IP Library Granted Patent US 8,715,069
Granted Patent B2
US 8,715,069 · App. 13/920,031 · Granted May 6, 2014

Head-to-head and tournament play for enriched game play environment

Inventors: Miles Arnone (Sherborn, MA); Frank Cire (Pasadena, CA); Caitlyn Ross (Watertown, MA)
Assignee: Gamblit Gaming, Inc.
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Quick Facts
Patent No.
US 8,715,069
App. No.
13/920,031
Granted
May 6, 2014
Kind
B2
Abstract

Methods and systems for enhanced head-to-head hybrid gaming are provided. An enhanced head-to-head hybrid game has a gambling game with a real world engine that provides a randomly generated payout for the gambling game, an entertainment software engine that executes an entertainment game providing outcomes upon a player's execution of the entertainment game, and a game world engine that manages the entertainment software engine and communicates gameplay gambling event occurrences based upon a player's execution of the entertainment game that trigger the gambling game. A global betting manager receives player performance measurements from the game world engine, determines tournament eligibility, assigns a tournament handicap based at least in part upon the performance measurements from the game world engine and sends information concerning these parameters to the game world engine which is configured to implement each assigned handicap and tournament eligibility within the enhanced head-to-head hybrid game.

Claims (49)

1. An enhanced head-to-head hybrid game system, comprising:

a gambling game comprising a real world engine constructed to provide a randomly generated payout of real world credits for a wager of an amount of real world credits in the gambling game;

an entertainment software engine constructed to provide an entertainment game providing an outcome of game world credit earned upon a player's skillful execution of the entertainment game while utilizing a resource of the entertainment game;

a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon the player's utilization of the resource during the player's skillful execution of the entertainment game that trigger the wager of the amount of real world credits in the gambling game and generation of the randomly generated payout of real world credits for the gambling game for the wager of the amount of real world credits, to the gambling game; and

a global betting manager constructed to:

receive player performance measurements for the player from the game world engine, the player performance measurements including the outcome of game world credit earned upon the player's skillful execution of the entertainment game while utilizing the resource of the entertainment game and the amount of real world credits utilized by the player in the wager of the amount of real world credits as triggered in the gambling game by the utilization of the resource of the entertainment game;

determine eligibility of the player for play in a tournament and assign by the global betting manager a handicap for the tournament to the player based upon a ratio of the game world credit earned as the outcome of the player's skillful execution of the entertainment game and the amount of real world credits utilized by the player in the wager as triggered in the gambling game upon the player's utilization of the resource during the player's skillful execution of the entertainment game while earning the game world credit; and

send information concerning tournament eligibility and the assigned handicap to the game world engine that configures the game world engine to implement the assigned handicap and tournament eligibility within the enhanced head-to-head hybrid game.

2. The enhanced head-to-head hybrid game system of claim 1 , wherein the global betting manager is further constructed to determine the eligibility of, and assign the handicap to, the player based upon the performance measurements for the player from the game world engine by:

assigning a ranking to the player based upon the received player performance measurements; and

determining the eligibility of, and assigning the handicap to, the player based upon the ranking of the player.

3. The enhanced head-to-head hybrid game system of claim 2 , wherein:

the player performance measurements further include a results for the player against an opponent player; and

the ranking is assigned to the player based upon the opponent player's rank and the player's results against the opponent player.

4. The enhanced head-to-head hybrid game system of claim 2 , wherein:

the player performance measurements further include information on experience points earned by the player based upon game attributes; and

the ranking is assigned to the player based upon the information on experience points earned by the player and an expected ranking based upon previously earned experience points by the player.

5. The enhanced head-to-head hybrid game system of claim 1 , wherein the global betting manager is further constructed to determine that the player's performance measurements are a significant deviation from expected player performance measurements.

6. The enhanced head-to-head hybrid game system of claim 5 , wherein the determining that the player's performance measurements are a significant deviation from expected player performance measurements utilizes an outlier test.

7. The enhanced head-to-head hybrid game system of claim 6 , wherein the outlier test is the Grubb's outlier test.

8. The enhanced head-to-head hybrid game system of claim 6 , wherein the outlier test is the Dixon Q-test.

9. The enhanced head-to-head hybrid game system of claim 5 , wherein the global betting manager is further constructed to adjust the player's handicap upon determining that the player's performance measurements are a significant deviation from expected player performance measurements.

10. The enhanced head-to-head hybrid game system of claim 5 , wherein the expected player performance is based upon historical player performance measurements.

11. A method of operating an enhanced head-to-head hybrid game system comprising:

executing an entertainment game of the enhanced head-to-head hybrid game, the entertainment game providing an outcome of game world credit earned upon a player's skillful execution of the entertainment game while utilizing a resource of the entertainment game;

triggering, based upon the player's utilization of the resource during the player's skillful execution of the entertainment game, a wager of an amount of real world credits in a gambling game of the skill normalized hybrid game, and generation of a randomly generated payout of real world credits for the gambling game for the wager of the amount of real world credits;

determining player performance measurements for the player, the player performance measurements including the outcome of game world credit earned upon the player's skillful execution of the entertainment game while utilizing the resource of the entertainment game and the amount of real world credits utilized by the player in the wager of the amount of real world credits as triggered in the gambling game by the utilization of the resource of the entertainment game;

determining eligibility of the player for play in a tournament and assigning by a global betting manager a handicap for the tournament to the player based upon the player performance data by determining a ratio between the game world credit earned as the outcome of the player's skillful execution of the entertainment game while utilizing the resource of the entertainment game and the amount of real world credits utilized by the player in the wager as triggered in the gambling game upon the player's utilization of the resource during the player's skillful execution of the entertainment game while earning the game world credit; and

sending information concerning the assigned handicap to the game world engine that configures the game world engine to implement the assigned handicap and tournament eligibility within the enhanced head-to-head hybrid game.

12. The method of claim 11 , wherein determining the eligibility and assigning the handicap to the player based upon the performance measurements for the player from the game world engine comprises:

assigning a ranking to the player based upon the received player performance measurements; and

assigning a handicap to the player based upon the ranking of the player to which the handicap is assigned.

13. The method of claim 12 , wherein:

the player performance measurements include results for the player against an opponent player; and

the ranking is assigned to the player based upon the opponent player's rank and the player's results against the opponent player.

14. The method of claim 12 , wherein:

the player performance measurements include information on experience points earned based upon game attributes; and

the ranking is assigned to the player based upon the information on experience points earned by the player and an expected ranking based upon previously earned experience points by the player.

15. The method of claim 11 , further comprising determining that the player's performance measurements are a significant deviation from expected player performance measurements.

16. The method of claim 15 , wherein the determining that the player's performance measurements are a significant deviation from expected player performance measurements utilizes an outlier test.

17. The method of claim 16 , wherein the outlier test is the Grubb's outlier test.

18. The method of claim 16 , wherein the outlier test is the Dixon Q-test.

19. The method of claim 15 , further comprising adjusting a player's handicap upon determining that a player's performance measurements are a significant deviation from expected player performance measurements.

20. A non-transitory machine readable medium storing processor instructions, where execution of the instructions by one or more processors cause the one or more processors to perform a process for a head-to-head hybrid game, the process comprising:

executing an entertainment game of the enhanced head-to-head hybrid game, the entertainment game providing an outcome of game world credit earned upon a player's skillful execution of the entertainment game while utilizing a resource of the entertainment game;

triggering, based upon the player's utilization of the resource during the player's skillful execution of the entertainment game, a wager of an amount of real world credits in a gambling game of the skill normalized hybrid game, and generation of a randomly generated payout of real world credits for the gambling game for the wager of the amount of real world credits;

determining player performance measurements for the player, the player performance measurements including the outcome of game world credit earned upon the player's skillful execution of the entertainment game while utilizing the resource of the entertainment game and the amount of real world credits utilized by the player in the wager of the amount of real world credits as triggered in the gambling game by the utilization of the resource of the entertainment game;

determining eligibility of the player for play in a tournament and assigning by a global betting manager a handicap for the tournament to the player based upon the player performance data by determining a ratio between the game world credit earned as the outcome of the player's skillful execution of the entertainment game while utilizing the resource of the entertainment game and the amount of real world credits utilized by the player in the wager as triggered in the gambling game upon the player's utilization of the resource during the player's skillful execution of the entertainment game while earning the game world credit; and

sending information concerning the assigned handicap to the game world engine that configures the game world engine to implement the assigned handicap and tournament eligibility within the enhanced head-to-head hybrid game.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →
Continuity (4)
Continuation PCTUS2012060683 · Oct 17, 2012
Provisional Application 61627749 · Oct 17, 2011
Provisional Application 61630194 · Dec 6, 2011
Related Publication 20130331177A1 · Dec 12, 2013