IP Library Granted Patent US 9,248,358
Granted Patent B2
US 9,248,358 · App. 13/443,380 · Granted Feb 2, 2016

Interactive cognitive-multisensory interface apparatus and methods for assessing, profiling, training, and improving performance of athletes and other populations

Inventor: David Tinjust (Ville St-Laurent, CA)
Assignee: APEXK INC.
A63B69/0053A63B24/0087A63B71/0622G09B19/0038A63B71/0009A63B2024/0065A63B2024/0093A63B2024/0096A63B2069/0055A63B2071/025A63B2071/0625A63B2071/0638A63B2071/0655A63B2071/0661A63B2071/0666A63B2208/14A63B2220/801A63B2225/15A63B2225/50A63B2243/007A63B2243/0025A63B2243/0037A63B2243/0045
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Quick Facts
Patent No.
US 9,248,358
App. No.
13/443,380
Granted
Feb 2, 2016
Kind
B2
Abstract

A cognitive stimulation system for assessing, profiling, training, and improving performance of athletes and other populations is provided. A sensory semantic language is established with an athlete for relating semantic meaning of a number of sensory signals to corresponding possible actions, the sensory semantic language being essentially new to the athlete. The athlete is instructed to perform an athletic exercise involving skills and full body movement. During the exercise sensory signals are provided to the athlete to require rapid discernment by the athlete of the semantic meaning of the sensory signal to correctly choose one possible action. Whether the athlete correctly responds to the selected sensory signal during said exercise is determined. The system simulates sports scenarios during real sports actions by stimulating different perceptive-cognitive and motor mechanisms typically experienced by athletes during real competition. The cognitive stimulation provided elicits both low and high level cognitive processing.

Claims (46)

1. A method of providing an athletic performance plot comprising:

selecting groups of stimuli, wherein each selected group of stimuli has a selected cognitive load, from a plurality of groups of stimuli having variable cognitive loads ranging from low cognitive loading to cognitive overloading;

controlling, using a first processor, a cognitive human-machine interface to provide a plurality of the selected groups of stimuli to an athlete, for each selected group of stimuli a central visual stimulus being provided in a central filed of view of the athlete, said athlete being required to focus on said central field of view, while at the same time said cognitive human-machine interface providing at least one peripheral visual stimulus of said selected group of stimuli located in a peripheral vision region of the athlete;

establishing with an the athlete a sensory semantic language for relating said selected group of stimuli provided by said cognitive human-machine interface to corresponding possible sports actions;

each selected group of stimuli instructing the athlete to perform an athletic exercise involving skills and full body movement, during said exercise said selected group of stimuli requiring the athlete to discern said at least one peripheral visual stimulus to correctly choose one of said corresponding possible sports actions, wherein said sports action is independent of the location of the at least one peripheral visual stimulus; and

plotting, using a second processor, a measured athletic exercise response time of the athlete to each said selected group of stimuli as a function of peripheral vision location of said at least one peripheral stimulus and as a function of said selected cognitive load, wherein a visual-motor-reaction-time map is generated following the completion of a number of said athletic exercises wherein said selected cognitive load of the selected group of stimuli is suitable to elicit an exercise response time of the athlete to said selected group of stimuli that varies as a function of the peripheral vision location of said at least one peripheral stimulus.

2. A method as claimed in claim 1 , wherein measuring said athletic exercise response time of the athlete comprises:

determining an athlete's response to stimulus specificity based on the athlete's response to correctly differentiate between stimuli within the sensory semantic language; and

measuring a degree to which the athlete correctly responds to said selected group of stimuli.

3. A method as claimed in claim 1 , wherein providing one of said stimuli comprises one of:

arranging at least one of an ideogram, symbol and image on a display and presenting said display to the athlete for observation thereof; and

driving a signal transducer to generate one of: a luminous, auditory and vibratory output and using said output to stimulate the athlete.

4. A method as claimed in claim 1 , wherein measuring said athletic exercise response time of the athlete comprises:

obtaining decision making data from cognitive sensory human-machine interfaces regarding at least one of said sports actions; and

processing said decision making data according to a semantic meaning of said selected group of said stimuli within said semantic language.

5. A method as claimed in claim 1 , wherein providing each said selected group of stimuli comprises providing at least one of simple cognitive stimulation and complex cognitive stimulation eliciting an increased level of brain processing.

6. A method as claimed in claim 5 , wherein providing said complex cognitive stimulation comprising eliciting increase cognitive loading.

7. A method as claimed in claim 1 , wherein measuring said athletic exercise response time of the athlete comprises:

obtaining reaction time data from cognitive sensory human-machine interfaces regarding at least one of said actions; and

processing said reaction time data according to said semantic meaning of said selected group of said stimuli within said semantic language.

8. A method as claimed in claim 7 , wherein processing said reaction time data comprises extracting an athlete performance profile.

9. A method as claimed in claim 8 , further comprising weighting each selected group of stimuli for subsequent provision to the athlete to uniformize said performance profile.

10. A method as claimed in claim 1 , wherein instructing the athlete to perform said athletic exercise comprising:

providing a pre-stimulus for alerting of a subsequent stimulus arrival;

providing a stimulus subsequent to said pre-stimulus; and

measuring a response to at least one of said pre-stimulus and said stimulus.

11. A method as claimed in claim 10 , wherein providing said pre-stimulus comprises providing a complex sequence of a first plurality of stimuli.

12. A method as claimed in claim 10 , wherein providing said stimulus comprises providing a complex sequence of a second plurality of stimuli.

13. A method as claimed in claim 10 , wherein providing said pre-stimulus and said stimulus comprises providing said pre-stimulus and said stimulus at a single cognitive human-machine interface.

14. A method as claimed in claim 10 , wherein providing said pre-stimulus and said stimulus comprises selectively providing said pre-stimulus and said stimulus at a combination of a plurality of different cognitive human-machine interfaces.

15. A method as claimed in claim 10 , wherein providing at least one of said pre-stimulus and stimulus comprising:

providing at least one of a low order stimulus and a high order stimulus in the brain's cognitive processing hierarchy; and

measuring said athletic exercise response time of the athlete to said at least one of the low order stimulus and the high order stimulus.

16. An interactive apparatus for assessing, profiling, training and improving performance of an athlete, the apparatus comprising:

a processor controlling a cognitive human-machine interface to provide a plurality of groups of stimuli to the athlete, wherein each group of stimuli has a selected cognitive load and is selected from groups of stimuli having variable cognitive loads ranging from low cognitive loading to cognitive overloading, for each group of stimuli a central visual stimulus being provided in a central field of view of said athlete, said athlete being required to focus on said central field of view, while at the same time said cognitive human-machine interface being further controlled to provide at least one peripheral visual stimulus of said group of stimuli located in a peripheral vision region of said athlete, each group of stimuli instructing the athlete to perform an athletic exercise involving skills and full body movement, during said exercise said group of stimuli requiring the athlete to discern said at least one peripheral visual stimulus to correctly choose one of a plurality of corresponding possible sports actions, wherein said sports action is independent of the location of said at least one peripheral visual stimulus; and

a control system for determining an athletic exercise response time of the athlete to a number of said groups of stimuli, wherein athletic exercise response time of the athlete to each said group of stimuli as a function of peripheral vision location of said at least one peripheral stimulus and as a function of said selected cognitive load is provided wherein a visual-motor-reaction-time map is generated following the completion of a number of said athletic exercises wherein said selected cognitive load of the selected group of stimuli is suitable to elicit an exercise response time of the athlete to said selected group of stimuli that varies as a function of the peripheral vision location of said at least one peripheral stimulus.

17. An apparatus as claimed in claim 16 , said cognitive human-machine interface further comprising a number of radial spokes, said peripheral visual stimulus being generated on at least one of said spokes.

18. An apparatus as claimed in claim 16 , said cognitive human-machine interface further comprising a camera for taking an image of said athlete as the peripheral visual stimulus is provided to ensure that the athlete is focusing on the central field of view.

19. An apparatus as claimed in claim 16 , further comprising data storage a plurality of time indexed cognitive-visual reaction-time maps.

20. An interactive apparatus comprising:

a cognitive human-machine interface configured to provide a central visual stimulus in a central field of view of an athlete, the athlete being required to focus on said central field of view, said cognitive human-machine interface being further configured to provide at least one peripheral visual stimulus located in a peripheral vision region of the athlete; and configured to include a control system for timing delivery of said at least one peripheral visual stimulus with respect to delivery of said central visual stimulus, wherein each group of stimuli including said central stimulus and said at least one peripheral visual stimulus has a selected cognitive load ranging from low cognitive loading to cognitive overloading;

at least one response detector having a location independent of the location of said at least one peripheral visual stimulus; and

a first processor configured to receive a signal from said at least one detector to determine an athletic exercise response time of the athlete to a plurality of groups of said central stimulus and said at least one peripheral visual stimulus with a variety of different peripheral vision locations to provide a stimulus visual-motor-reaction-time map information wherein said selected cognitive load of the selected group of stimuli is suitable to elicit an exercise response time of the athlete to said selected group of stimuli that varies as a function of the peripheral vision location of said at least one peripheral stimulus.

21. An interactive apparatus as claimed in claim 20 , comprising a second processor configured to plot said determined athletic exercise response time of the athlete to each said group of stimuli as a function of peripheral vision location of said at least one peripheral visual stimulus and as a function of said selected cognitive load to generate a visual-motor-reaction-time map.

22. An apparatus as claimed in claim 20 , said cognitive human-machine interface further comprising a number of radial spokes, dais peripheral visual stimulus being generated on at least one of said spokes.

23. An apparatus as claimed in claim 20 , said cognitive human-machine interface further comprising a camera for taking an image of said athlete as the peripheral visual stimulus is provided to ensure that the athlete is focusing on the central field of view.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 11, 2013
From: TINJUST, DAVID
To: APEXK INC.
Reel/Frame 030197/0086 →
Continuity (1)
Related Publication 20130266918A1 · Oct 10, 2013