IP Library › Granted Patent US 12,746,470
Granted Patent B2
US 12,746,470 · App. 18/664,123 · Granted Sep 29, 2026

Guiding movement of virtual object

Inventor: Yajing Xu (Shenzhen, CN)
Assignee: Tencent Technology (Shenzhen) Company Limited
A63F13/5378G06F3/04817G06F3/04845
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Quick Facts
Patent No.
US 12,746,470
App. No.
18/664,123
Granted
Sep 29, 2026
Kind
B2
Abstract

In a method for guiding movement of a virtual object in a virtual environment, a guidance indicator for guiding the movement of the virtual object in the virtual environment is displayed. When a distance between a first game asset and the virtual object in the virtual environment is less than or equal to a first distance threshold associated with the first game asset, guidance information corresponding to the first game asset is displayed on the guidance indicator based on a relative position of the first game asset to the virtual object. A display attribute of the guidance information is adjusted based on a change in the relative position of the first game asset to the virtual object.

Claims (72)

1 . A method for guiding movement of a virtual object in a virtual environment, the method comprising:

displaying a guidance indicator for guiding the movement of the virtual object in the virtual environment;

when a distance between a first game asset and the virtual object in the virtual environment is less than or equal to a first distance threshold associated with the first game asset, displaying, on the guidance indicator, guidance information corresponding to the first game asset based on a relative position of the first game asset to the virtual object, the guidance information including position indication information indicating an elevation difference between the first game asset and the virtual object; and

adjusting a display attribute of the guidance information based on a change in the relative position of the first game asset to the virtual object.

2 . The method according to claim 1 , further comprising:

determining a category of the first game asset; and

determining, based on the category of the first game asset, the first distance threshold corresponding to the first game asset from a plurality of distances associated with different game asset categories.

3 . The method according to claim 1 , wherein

the guidance indicator includes a horizontal indicator bar, and

a position of the guidance information on the horizontal indicator bar indicates the relative position of the first game asset to the virtual object.

4 . The method according to claim 1 , wherein

the displaying, on the guidance indicator, the guidance information comprises:

displaying a guidance icon corresponding to the first game asset on the guidance indicator; and

displaying the position indication information corresponding to the first game asset in association with the guidance icon.

5 . The method according to claim 4 , wherein

the position indication information further indicates a distance between the first game asset and the virtual object, and

the adjusting the display attribute of the guidance information includes:

as the relative position of the first game asset to the virtual object changes, adjusting a display size of the guidance icon based on the change in the relative position.

6 . The method according to claim 5 , further comprising:

when the distance between the first game asset and the virtual object is less than a second distance threshold, displaying, in an associated display area of the guidance icon, a special effect element corresponding to the guidance icon while the display size of the guidance icon is adjusted, wherein

the special effect element indicates that the distance between the first game asset and the virtual object is less than the second distance threshold, the second distance threshold being less than the first distance threshold.

7 . The method according to claim 1 , further comprising:

obtaining a first connection line between the virtual object and the first game asset;

obtaining a first angle between the first connection line and a horizontal line on which the virtual object is located; and

determining the elevation difference between the first game asset and the virtual object based on the first angle.

8 . The method according to claim 1 , wherein

the displaying, on the guidance indicator, the guidance information includes, when distances between the virtual object and a plurality of game assets are different, displaying, on the guidance indicator, guidance icons corresponding to the plurality of game assets, the plurality of game assets including the first game asset,

display sizes of the guidance icons corresponding to the plurality of game assets are different, and

the display sizes of the guidance icons being negatively correlated with the corresponding distances between the virtual object and the plurality of game assets.

9 . The method according to claim 1 , wherein

the adjusting the display attribute of the guidance information includes:

when distances between the virtual object and a plurality of game assets are different, determining, based on the distances, scale factors corresponding to the plurality of game assets, the plurality of game assets including the first game asset; and

scaling, based on the scale factors, guidance icons corresponding to the plurality of game assets, and

the displaying, on the guidance indicator, the guidance information includes:

displaying the scaled guidance icons on the guidance indicator.

10 . The method according to claim 1 , wherein

the displaying, on the guidance indicator, the guidance information includes displaying, on the guidance indicator, the guidance information corresponding to a first game asset; and

the adjusting the display attribute of the guidance information includes, when the virtual object moves to the first game asset, replacing the guidance information displayed on the guidance indicator with guidance information corresponding to a second game asset.

11 . The method according to claim 1 , wherein the displaying, on the guidance indicator, the guidance information comprises:

obtaining a first relative position between the first game asset and the virtual object;

obtaining a first mapping relationship between a second relative position and an indication graduation on the guidance indicator, the second relative position being between the a second game asset in the virtual environment and the virtual object;

determining, based on the first mapping relationship, a first target indication graduation corresponding to the first relative position on the guidance indicator; and

displaying, at the first target indication graduation on the guidance indicator, the guidance information corresponding to the first game asset.

12 . The method according to claim 1 , wherein the displaying, on the guidance indicator, the guidance information comprises:

displaying, on the guidance indicator, the guidance information corresponding to the first game asset at a position on the guidance indicator that is mapped to a directional angle of the first game asset relative to a forward facing direction of the virtual object.

13 . The method according to claim 1 , further comprising:

when the virtual object moves to the first game asset, canceling the displaying, on the guidance indicator, of the guidance information corresponding to the first game asset.

14 . The method according to claim 1 , further comprising:

when the distance between the first game asset and the virtual object is greater than the first distance threshold and is less than or equal to a third distance threshold that is greater than the first distance threshold, displaying the guidance information corresponding to the first game asset with at least one of a target color, highlighting, strobing, or a special effect.

15 . An information processing apparatus, comprising:

processing circuitry configured to:

display a guidance indicator for guiding movement of a virtual object in a virtual environment;

when a distance between a first game asset and the virtual object in the virtual environment is less than or equal to a first distance threshold associated with the first game asset, display, on the guidance indicator, guidance information corresponding to the first game asset based on a relative position of the first game asset to the virtual object, the guidance information including position indication information indicating an elevation difference between the first game asset and the virtual object; and

adjust a display attribute of the guidance information based on a change in the relative position of the first game asset to the virtual object.

16 . The information processing apparatus according to claim 15 , wherein the processing circuitry is configured to:

determine a category of the first game asset; and

determine, based on the category of the first game asset, the first distance threshold corresponding to the first game asset from a plurality of distances associated with different game asset categories.

17 . The information processing apparatus according to claim 15 , wherein

the guidance indicator includes a horizontal indicator bar, and

a position of the guidance information on the horizontal indicator bar indicates the relative position of the first game asset to the virtual object.

18 . The information processing apparatus according to claim 15 , wherein

the processing circuitry is configured to:

display a guidance icon corresponding to the first game asset on the guidance indicator; and

display the position indication information corresponding to the first game asset in association with the guidance icon.

19 . The information processing apparatus according to claim 18 , wherein

the position indication information further indicates a distance between the first game asset and the virtual object, and

the processing circuitry is configured to:

as the relative position of the first game asset to the virtual object changes, adjust a display size of the guidance icon based on the change in the relative position.

20 . A non-transitory computer-readable storage medium storing instructions which, when executed by a processor, cause the processor to perform:

displaying a guidance indicator for guiding movement of a virtual object in a virtual environment;

when a distance between a first game asset and the virtual object in the virtual environment is less than or equal to a first distance threshold associated with the first game asset, displaying, on the guidance indicator, guidance information corresponding to the first game asset based on a relative position of the first game asset to the virtual object, the guidance information including position indication information indicating an elevation difference between the first game asset and the virtual object; and

adjusting a display attribute of the guidance information based on a change in the relative position of the first game asset to the virtual object.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 3, 2026
From: XU, YAJING
To: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
Reel/Frame 075507/0924 →
Priority Claims (1)
CN 202211000774.5 · Aug 19, 2022 · national
Continuity (2)
Continuation PCTCN2023099089 · Jun 8, 2023
Related Publication 20240299848A1 · Sep 12, 2024
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