IP Library Granted Patent US 9,387,402
Granted Patent B2
US 9,387,402 · App. 11/901,780 · Granted Jul 12, 2016

Method and system for converting a computer virtual environment into a real-life simulation environment

Inventors: Joshua Rhoades (West Hills, CA); Jeffrey Voris (Los Angeles, CA)
Assignee: Disney Enterprises, Inc.
A63F13/12A63F13/10
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Quick Facts
Patent No.
US 9,387,402
App. No.
11/901,780
Granted
Jul 12, 2016
Kind
B2
Abstract

There is provided a method for converting a computer game into a real-life simulation environment comprising receiving metadata defining virtual features and a virtual layout, matching the virtual features to simulation features of the real-life simulation environment, mapping the virtual layout onto the real-life simulation environment, and compiling those results as data corresponding to a real-life simulation of the computer game. A converter configured to translate a computer virtual environment into a real-life simulation environment comprises an input module configured to receive metadata, a memory including a simulation database containing simulation features of the real-life simulation environment, a synchronization module configured to match virtual features to the simulation features, a mapping module configured to map the virtual layout onto the real-life simulation environment, and a controller configured to compile the simulation features and the real-life simulation environment into a real-life simulation of the computer virtual environment.

Claims (40)

1. A method for converting a computer game environment of a computer game running on a computer into a real-life simulation environment, the method comprising:

receiving metadata produced by a computer application useable in conjunction with the computer game, the metadata generated in response to an input from a user of the computer game defining virtual features and a virtual layout of the computer game to customize the computer game environment for playing on the computer;

matching the virtual features of the computer game environment to simulation features of the real-life simulation environment, the real-life simulation environment including a simulation space and a vehicle designed to move through the simulation space, the simulation space being outer to the vehicle;

mapping the virtual layout of the computer game environment onto the simulation space outer to the vehicle;

compiling the simulation features and results of the mapping to produce data for the real-life simulation environment corresponding to the computer game environment; and

configuring the real-life simulation environment, including the simulation space outer to the vehicle, according to the data.

2. The method of claim 1 , wherein the real-life simulation environment comprises a theme park ride.

3. The method of claim 1 further comprising:

outputting the data to a validation process;

logging a validation outcome; and

reporting a validation outcome to the computer application enabling the computer game.

4. The method of claim 1 , wherein the simulation space includes video screens bordering the vehicle.

5. The method of claim 1 , wherein the simulation space is one of a mountain setting, a jungle setting or an outer space setting.

6. A converter configured to convert a computer game environment of a computer game running on a computer into a real-life simulation environment, the converter comprising:

an input module configured to receive metadata produced by a computer application useable in conjunction with the computer game, the metadata generated in response to an input from a user of the computer game defining virtual features and a virtual layout of the computer game to customize the computer virtual environment for playing on the computer;

a memory including a simulation database containing simulation features of the real-life simulation environment;

a synchronization module configured to match the virtual features of the computer game environment to the simulation features of the real-life simulation environment, the real-life simulation environment including a simulation space and a vehicle designed to move through the simulation space, the simulation space being outer to the vehicle;

a mapping module configured to map the virtual layout of the computer game environment onto the simulation space outer to the vehicle; and

a controller configured to compile the simulation features and results from the mapping module to produce data for the real-life simulation environment corresponding to the computer game environment;

wherein the real-life simulation environment, including the simulation space outer to the vehicle, is configured according to the data.

7. The converter of claim 6 , wherein the simulation space is one of a mountain setting, a jungle setting or an outer space setting.

8. The converter of claim 6 , wherein the real-life simulation environment comprises a theme park ride.

9. The converter of claim 6 , wherein the input module is further configured to receive an outcome of a validation process.

10. The converter of claim 6 further comprising an output module configured to deliver the real-life simulation to a validation process, and wherein the output module is further configured to report an outcome of the validation process.

11. The converter of claim 6 , wherein the simulation space includes video screens bordering the vehicle.

12. A system configured to convert a computer game environment of a computer game running on a computer into a real-life simulation environment, the system comprising:

a converter including:

an input module configured to receive metadata produced by a computer application useable in conjunction with the computer game, the metadata generated in response to an input from a user of the computer game defining virtual features and a virtual layout of the computer game to customize the computer virtual environment for playing on the computer;

a memory including a simulation database containing simulation features of the real-life simulation environment;

a synchronization module configured to match the virtual features of the computer game environment to the simulation features of the real-life simulation environment, the real-life simulation environment including a simulation space and a vehicle designed to move through the simulation space, the simulation space being outer to the vehicle;

a mapping module configured to map the virtual layout of the computer game environment onto the simulation space outer to the vehicle;

a controller configured to compile the simulation features and results from the mapping module to produce data for the real-life simulation environment corresponding to the computer game environment, and to configure the real-life simulation environment, including the si,mulation space outer to the vehicle, according to the data;

at least one entertainment server configured to control and support the real-life simulation environment, the at least one entertainment server configuring the real-life simulation environment, including the simulation space outer to the vehicle, according to the data; and

a bridge server interfacing the at least one entertainment server with the computer over a packet network.

13. The system of claim 12 , wherein the simulation space is one of a mountain setting, a jungle setting or an outer space setting.

14. The system of claim 12 , wherein the real-life simulation environment comprises an entertainment attraction.

15. The system of claim 12 , wherein the real-life simulation environment comprises a theme park ride.

16. The system of claim 12 , wherein the input module is further configured to receive an outcome of a validation process.

17. The system of claim 12 further comprising an output module configured to deliver the real-life simulation to a validation process, wherein the output module is further configured to report an outcome of the validation process.

18. The system of claim 12 , wherein the simulation space includes video screens bordering the vehicle.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 18, 2007
From: RHOADES, JOSHUA; VORIS, JEFFREY
To: DISNEY ENTERPRISES, INC.
Reel/Frame 019918/0103 →
Continuity (1)
Related Publication 20090076791A1 · Mar 19, 2009