IP Library Granted Patent US 9,205,337
Granted Patent B2
US 9,205,337 · App. 14/194,466 · Granted Dec 8, 2015

Server device, method for controlling the same, computer readable recording medium, and game system

Inventors: Yusuke Hisaoka (Tokyo, JP); Makiko Tamura (Tokyo, JP); Yuji Okada (Tokyo, JP); Takahiro Mori (Tokyo, JP); Mitsuo Iwao (Tokyo, JP)
Assignee: GREE, Inc.
A63F13/44A63F13/46A63F13/814
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,205,337
App. No.
14/194,466
Granted
Dec 8, 2015
Kind
B2
Abstract

There is realized a server for providing a game capable of improving the interest in and taste of a battle event and increasing the interest in and real enjoyment of the entire game. The server according to the present invention includes an information storage unit for storing information related to the game, and a control unit for accessing the information, performing various computations, and displaying game images on a terminal device. In a battle event of this game, multiple character cards are aligned and displayed in a first field, and a player selects therefrom a character card to be used for a battle with an enemy character. The first field is replenished with another character card alternative to the selected character card as needed so that the player can further select an additional character card therefrom.

Claims (36)

1. A server connected to a terminal device operated by a player through a communication line to provide a game including a predetermined battle event, comprising:

an information storage unit for storing information related to the game; and

a control unit for accessing the information, performing computation on the game, and displaying images of the game on the terminal device, wherein

the information storage unit holds, as part of the information related to the game, plural kinds of player characters associated with the predetermined battle event, at least one kind of enemy character, and information on a game content corresponding to each of the player characters,

the control unit displays a plurality of the game contents in a first field on the terminal device in a state of being arranged adjacent to one another so that the player can select at least one desired game content from the plurality of the game contents to attack the enemy character in the predetermined battle event, and when the player selects the desired game content from the game contents displayed in the first field, removes the game content selected by the player from the first field, rearranges the game contents remaining in the first field, and automatically updates the first field with a new game content alternative to the removed game content in a region caused by the rearrangement to display a state where the remaining game contents and the updated new game content are arranged adjacent to one another, and

the control unit moves the game contents remaining in the first field in a predetermined direction to move over or fill the region where the removed game content was arranged to rearrange the game contents remaining in the first field.

2. The server according to claim 1 , wherein

the information storage unit holds information on a first parameter value set for each of the player characters and/or each of the game contents as part of the information related to the game, and

when updating the first field with the new game content alternative to the game content removed from the first field, the control unit determines a kind of updated game content based on the first parameter value.

3. The server according to claim 1 , wherein

the information storage unit holds, as part of the information related to the game, information on a second parameter value set for each of the player characters and/or each of the game contents and information on a third parameter value set for the predetermined battle event, and

when a sum of second parameter values of the game contents selected by the player is less than or equal to an upper limit of the third parameter value, the control unit permits the player to select the game contents.

4. The server according to claim 3 , wherein the control unit sequentially subtracts the second parameter value of the selected game content from the third parameter value, and adds a predetermined amount to the third parameter value at appropriate timing or restores the upper limit of the third parameter value.

5. The server according to claim 1 , wherein

the information storage unit holds, as part of the information related to the game, information on plural kinds of moves that allow each of the player characters to attack the enemy character and are different from one another in terms of damage given to the enemy character, and

when there are a plurality of the game contents selected by the player and the plurality of the game contents include ones corresponding to identical one of the player characters, the control unit determines a specific move from the plural kinds of moves that allow the identical player character to attack the enemy character according to numerical quantities of the game contents corresponding to the identical player character in order to give damage to the enemy character using the specific move determined.

6. The server according to claim 1 , wherein the control unit moves the game contents remaining in the first field in the predetermined direction to move over or fill the region where the removed game content was arranged and the new game content is updated from a direction different from the predetermined direction.

7. The server according to claim 1 , wherein the control unit redisplays the game content selected by the player in a second field different from the first field in a state identical to or different from the state of being displayed in the first field.

8. The server according to claim 1 , wherein the information storage unit holds information on a first parameter value set for each of the player characters and/or each of the game contents as part of the information related to the game, and

the control unit determines an appearance probability of each of the game contents displayed in the first field based on the first parameter value.

9. A control method for a server connected to a terminal device operated by a player through a communication line to provide a game including a predetermined battle event, the server including an information storage unit for storing information related to the game, and a control unit for accessing the information, performing computation on the game, and displaying images of the game on the terminal device, the method comprising:

storing, in the information storage unit, plural kinds of player characters associated with the predetermined battle event, at least one kind of enemy character, and information on a game content corresponding to each of the player characters as part of the information related to the game; and

causing the control unit to display a plurality of the game contents in a first field on the terminal device in a state of being arranged adjacent to one another so that the player can select at least one desired game content from the plurality of the game contents to attack the enemy character in the predetermined battle event, and when the player selects the desired game content from the game contents displayed in the first field, remove the game content selected by the player from the first field, rearrange the game contents remaining in the first field, automatically update the first field with a new game content alternative to the removed game content, in a region caused by the rearrangement to display a state where the remaining game contents and the updated new game content are arranged adjacent to one another, and move the game contents remaining in the first field in a predetermined direction to move over or fill the region where the removed game content was arranged to rearrange the game contents remaining in the first field.

10. A non-transitory computer-readable recording medium recording processes for causing a computer connected to a terminal device operated by a player through a communication line to perform:

providing a game including a predetermined battle event;

storing, as part of information related to the game, plural kinds of player characters associated with the predetermined battle event, at least one kind of enemy character and information on a game content corresponding to each of the player characters;

accessing the information, performing computation on the game, and displaying images of the game on the terminal device;

displaying a plurality of the game contents in a first field on the terminal device so that the player can select at least one desired game content from the plurality of the game contents to attack the enemy character in the predetermined battle event; and

when the player selects the desired game content from the game contents displayed in the first field, removing the game content selected by the player from the first field, rearranging the game contents remaining in the first field, and automatically updating the first field with a new game content alternative to the removed game content in a region caused by the rearrangement to display a state where the remaining game contents and the updated new game content are arranged adjacent to one another, wherein

the game contents remaining in the first field move in a predetermined direction to move over or fill the region where the removed game content was arranged to rearrange the game contents remaining in the first field.

11. A game system including a terminal device operated by a player and a server connected to the terminal device through a communication line to provide a game including a predetermined battle event, comprising:

an information storage unit for storing information related to the game; and

a control unit for accessing the information, performing computation on the game, and displaying images of the game on the terminal device, wherein

the information storage unit holds, as part of the information related to the game, plural kinds of player characters associated with the predetermined battle event, at least one kind of enemy character, and information on a game content corresponding to each of the player characters,

the control unit displays a plurality of the game contents in a first field on the terminal device in a state of being arranged adjacent to one another so that the player can select at least one desired game content from the plurality of the game contents to attack the enemy character in the predetermined battle event, and when the player selects the desired game content from the game contents displayed in the first field, removes the game content selected by the player from the first field, rearranges the game contents remaining in the first field, and automatically updates the first field with a new game content alternative to the removed game content in a region caused by the rearrangement to display a state where the remaining game contents and the updated new game content are arranged adjacent to one another, and

the control unit moves the game contents remaining in the first field in a predetermined direction to move over or fill the region where the removed game content was arranged to rearrange the game contents remaining in the first field.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 13, 2014
From: HISAOKA, YUSUKE; TAMURA, MAKIKO; OKADA, YUJI; MORI, TAKAHIRO; IWAO, MITSUO
To: GREE, INC.
Reel/Frame 033524/0982 →
Priority Claims (3)
JP 2013-042162 · Mar 4, 2013 · national
JP 2013-177713 · Aug 29, 2013 · national
JP 2013-200439 · Sep 26, 2013 · national
Continuity (1)
Related Publication 20140329602A1 · Nov 6, 2014