IP Library Granted Patent US 8,764,535
Granted Patent B2
US 8,764,535 · App. 14/012,962 · Granted Jul 1, 2014

Video game where players compete to occupy areas

Inventors: Shinnosuke Yukishita (Tokyo, JP); Takahiro Yamaguchi (Tokyo, JP); Hiroko Kusuhara (Tokyo, JP)
Assignee: DeNA Co., Ltd.
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,764,535
App. No.
14/012,962
Granted
Jul 1, 2014
Kind
B2
Abstract

If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.

Claims (29)

1. A device for providing a game, the device comprising:

a content information storage unit configured to store information about a set of game contents used in a game;

an area information storage unit configured to store information about a set of areas, wherein the set of game contents are to be placed in the set of areas;

one or more physical processors configured by machine-readable instructions to

determine, in response to a request from individual ones of a set of players including a first player and a second player, a game content available to the player from the set of game contents stored in the content information storage unit;

accept, from individual ones of the set of players, a selection of an area from the plurality of areas stored in the area information storage unit, wherein the determined game content is to be placed in the selected area;

place a game content in an area selected by the first player if the area has no game content placed therein, the game content being determined as being available to the first player, and perform placing processing based on a comparison between a first parameter corresponding to game content placement by the first player and a second parameter corresponding to game content placement by the second player, if the area selected by the first player is a competing area having a game content placed therein by the second player;

grant points corresponding to the area to a player, in response to the placement of the game content in the area by the player; and

decide a result of the game according to points granted to individual ones of the set of players,

wherein if prescribed conditions including a condition that an elapsed time from a start of the game reaches a prescribed time hold, a selection of the competing area to be accepted as an area for placement of the determined game content is enabled.

2. The device according to claim 1 , wherein the placing processing includes at least one of processing to place the game content available to the first player in the competing area instead of the game content available to the second player, processing to cause the game content available to the second player to continue to be placed in the competing area, and processing to remove the game content available to the second player from the competing area.

3. The device according to claim 1 , wherein the content placing unit determines superiority and inferiority between the first parameter and the second parameter according to a prescribed rule and performs the placing processing according to the superiority and inferiority.

4. The device according to claim 3 , wherein:

the first parameter and the second parameter include a numeric value; and

the content placing unit determines the superiority and inferiority according to a magnitude relation between the first parameter and the second parameter.

5. The device according to claim 3 , wherein if the first parameter holds superiority over the second parameter, the content placing unit places the game content available to the first player in the competing area instead of the game content available to the second player, as the placing processing.

6. The device according to claim 3 , wherein if the second parameter holds superiority over the first parameter, the content placing unit causes the game content available to the second player to continue to be placed in the competing area, as the placing processing.

7. The device according to claim 3 , wherein if the first parameter and the second parameter are at the same level, the content placing unit removes the game content available to the second player from the competing area, as the placing processing.

8. The device according to claim 1 , wherein if the prescribed conditions including a condition that all of the plurality of areas are competing areas hold, the area selection accepting unit enables a selection of the competing area to be accepted.

9. The device according to claim 1 , further comprising a value information accepting unit configured to accept value information entered by the player for placement of the game content in the area, wherein

the first parameter and the second parameter includes the value information.

10. The device according to claim 1 , wherein the content determining unit determines the game content available to the player by drawing.

11. A method for providing a game, the method being implemented in one or more physical processors configured to execute computer programs and to access a content information storage unit configured to store information about a set of game contents used in a game and an area information storage unit configured to store information about a set of areas, wherein the set of game contents are to be placed in the set of areas, the method comprising:

determining, in response to a request from individual ones of a set of players including a first player and a second player, a game content available to the player from the set of game contents stored in the content information storage unit;

accepting, from individual ones of the set of players, a selection of an area from the plurality of areas stored in the area information storage unit, wherein the determined game content is to be placed in the selected area;

placing a game content in an area selected by the first player if the area has no game content placed therein, the game content being determined as being available to the first player, and perform placing processing based on a comparison between a first parameter corresponding to game content placement by the first player and a second parameter corresponding to game content placement by the second player, if the area selected by the first player is a competing area having a game content placed therein by the second player;

granting points corresponding to the area to a player, in response to the placement of the game content in the area by the player; and

deciding a result of the game according to points granted to individual ones of the set of players,

wherein if prescribed conditions including a condition that an elapsed time from a start of the game reaches a prescribed time hold, a selection of the competing area to be accepted as an area for placement of the determined game content is enabled.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 28, 2013
From: YUKISHITA, SHINNOSUKE; YAMAGUCHI, TAKAHIRO; KUSUHARA, HIROKO
To: DENA CO., LTD.
Reel/Frame 031105/0350 →
Priority Claims (1)
JP 2012-192498 · Aug 31, 2012 · national
Continuity (1)
Related Publication 20140066203A1 · Mar 6, 2014