IP Library Granted Patent US 7,353,149
Granted Patent B2
US 7,353,149 · App. 10/128,269 · Granted Apr 1, 2008

Method and apparatus for simulating dynamic contact of objects

Assignee: Telekinesys Research Limited
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Quick Facts
Patent No.
US 7,353,149
App. No.
10/128,269
Granted
Apr 1, 2008
Kind
B2
Abstract

Contact of rigid bodies is simulated with friction. A contact point is determined as a mid point between closest points on each body. An integrated relative velocity (IRV) vector is computed, and is minimized by applying forces to both bodies. If the IRV value exceeds a threshold the bodies are deemed to be sliding. Non-penetration constraint and friction values are determined in separate processes and the output of one is fed to the other.

Claims (15)

1. A method performed by a simulator of dynamically simulating contact of rigid body objects at discrete intervals of time, the method comprising the steps of:

performing a non-penetration process determining non-penetration constraint force values and providing an output;

performing a separate friction process determining friction force values and providing an output;

feeding back the output of each process as an input to the other process;

wherein for each pair of colliding rigid body objects a value of an integrated relative velocity vector calculated through an integrated relative velocity algorithm at the point of contact is maintained throughout simulation, with a zero value at the initial point of contact;

wherein the friction process calculates a friction force required to reduce or eliminate the integrated relative velocity vector for the pair of rigid body objects;

wherein the value of the integrated relative velocity vector increases over time as error related to the friction process accumulates; and

wherein the output of the non-penetration process, the integrated relative velocity vector, and the output of the friction process are used to simulate the contact of the rigid body objects; and

displaying at least one of the rigid body objects at a position in a virtual world.

2. The method as claimed of claim 1 , wherein the non-penetration process is executed after the friction process.

3. The method as claimed in claim 1 , wherein the values from both processes are fed to an integrator which moves the simulation forward by a time step.

4. The method as claimed in claim 3 , wherein the force values from the non-penetration process from an immediately previous time step are stored and fed forward to the friction process in a next time step.

5. The method as claimed in claim 1 , wherein the simulator determines that there is sliding if the integrated relative velocity vector exceeds a threshold.

6. The method as claimed in claim 1 , wherein if the simulator breaks contact and determines a new contact point it sets the integrated relative velocity vector to zero.

7. The method as claimed in claim 1 , wherein the friction process is executed for each of a plurality of subsets of contact points.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 4, 2020
From: TELEKINESYS RESEARCH LIMITED
To: MICROSOFT TECHNOLOGY LICENSING, LLC
Reel/Frame 053700/0383 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 24, 2002
From: STRUNK, OLIVER; LISS, THOMAS; GROSS, OLIVER
To: TELEKINESYS RESEARCH LIMITED
Reel/Frame 012830/0443 →
Priority Claims (1)
EP 01650044 · Apr 25, 2001 · regional
Continuity (1)
Related Publication 20020161562A1 · Oct 31, 2002