IP Library Granted Patent US 9,412,229
Granted Patent B2
US 9,412,229 · App. 14/222,098 · Granted Aug 9, 2016

System for providing a game at a gaming machine

Inventors: Bryan D. Wolf (Reno, NV); Dorothy P. Cheung (Reno, NV)
Assignee: IGT
G07F17/3225G07F17/3244
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Quick Facts
Patent No.
US 9,412,229
App. No.
14/222,098
Granted
Aug 9, 2016
Kind
B2
Abstract

A server includes a memory, a network interface configured to receive data related to a game available as part of a gaming system, and a processor. The processor is configured to receive the game data via the network interface, determine demand for the game within a gaming environment based on the game data and determine a weighting factor associated with the game based on the demand, and upload the game at one or more gaming machines within the gaming environment based on the weighting factor. The prominence of the game within the gaming environment varies according to the weighting factor.

Claims (46)

1. A server, comprising:

a memory;

a network interface configured to receive data related to a game available as part of a gaming system; and

a processor configured to:

receive the game data via the network interface;

determine demand for the game within a gaming environment based on the game data and determine a weighting factor associated with the game based on the demand; and

upload the game at one or more gaming machines within the gaming environment based on the weighting factor;

wherein the prominence of the game within the gaming environment varies according to the weighting factor.

2. The server of claim 1 , wherein the probability that the game is uploaded to one of the one or more gaming machines is proportional to the weighting factor.

3. The server of claim 1 , wherein the processor is further configured to initiate an attract sequence at the one or more gaming machines, and wherein the attract sequence is configured to include features of the game based on the weighting factor.

4. The server of claim 3 , wherein the attract sequence is also based on proximity of the one or more gaming machines to another gaming machine at which the game is provided.

5. The server of claim 1 , wherein the game data includes data related to a newness of the game, and wherein the demand is determined based on the newness.

6. The server of claim 1 , wherein the game data includes an accounting of game play of the game relative to other games available as part of the gaming system, and wherein the demand is determined based on the game play data.

7. The server of claim 1 , wherein the game data includes data related to a payout of the game, and wherein the demand is determined based on the payout.

8. The server of claim 1 , wherein the weighting factor is determined based on a location of the one or more gaming machines.

9. The server of claim 1 , wherein the gaming environment is a casino.

10. A gaming system for facilitating game play at a gaming machine within a gaming environment, the system comprising:

a network;

one or more gaming machines within a gaming environment, each gaming machine comprising:

a cabinet;

a display coupled to the cabinet; and

a gaming controller; and

a server configured to communicate with the one or more gaming machines via the network and receive data related to a game available as part of the gaming system via a network interface, the server including a processing circuit configured to analyze the game data, determine demand for the game within the gaming environment based on the game data and determine a weighting factor associated with the game based on the demand, and upload the game at the one or more gaming machines within the gaming environment based on the weighting factor, and wherein the prominence of the game within the gaming environment varies according to the weighting factor.

11. The system of claim 10 , wherein the probability that the game is uploaded to one of the one or more gaming machines is proportional to the weighting factor.

12. The system of claim 10 , wherein the processor is further configured to initiate an attract sequence via the display of the one or more gaming machines, and wherein the attract sequence is configured to include features of the game based on the weighting factor.

13. The system of claim 12 , wherein the attract sequence is based on proximity of the one or more gaming machines to another gaming machine at which the game is provided.

14. The system of claim 10 , wherein the game data includes data related to a newness of the game, and wherein the demand is determined based on the newness.

15. The system of claim 10 , wherein the game data includes an accounting of game play of the game relative to other games available within the gaming environment, and wherein the demand is determined based on the game play data.

16. The system of claim 10 , wherein the game data includes data related to a payout of the game, and wherein the demand is determined based on the payout.

17. The system of claim 10 , wherein the weighting factor is determined based on a location of the one or more gaming machines.

18. The system of claim 10 , wherein the gaming environment is a casino.

19. A server, comprising:

a memory;

a network interface configured to receive data related to a game available as part of a gaming system; and

a processor configured to:

receive the game data via the network interface;

determine demand for the game within a gaming environment based on the game data and determine a weighting factor associated with the game based on the demand; and

initiate an attract sequence at one or more gaming machines within the gaming environment, wherein the prominence of the game within the attract sequence varies according to the weighting factor.

20. The server of claim 19 , wherein the processor is further configured to include particular features of the game within the attract sequence based on the weighting factor.

21. The server of claim 19 , wherein the content provided within the attract sequence that is related to the game is directly proportional to the weighting factor.

22. The server of claim 19 , wherein the attract sequence is based on proximity of the one or more gaming machines to another gaming machine at which the game is provided.

23. The server of claim 19 , wherein the game data includes data related to a newness of the game, and wherein the demand is determined based on the newness.

24. The server of claim 19 , wherein the game data includes an accounting of game play of the game relative to other games available as part of the gaming system, and wherein the demand is determined based on the game play data.

25. The server of claim 19 , wherein the game data includes data related to a payout of the game, and wherein the demand is determined based on the payout.

26. The server of claim 19 , wherein the weighting factor is determined based on a location of the one or more gaming machines.

27. The server of claim 19 , wherein the gaming environment is a casino.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 25, 2014
From: WOLF, BRYAN D.; CHEUNG, DOROTHY P.
To: IGT
Reel/Frame 032515/0826 →
Continuity (1)
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