presented in (i) a same virtual game or (ii) different virtual games.

Assignments (2)
CHANGE OF NAME Recorded May 29, 2024
From: BLUEOWL, LLC
To: QUANATA, LLC
Reel/Frame 067558/0600 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 20, 2024
From: SANCHEZ, KENNETH JASON; RUSSO, MICAH WIND
To: BLUEOWL, LLC
Reel/Frame 067464/0145 →
Continuity (2)
Continuation 17404139 · Aug 17, 2021
Related Publication 20240278132A1 · Aug 22, 2024
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