IP Library Granted Patent US 8,282,104
Granted Patent B2
US 8,282,104 · App. 12/187,904 · Granted Oct 9, 2012

Game system, detection program, and detection method

Assignee: Konami Digital Entertainment Co., Ltd.
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Quick Facts
Patent No.
US 8,282,104
App. No.
12/187,904
Granted
Oct 9, 2012
Kind
B2
Abstract

The reduction in real operation objects in game systems that use real operation objects is detected. The quantity of real operation objects, which are repeatedly used by being circulated, is detected, it is judged whether the quantity is sufficient or not, and the judging results are output. For example, in a ball throwing game, balls are used in rotation by repeatedly supplying and recovering the balls. The quantity of balls in circulation is detected, and if the quantity is less than a threshold value, the manager of the game system is notified whether a sufficient quantity of balls is being supplied to the player or not, by for example outputting a warning message. By playing with an insufficient quantity of balls the level of difficulty of the game is essentially increased, so the player will feel that this is unfair.

Claims (60)

1. A game system, comprising:

a game device executing games;

a supply unit being configured to supply a plurality of real operation objects used by one or a plurality of players during a game to the one or the plurality of players;

an accumulation unit being configured to recover and accumulate the used plurality of real operation objects;

an input unit being configured to input the plurality of real operation objects accumulated in the accumulation unit to the supply unit;

a detection unit being configured to detect the quantity of the plurality of real operation objects accumulated in the accumulation unit, the detection unit including an image taking unit and an area ratio calculation unit, the image taking unit configured to take plane images of the real operation objects accumulated in the accumulation unit, provided so that the plane of the accumulation unit is within the field of view, and the area ratio calculation unit being configured to calculate the ratio of the area occupied by the real operation objects with respect to the range of the image taken, by analyzing the images taken by the image taking unit;

a judging unit being configured to judge whether the quantity of real operation objects is sufficient based on the detection results; and

a results output unit being configured to output the judgment results of the judging unit.

2. The game system according to claim 1 , wherein

the area ratio calculation unit calculates the area ratio as the ratio of the number of pixels of plane image of the real operation objects with respect to the total number of pixels in the range of the image taken.

3. The game system according to claim 2 , wherein

the area ratio calculation unit

calculates the area ratio by recognizing a plurality of brightness levels, and

divides the value obtained by multiplying the number for the maximum level by the total number of pixels by the sum total of the level number for each pixel.

4. The game system according to claim 3 , wherein the number calculation unit obtains a corrected value N′ for the number N of real operation objects as the value obtained by multiplying the value (A/S) obtained by dividing the calculated plane area A by the cross-sectional area S of a real operation object by a predetermined coefficient a.

5. The game system according to claim 4 , wherein

the detection unit is formed by providing the sloping portion a predetermined height, and

sensors that detect the presence of real operation objects are provided within the height.

6. The game system according to claim 1 , wherein

the image taking unit executes image taking at predetermined time intervals, and

the judging unit

calculates the average value of the area ratio in a predetermined time period ΔT based on the area ratio calculated by the area ratio calculation unit, and

judges whether the quantity of real operation objects is smaller than a predetermined threshold value or not based on the average value.

7. The game system according to claim 1 , wherein

the detection unit further comprises a number calculation unit, the number calculation unit being configured to

calculate the number N of real operation objects by obtaining the plane area A of real operation objects accumulated in the accumulation unit based on the area ratio calculated by the area ratio calculation unit, and

divide the obtained plane area A by the cross-sectional area S of a real operation object.

8. The game system according to claim 1 , wherein

the input unit is linked to the supply unit,

the accumulation unit has a sloping portion, and

the input unit is the lowest point of the sloping portion, and

the accumulation unit is formed so that its width becomes gradually narrower towards the lowest point.

9. The game system according to claim 1 , further comprising replenishment unit being configured to supply new real operation objects to the supply unit in accordance with the judging result of the detection unit.

10. The game system according to claim 1 , wherein

the image taking unit is an infrared camera.

11. The game system according to claim 1 , wherein

the real operation objects are balls and the images taken by the image taking unit are photographs of light reflected by the balls.

12. The game system according to claim 1 , wherein

the image taking unit is mounted to a drive unit such that the field of view of the image taking unit is adjustable by the drive unit.

13. A detection program installed on a computer, contained in a game system, the game system comprising:

a computer being configured to execute a game;

a supply unit being configured to supply a plurality of real operation objects used by one or a plurality of players during a game to the one or the plurality of players;

an accumulation unit being configured to recover and accumulate the used plurality of real operation objects;

an input unit being configured to input the plurality of real operation objects accumulated in the accumulation unit to the supply unit; and

a detection unit being configured to detect the quantity of the plurality of real operation objects accumulated in the accumulation unit, the detection unit including an image taking unit and an area ratio calculation unit, the image taking unit configured to take plane images of the real operation objects accumulated in the accumulation unit, provided so that the plane of the accumulation unit is within the field of view, and the area ratio calculation unit being configured to calculate the ratio of the area occupied by the real operation objects with respect to the range of the image taken, by analyzing the images taken by the image taking unit,

wherein the detection program causes the computer to function as:

a judging unit being configured to judge whether the quantity of real operation objects is sufficient based on the detection results; and

a results output unit being configured to output the judgment results of the judging unit.

14. The detection program according to claim 13 , wherein the image taking unit of the game system is an infrared camera.

15. The detection program according to claim 13 , wherein the real operation objects of the game system are balls and the images taken by the image taking unit are photographs of light reflected by the balls.

16. The detection program according to claim 13 , wherein

the image taking unit of the game system is mounted to a drive unit such that the field of view of the image taking unit is adjustable by the drive unit.

17. A detection method, comprising the steps of:

executing a game by a computer;

supplying by a supply unit a plurality of real operation objects used by one or a plurality of players during a game to the one or the plurality of players;

recovering and accumulating by an accumulation unit the used plurality of real operation objects;

inputting by an input unit the plurality of real operation objects accumulated in the accumulation unit to the supply unit;

detecting by a detection unit the quantity of the plurality of real operation objects accumulated in the accumulation unit, the detection unit including an image taking unit and an area ratio calculation unit, the image taking unit taking plane images of the real operation objects accumulated in the accumulation unit, provided so that the plane of the accumulation unit is within the field of view, and the area ratio calculation unit being configured to calculate the ratio of the area occupied by the real operation objects with respect to the range of the image taken, by analyzing the images taken by the image taking unit;

judging by the computer whether the quantity of real operation objects is sufficient based on the detection results; and

outputting the judgment results of the computer in the step of judging.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 6, 2008
From: OKUDA, NOBUYA; TAKEDA, TORU; ONKOSHI, SHINGO; KITAE, TADASU
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 021638/0504 →
Priority Claims (1)
JP 2006-039258 · Feb 16, 2006 · national
Continuity (2)
Continuation PCTJP2007050889 · Jan 22, 2007
Related Publication 20090023497A1 · Jan 22, 2009