IP Library Granted Patent US 8,764,570
Granted Patent B2
US 8,764,570 · App. 13/734,626 · Granted Jul 1, 2014

Non-transitory computer-readable storage medium storing game program, and game system

Inventors: Naoto Yoshie (Tokyo, JP); Yoshiro Kitazawa (Tokyo, JP); Toshinori Suzuki (Tokyo, JP)
Assignee: DeNA Co., Ltd.
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Quick Facts
Patent No.
US 8,764,570
App. No.
13/734,626
Granted
Jul 1, 2014
Kind
B2
Abstract

A non-transitory computer-readable storage medium storing a game program that causes a computer to execute the following processes: a reception process; a battle process; and a notification process. The reception process is for receiving a first operational input from a first player and a second operational input from a second player who is associated with the first player. The battle process is as follows: a battle between the first player and an opposing character starts based on the first operational input; a hit point parameter of the opposing character changes through the battle; an outcome of the battle is determined; a battle between the second player and the opposing character starts The notification process is for, before the outcome of the battle with the opposing character is determined in the battle process, notifying participation information to a third player.

Claims (71)

1. A non-transitory computer-readable storage medium storing a game program for causing a computer to execute a battle game in which a plurality of players battle with an opposing character that is common to the players, the game program instructing the computer to perform the following processes:

a notification process to notify a second player of participation information indicating that the second player can participate in a battle between a first player and the opposing character, the second player being associated with the first player;

a reception process to receive

a first operational input from the first player and

a second operational input from the second player who participates in the battle based on the notification;

a player-information recording process to record in a storage unit player information of each of the first player and the second player;

an opposing-character-information recording process to record in a storage unit a hit point parameter indicative of an amount of damage that the opposing character can withstand;

a battle process in which

a battle between the first player and the opposing character starts in response to the first operational input,

a hit point parameter of the opposing character changes through the battle based on the player information of the first player,

an outcome of the battle between the first player and the opposing character is determined,

a battle between the second player and the opposing character starts in response to the second operational input,

the hit point parameter of the opposing character further changes through the battle based on the player information of the second player, and

an outcome of the battle between the second player and the opposing character is determined; and

a sequential notification process in which,

when the second player is defeated in the battle of the first player and the second player with the opposing character,

a third player who is not associated with the first player and is associated with the second player is selected independent of the operational input from the second player,

the third player is sequentially notified of participation information indicating that the third player can participate in the battle with the opposing character, and

the first player is not sequentially notified of participation information indicating that the first player can participate in the battle with the opposing character; and

a reward process in which,

when it has been determined that the opposing character is defeated as a result of the battle in the battle process,

a player who has secured the defeat of the opposing character is identified out of the plurality of players based on changes in the hit point parameter of the opposing character and

the identified player is provided with not only a normal reward that is equally given to the plurality of players but also a special reward that is different from the normal reward.

2. A non-transitory computer-readable storage medium according to claim 1 , wherein

when a third operational input from the third player is received in the reception process within a limited time period that has been set in advance for the opposing character,

the game program causes the computer to execute the battle process between the third player and the opposing character, and

when the third operational input from the third player is received in the reception process after the limited time period has elapsed,

the game program does not cause the computer to execute the battle process between the third player and the opposing character.

3. A non-transitory computer-readable storage medium according to claim 1 , wherein

in the battle process, a battle with the opposing character starts by causing consumption of a consumption parameter set for each player,

the game program causes the computer to selectively execute

a first recovery process in which the consumption parameter of each player recovers using a recovery item by which the consumption parameter of each player recovers, and

a second recovery process in which the consumption parameter of each player recovers with time regardless of the use of the recovery item, and

the game program causes the computer to execute

an attack process in which a value of the hit point parameter of the opposing character reduces as a result of each player's attack that is performed on the opposing character after the recovery.

4. A non-transitory computer-readable storage medium according to claim 3 , wherein

when it has been determined in the battle process that the second player who has battled with the opposing character based on the second operational input from the second player is defeated,

the game program causes the computer to execute the sequential notification process.

5. A game system

that includes

a plurality of player terminals used by each of a plurality of players and

a server device connected to each player terminal over a network and

in which each player plays a battle game for battling with an opposing character that is common to the players,

each of the player terminals comprising:

an input unit with which a player performs an operational input; and

a transmission unit that transmits the operational input from the player to the server device over the network, and

the server device comprising:

a notification unit

that notifies a second player of participation information indicating that the second player can participate in a battle between a first player and the opposing character, the second player being associated with the first player, and

that, when the second player is defeated in the battle of the first player and the second player with the opposing character,

selects independent of the operational input from the second player a third player who is not associated with the first player and is associated with the second player,

sequentially notifies the third player of participation information indicating that the third player can participate in the battle with the opposing character, and

does not sequentially notify the first player of participation information indicating that the first player can participate in the battle with the opposing character;

a reception unit that receives

a first operational input from the first player and

a second operational input from the second player who participates in the battle based on the notification;

a player-information recording unit that records in a storage unit player information of each of the first player and the second player;

an opposing-character-information recording unit that records in a storage unit a hit point parameter indicative of an amount of damage that the opposing character can withstand;

a battle processing unit that performs

a process in which

a battle between the first player and the opposing character starts in response to the first operational input,

a hit point parameter of the opposing character change through the battle based on the player information of the first player, and

an outcome of the battle between the first player and the opposing character is determined, and

a process in which

a battle between the second player and the opposing character starts in response to the second operational input,

the hit point parameter of the opposing character further changes through the battle based on the player information of the second player, and

an outcome of the battle between the second player and the opposing character is determined; and

a reward unit that,

when it has been determined that the opposing character is defeated as a result of the battle,

a player who has secured the defeat of the opposing character is identified out of a plurality of players based on changes in the hit point parameter of the opposing character and

the identified player is provided with not only a normal reward that is equally given to the players but also a special reward that is different from the normal reward.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 8, 2013
From: YOSHIE, NAOTO; KITAZAWA, YOSHIRO; SUZUKI, TOSHINORI
To: DENA CO., LTD.
Reel/Frame 030167/0150 →
Priority Claims (1)
JP 2012-103508 · Apr 27, 2012 · national
Continuity (1)
Related Publication 20130288787A1 · Oct 31, 2013