IP Library Granted Patent US 8,734,260
Granted Patent B2
US 8,734,260 · App. 13/631,195 · Granted May 27, 2014

Three-dimensional auditorium wagering system

Inventor: Joze Pececnik (Smarca, SI)
Assignee: Elektroncek D.D.
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,734,260
App. No.
13/631,195
Granted
May 27, 2014
Kind
B2
Abstract

A gaming system provides a wagering venue for multiple wagering positions. A processor executes code to simulate a physical random gaming event outcome using a random number generator. Memory stores three-dimensional video displayable image data of a device for the physical random gaming event outcome. A three-dimensional video display system has a three-dimensional image display field. At least two player input terminals and seating for the player input terminals within the at least 30 degree field of view. The processor i) identifies a wager from a specific player input terminal, ii) initiates generation of an event outcome in a random event outcome game, iii) generates an event outcome simulating a physical random event generating outcome; iv) selects image data from the memory of a three-dimensional event outcome in which the generated simulated physical random event outcome is shown; v) displays the selected image data; and resolves the wager based upon the generated event outcome.

Claims (31)

1. A gaming system for providing a wagering venue for multiple wagering positions comprising:

a) a processor configured to execute code to simulate a physical random gaming event outcome using a random number generator;

b) memory storing three-dimensional video displayable image data of a device useful in providing the physical random gaming event outcome;

c) a three-dimensional video display system having a three-dimensional image display field viewable within an at least 30 degree field of view;

d) at least two player input terminals and seating for the player input terminals within the at least 30 degree field of view;

wherein the processor is configured i) to identify a wager from a specific player input terminal, ii) to initiate generation of an event outcome in a random event outcome game, iii) to generate an event outcome simulating a physical random event generating outcome; iv) to select image data from the memory of a three-dimensional event outcome in which the generated simulated physical random event outcome is shown; v) to display the selected image data; and vi) to resolve the wager based upon the generated event outcome.

2. The gaming system of claim 1 wherein at least two of the player input terminals comprise free-standing individual gaming terminals with player input controls or at least two banked gaming terminals.

3. The gaming system of claim 1 wherein at least one of the player input terminals comprises a portable handheld device in wireless communication with the processor.

4. The gaming system of claim 2 wherein there are multiple rows of multiple player input controls within the 30 degree field of view.

5. The gaming system of claim 1 wherein the processor is configured with software in memory to execute game rules of at least two different games selected from the group consisting of roulette, bingo, dice games, playing card games and spinning wheel games.

6. The gaming system of claim 2 wherein the processor is configured with software in memory to execute game rules of at least two different games selected from the group consisting of roulette, bingo, dice games, playing card games and spinning wheel games.

7. The gaming system of claim 3 wherein the processor is configured with software in memory to execute game rules of at least two different games selected from the group consisting of roulette, bingo, dice games, playing card games and spinning wheel games.

8. The gaming system of claim 4 wherein the processor is configured with software in memory to execute game rules of at least two different games selected from the group consisting of roulette, bingo, dice games, playing card games and spinning wheel games.

9. The gaming system of claim 1 wherein the processor is configured with software in memory to execute game rules of at least roulette and to display on the three-dimensional display system three-dimensional images of a) a virtual spinning roulette wheel with spinning virtual roulette ball or b) a virtual roulette ball moving about the rim of a stationary roulette wheel.

10. The gaming system of claim 2 wherein the processor is configured with software in memory to execute game rules of at least roulette and to display on the three-dimensional display system three-dimensional images of a) a virtual spinning roulette wheel with spinning virtual roulette ball or b) a virtual roulette ball moving about the rim of a stationary roulette wheel.

11. The gaming system of claim 3 wherein the processor is configured with software in memory to execute game rules of at least roulette and to display on the three-dimensional display system three-dimensional images of a) a virtual spinning roulette wheel with spinning virtual roulette ball or b) a virtual roulette ball moving about the rim of a stationary roulette wheel.

12. The gaming system of claim 8 wherein the processor is configured with software in memory to execute game rules of at least roulette and to display on the three-dimensional display system three-dimensional images of a) a virtual spinning roulette wheel with spinning virtual roulette ball or b) a virtual roulette ball moving about the rim of a stationary roulette wheel.

13. A gaming system for providing a wagering venue for multiple wagering positions comprising:

a) a processor configured to execute code to simulate a physical random gaming event outcome using a random number generator;

b) memory storing three-dimensional video displayable image data of a device useful in providing the physical random gaming event outcome;

c) a three-dimensional video display system having a three-dimensional image display field viewable within an at least 30 degree field of view;

d) at least two player input terminals and seating for the player input terminals within the at least 30 degree field of view;

wherein the processor is configured i) to identify a wager from a specific player input terminal, ii) to initiate generation of an event outcome in a random event outcome game, iii) to generate an event outcome simulating a physical random event generating outcome; iv) to select image data from the memory of a three-dimensional event outcome in which the generated simulated physical random event outcome is shown; v) to display the selected image data; and vi) to resolve the wager based upon the generated event outcome;

wherein the three-dimensional image display system comprises an image display apparatus, comprising: an image source, a mount, an at least partially transparent screen, and a pigmented reflective member, the mount being arranged to retain the screen under tension, such that the screen is inclined at an angle with respect to a plane of emission of light from the image source; the screen having a front surface arranged such that light emitted from the image source is reflected therefrom; and the image source being arranged to provide an image such that light forming the image impinges upon the screen such that a virtual image is created from light reflected from the screen, the virtual image appearing to be located behind the screen, the apparatus further comprising a stage, and a stage background, the screen being provided in front of the stage, wherein a plurality of light sources are arranged to illuminate at least part of at least one of the stage or stage background, and the pigmented reflective member being provided in an optical pathway between the image source and the screen and being operative to reflect only light from part of the visible spectrum such that the pigmented reflective member reduces a milky hue associated with light where there is no image to be presented surrounding a Pepper's Ghost image to compensate for variations in levels of unwanted light hitting the surface of the screen; wherein an angle of inclination of the pigmented reflective member with respect to the plane of emission of light from the image source is variable.

14. The gaming system of claim 13 wherein at least two of the player input terminals comprise free-standing individual gaming terminals with player input controls or at least two banked gaming terminals.

15. The gaming system of claim 13 wherein at least one of the player input terminals comprises a portable handheld device in wireless communication with the processor.

16. The gaming system of claim 14 wherein there are multiple rows of multiple player input controls within the 30 degree field of view.

17. The gaming system of claim 14 wherein the processor is configured with software in memory to execute game rules of at least two different games selected from the group consisting of roulette, bingo, dice games, playing card games and spinning wheel games.

18. The gaming system of claim 16 wherein the processor is configured with software in memory to execute game rules of at least two different games selected from the group consisting of roulette, bingo, dice games, playing card games and spinning wheel games.

19. The gaming system of claim 13 wherein the processor is configured with software in memory to execute game rules of at least roulette and to display on the three-dimensional display system three-dimensional images of a) a virtual spinning roulette wheel with spinning virtual roulette ball or b) a virtual roulette ball moving about the rim of a stationary roulette wheel.

20. The gaming system of claim 16 wherein the processor is configured with software in memory to execute game rules of at least roulette and to display on the three-dimensional display system three-dimensional images of a) a virtual spinning roulette wheel with spinning virtual roulette ball or b) a virtual roulette ball moving about the rim of a stationary roulette wheel.

Assignments (9)
SECURITY INTEREST Recorded Jun 14, 2022
From: INTERBLOCK D.O.O.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 060364/0718 →
CHANGE OF NAME Recorded Jun 13, 2022
From: INTERBLOCK D.D.
To: INTERBLOCK D.O.O.
Reel/Frame 060363/0423 →
RELEASE OF SECURITY INTEREST Recorded Sep 8, 2021
From: NOVA LJUBLJANSKA BANKA D.D., LJUBLJANA
To: INTERBLOCK D.D.
Reel/Frame 057414/0116 →
SECURITY INTEREST Recorded Aug 2, 2018
From: INTERBLOCK D.D.
To: NOVA LJUBLJANSKA BANKA D.D., LJUBLJANA
Reel/Frame 046543/0872 →
RELEASE OF SECURITY INTEREST Recorded Jul 3, 2018
From: KEYBANK NATIONAL ASSOCIATION
To: INTERBLOCK D.D.
Reel/Frame 046260/0106 →
SECURITY INTEREST Recorded Mar 24, 2016
From: INTERBLOCK D.D.; INTERBLOCK USA L.C.
To: KEYBANK NATIONAL ASSOCIATION
Reel/Frame 038088/0477 →
CHANGE OF NAME Recorded Nov 24, 2014
From: ELEKTRONCEK D.D.
To: INTERBLOCK D.D.
Reel/Frame 034417/0820 →
CHANGE OF NAME Recorded May 9, 2014
From: ELEKTRONCEK D.D.
To: INTERBLOCK D.D.
Reel/Frame 032865/0315 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 28, 2012
From: PECECNIK, JOZE
To: ELEKTRONCEK D.D.
Reel/Frame 029050/0290 →
Continuity (1)
Related Publication 20140094246A1 · Apr 3, 2014