IP Library Granted Patent US 9,237,177
Granted Patent B2
US 9,237,177 · App. 14/326,177 · Granted Jan 12, 2016

Systems and methods for media streaming and presentation in an application environment

Inventors: Joshua Hartwell (Santa Monica, CA); Paul G. Bolten (Playa del Rey, CA); Sean Thompson (Westchester, CA)
Assignee: GOSUB 60, INC.
H04L65/604H04L65/4092H04L65/80H04N21/458H04N21/812
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Quick Facts
Patent No.
US 9,237,177
App. No.
14/326,177
Granted
Jan 12, 2016
Kind
B2
Abstract

A method for displaying data is disclosed. The method may include displaying an application on a mobile electronic communication device. The method may further include contacting at least one media server configured to store media data and receiving, at the mobile electronic communication device, first available media data from the at least one media server. The method may further include displaying the received available media data in a media stream within the application. The method may also include contacting, after a predetermined amount of time, the at least one media server and receiving, in response to the contacting, at the mobile electronic communication device, second available media data from the at least one media server. The method may further include displaying the second available media data in the media stream.

Claims (56)

1. A method for displaying data, the method comprising:

displaying an application on a mobile electronic communication device;

contacting at least one media server configured to store media data;

receiving, at the mobile electronic communication device, first available media data from the at least one media server;

displaying the received first available media data in a media stream within the application;

contacting, after a predetermined amount of time, the at least one media server;

receiving, at the mobile electronic communication device, second available media data from the at least one media server in response to the contacting after the predetermined amount of time;

receiving the second available media data from a plurality of media servers at a particular rate;

detecting a stream velocity of the second available media data received from each server in the plurality of servers;

adjusting the rate at which the second available media data is received from each server in the plurality of servers based on differences between the stream velocities of each server in the plurality of servers and

displaying the second available media data in the media stream.

2. The method of claim 1 , further comprising:

sorting the received second available media data based on at least one of chronology, popularity, relevance, or financial value; and

buffering the sorting of the received second available media data based on the slowest stream velocity.

3. A method for displaying data, the method comprising:

displaying a device environment on a mobile electronic communication device;

contacting at least one media server configured to store media data;

receiving, at the mobile electronic communication device, first available media data from the at least one media server;

displaying the received first available media data in a media stream within the device environment;

contacting, after a predetermined amount of time, the at least one media server;

receiving, at the mobile electronic communication device, second available media data from the at least one media server in response to the contacting after the predetermined amount of time;

receiving the second available media data from a plurality of media servers at a particular rate;

detecting a stream velocity of the second available media data received from each server in the plurality of servers;

adjusting the rate at which the second available media data is received from each server in the plurality of servers based on differences between the stream velocities of each server in the plurality of servers; and

displaying the second available media data in the media stream.

4. The method of claim 3 , further comprising:

sorting the received second available media data based on at least one of chronology, popularity, relevance, or financial value; and

buffering the sorting of the second available media data to account for differences in stream velocity amongst the plurality of media servers.

5. The method of claim 1 , wherein the media stream is positioned at a side of the application data within the application while allowing simultaneous access to the application data.

6. The method of claim 1 , further comprising:

storing user data in a user profile;

analyzing at least one of the first available media data and the second available media data in relation to the stored user data; and

selecting particular media data to display based on the user data.

7. The method of claim 6 , wherein the user data comprises at least one of geographic location, age, gender, type of games played, type of mobile electronic communication device, length of application use, in-app purchasing habits, win-loss ratio, time of day, day of the week, local weather, application personalization choices, and posts that have been expanded from the media stream.

8. The method of claim 1 , further comprising:

storing user selections related to at least one social media network to display in the media stream; and

modifying the displayed media stream in accordance with the user selections.

9. The method of claim 1 , further comprising:

displaying at least one interactive message associated with an application status;

prompting a user to post the application status to at least one social media network;

receiving an indication to post the application status to the at least one social media network; and

posting the application status to the at least one social media network.

10. The method of claim 3 , wherein the media stream is positioned at a side of the device environment data within the device environment while allowing simultaneous access to the device environment data.

11. The method of claim 3 , further comprising:

storing user data in a user profile;

analyzing at least one of the first available media data and the second available media data in relation to the stored user data; and

selecting particular media data to display based on the user data.

12. The method of claim 11 , wherein the user data comprises at least one of geographic location, age, gender, type of games played, type of mobile electronic communication device, length of application use, in-app purchasing habits, win-loss ratio, time of day, day of the week, local weather, application personalization choices, and posts that have been expanded from the media stream.

13. The method of claim 3 , further comprising:

storing user selections related to at least one social media network to display in the media stream; and

modifying the displayed media stream in accordance with the user selections.

14. The method of claim 3 , further comprising:

displaying at least one interactive message associated with an application status;

prompting a user to post the application status to at least one social media network;

receiving an indication to post the application status to the at least one social media network; and

posting the application status to the at least one social media network.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 6, 2021
From: GOSUB 60, INC.
To: FLIP PHONE GAMES, INC.
Reel/Frame 057106/0814 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 8, 2014
From: HARTWELL, JOSHUA; BOLTEN, PAUL G.; THOMPSON, SEAN
To: GOSUB 60, INC.
Reel/Frame 033264/0850 →
Continuity (3)
Provisional Application 61972189 · Mar 28, 2014
Provisional Application 61991389 · May 9, 2014
Related Publication 20150281307A1 · Oct 1, 2015