IP Library Granted Patent US 7,677,979
Granted Patent B2
US 7,677,979 · App. 11/671,373 · Granted Mar 16, 2010

Method and system for allocating resources in a video game

Assignee: Leviathan Entertainment, LLC
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Quick Facts
Patent No.
US 7,677,979
App. No.
11/671,373
Granted
Mar 16, 2010
Kind
B2
Abstract

The present disclosure provides various novel concepts to a video game environment. The disclosure describes video game environments that include a method and system for controlling the quantity and distribution of virtual natural resources, raw materials, skills and NPCs in and between games, where player characters may acquire, use and modify such virtual resources within the physical limits of the games.

Claims (36)

1. A method performed by a computing device, the method comprising:

running, by a Video Game Central Server, a massive multi player online game that is operable to simultaneously support a plurality of players via a plurality of video game devices,

in which each of the players controls at least one player character,

in which play of the game continues regardless of whether a first player character of the plurality of player characters is logged in to the game;

in which a first game environment is provided to the first player character;

acquiring, by the Video Game Central Server, virtual resources from a second game environment through a virtual exchange, based on a conversion rate between the first game environment and the second game environment,

wherein the first game environment and the second game environment exist in different games;

determining, by the Video Game Central Server, a value in the first game environment of the virtual resources from the second game environment; and

permitting, by the Video Game Central Server, the first player character to select an amount of virtual resources for distribution within the game environment wherein the resources available for selection depends on a game objective.

2. The method of claim 1 , wherein the first player character comprises multiple characters, multiple players, a character, a player, a NPC, multiple NPCs, a company, a religion, a committee, or a governing body.

3. The method of claim 1 , wherein the virtual resources are selected from the group consisting of natural resources, raw materials, skills, and NPCs.

4. The method of claim 1 , wherein the first player character may add to available resources in a game environment during gameplay in order to advance a game objective.

5. The method of claim 1 , wherein the amount of virtual resources available may alter depending on the value of the virtual resources.

6. The method of claim 5 , wherein the value of the virtual resources is dependent on a game objective.

7. The method of claim 1 , wherein the virtual resources are renewable.

8. The method of claim 1 , further comprising

placing, by the Video Game Central Server, the virtual resources within the virtual environment, wherein the placement of the virtual resources by the first player character is based on game objectives.

9. The method of claim 8 , wherein the placement of virtual resources must adhere to real world physical laws.

10. The method of claim 8 , wherein the placement of virtual resources must adhere to virtual world physical laws.

11. The method of claim 8 , wherein the placement of virtual resources may be made regardless of physical laws.

12. The method of claim 8 , wherein access to virtual resources in the game environment depends on game objectives.

13. The method of claim 8 , wherein a character must have certain skills in order to access the placed virtual resources.

14. The method of claim 8 , wherein a character must have a permit in order to access the placed virtual resources.

15. The method of claim 8 , wherein the placed virtual resources are only available if certain conditions are met.

16. An apparatus comprising:

a processor; and

a computer readable medium in communication with the processor;

in which the computer readable medium stores instructions which, when executed by the processor, direct the processor to perform a method that includes:

running a massive multi player online game that is operable to simultaneously support a plurality of players via a plurality of video game devices,

in which each of the players controls at least one player character,

in which play of the game continues regardless of whether a first player character of the plurality of player characters is logged in to the game;

in which a first game environment is provided to the a first player character;

acquiring virtual resources from a second game environment through a virtual exchange, based on a conversion rate between the first game environment and the second game environment,

wherein the first game environment and the second game environment exist in different games;

determining a value in the first game environment of the virtual resources from the second game environment; and

permitting the first player character to select an amount of virtual resources for distribution within the game environment wherein the resources available for selection depends on a game objective.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 5, 2007
From: VAN LUCHENE, ANDREW S
To: LEVIATHAN ENTERTAINMENT
Reel/Frame 018854/0060 →
Continuity (9)
Continuation In Part 1156045600 · Nov 16, 2006
Continuation In Part 1142826300 · Jun 30, 2006
Continuation In Part 1138048900 · Apr 27, 2006
Continuation In Part 1127999100 · Apr 17, 2006
Continuation In Part 1135523200 · Feb 14, 2006
Continuation In Part 1167137300
Continuation In Part 1167030400 · Feb 1, 2007
Provisional Application 6072712100 · Oct 14, 2005
Related Publication 20070129148A1 · Jun 7, 2007