IP Library › Granted Patent US 12,616,898
Granted Patent B2
US 12,616,898 · App. 18/745,502 · Granted May 5, 2026

Computer-readable non-transitory storage medium having game program stored therein, game processing system, and game processing method

Inventors: Ryuhei Matsuura (Kyoto, JP); Masanobu Sato (Kyoto, JP)
Assignee: NINTENDO CO., LTD.
A63F13/55A63F13/497A63F13/533A63F13/537
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Quick Facts
Patent No.
US 12,616,898
App. No.
18/745,502
Granted
May 5, 2026
Kind
B2
Abstract

Movement control is performed for another player character on the basis of data from another game apparatus without causing the other player character to interfere with an own player character and an object placed in a game space. When the own player character and the other player character overlap each other at least partially, the display manner of the other player character is changed.

Claims (48)

1 . A non-transitory computer-readable storage medium having stored therein instructions which are executed by a processor of a game apparatus in which an own player character subjected to movement control on the basis of an operation by a user of the game apparatus, and another player character subjected to movement control on the basis of data acquired from another game apparatus connected to the game apparatus via a network, are placed in a game space, and the game space is drawn, the instructions being configured to, when executed by the processor, cause the game apparatus to:

perform movement control for the other player character on the basis of the data from the other game apparatus without causing the other player character to interfere with the own player character and an object placed in the game space; and

change a display manner of the other player character when the own player character and the other player character overlap each other at least partially.

2 . The non-transitory computer-readable storage medium according to claim 1 , the instructions causing the game apparatus to:

when the own player character and the other player character overlap each other at least partially, perform such change that information about a user who operates the other player character is displayed, as at least one of changes in the display manner.

3 . The non-transitory computer-readable storage medium according to claim 1 , the instructions causing the game apparatus to:

display the other player character translucently.

4 . The non-transitory computer-readable storage medium according to claim 2 , the instructions causing the game apparatus to:

display the other player character translucently; and

display the information about the user who operates the other player character, opaquely.

5 . The non-transitory computer-readable storage medium according to claim 1 , the instructions causing the game apparatus to:

further display a replay character subjected to movement control on the basis of a play record of a user of the other game apparatus; and

change a display manner of the replay character when the own player character and the replay character overlap each other at least partially.

6 . The non-transitory computer-readable storage medium according to claim 1 , the instructions causing the game apparatus to:

display the own player character and the other player character on a stage selection screen for selecting a game stage on which the user of the game apparatus is to play; and

on the stage selection screen, when the other player character is located in a certain range from the own player character, display information about a user who operates the other player character.

7 . A game processing system in which an own player character subjected to movement control on the basis of an operation by a user of the game apparatus, and another player character subjected to movement control on the basis of data acquired from another game apparatus connected to the game apparatus via a network, are placed in a game space, and the game space is drawn, the game processing system comprising a processor and a memory coupled thereto, the processor being configured to control the game processing system to at least:

perform movement control for the other player character on the basis of the data from the other game apparatus without causing the other player character to interfere with the own player character and an object placed in the game space; and

change a display manner of the other player character when the own player character and the other player character overlap each other at least partially.

8 . The game processing system according to claim 7 , the processor controlling the game processing system to:

when the own player character and the other player character overlap each other at least partially, perform such change that information about a user who operates the other player character is displayed, as at least one of changes in the display manner.

9 . The game processing system according to claim 7 , the processor controlling the game processing system to:

display the other player character translucently.

10 . The game processing system according to claim 8 , the processor controlling the game processing system to:

display the other player character translucently; and

display the information about the user who operates the other player character, opaquely.

11 . The game processing system according to claim 7 , the processor controlling the game processing system to:

further display a replay character subjected to movement control on the basis of a play record of a user of the other game apparatus; and

change a display manner of the replay character when the own player character and the replay character overlap each other at least partially.

12 . The game processing system according to claim 7 , the processor controlling the game processing system to:

display the own player character and the other player character on a stage selection screen for selecting a game stage on which the user of the game apparatus is to play; and

on the stage selection screen, when the other player character is located in a certain range from the own player character, display information about a user who operates the other player character.

13 . A game processing method executed by a processor which controls a game processing system in which an own player character subjected to movement control on the basis of an operation by a user of the game apparatus, and another player character subjected to movement control on the basis of data acquired from another game apparatus connected to the game apparatus via a network, are placed in a game space, and the game space is drawn, the game processing method causing the game processing system to:

perform movement control for the other player character on the basis of the data from the other game apparatus without causing the other player character to interfere with the own player character and an object placed in the game space; and

change a display manner of the other player character when the own player character and the other player character overlap each other at least partially.

14 . The game processing method according to claim 13 , causing the game processing system to:

when the own player character and the other player character overlap each other at least partially, perform such change that information about a user who operates the other player character is displayed, as at least one of changes in the display manner.

15 . The game processing method according to claim 13 , causing the game processing system to:

display the other player character translucently.

16 . The game processing method according to claim 14 , causing the game processing system to:

display the other player character translucently; and

display the information about the user who operates the other player character, opaquely.

17 . The game processing method according to claim 13 , causing the game processing system to:

further display a replay character subjected to movement control on the basis of a play record of a user of the other game apparatus; and

change a display manner of the replay character when the own player character and the replay character overlap each other at least partially.

18 . The game processing method according to claim 13 , causing the game processing system to:

display the own player character and the other player character on a stage selection screen for selecting a game stage on which the user of the game apparatus is to play; and

on the stage selection screen, when the other player character is located in a certain range from the own player character, display information about a user who operates the other player character.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 17, 2024
From: MATSUURA, RYUHEI; SATO, MASANOBU
To: NINTENDO CO., LTD.
Reel/Frame 067747/0447 →
Priority Claims (1)
JP 2023-100066 · Jun 19, 2023 · national
Continuity (1)
Related Publication 20240416238A1 · Dec 19, 2024
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