IP Library Granted Patent US 9,443,382
Granted Patent B2
US 9,443,382 · App. 12/969,480 · Granted Sep 13, 2016

System and method for augmented gaming venue using a mobile device

Inventor: Martin S. Lyons (Henderson, NV)
Assignee: Bally Gaming, Inc.
G07F17/3241A63F11/0074G06K5/00G06K9/00228G06K9/00671G07F17/3237G07F17/3244A63F2011/0093G05D1/0038G06K9/00624H04M2203/359H04N2201/3245
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Quick Facts
Patent No.
US 9,443,382
App. No.
12/969,480
Granted
Sep 13, 2016
Kind
B2
Abstract

Disclosed is a method for enabling a user in an augmented reality gaming venue to use an augmented reality gaming venue component and a mobile device to find a particular game or gaming machine. The method includes: controlling a camera on the mobile device using the augmented reality gaming venue component, once the component is activated; determining the location of the mobile device; determining the orientation of the mobile device; querying a casino management system to retrieve data for the augmented reality gaming venue; generating a list of gaming machines and other objects currently visible to the camera; rendering a camera-captured image on a display of the mobile device; and overlaying icons on the image for each visible object to display additional visual information to a user on the display of the mobile device in response to the user aiming the mobile device at gaming machines or other objects of interest in the augmented reality gaming venue.

Claims (78)

1. A method of enabling a user in an augmented reality gaming venue to use an augmented reality gaming venue application and a mobile device to find a particular game or gaming machine, the method comprising:

controlling a camera on the mobile device using the augmented reality gaming venue application, once the augmented reality gaming venue application is activated;

determining a location of the mobile device;

determining an orientation of the mobile device;

querying a casino management system to retrieve data for the augmented reality gaming venue;

generating a list of objects currently visible to the camera, wherein the visible objects include gaming machines;

rendering a camera-captured image on a display of the mobile device;

overlaying one or more icons on the camera-captured image for each visible object to display visual information to the user on the display of the mobile device in response to the user aiming the mobile device at objects of interest in the augmented reality gaming venue; and

selectively displaying the one or more icons associated with each visible object;

wherein the augmented reality gaming venue application component enables the user to register a user icon with an affiliate player and then locate the affiliate player by panning the camera around the augmented reality gaming venue until the user icon is shown on the display, wherein the user icon is displayed even when the affiliate player is not directly visible by the user due to intervening objects.

2. The method of claim 1 , wherein the mobile device includes an optical recognition component that captures data regarding the augmented reality gaming application.

3. The method of claim 1 , further comprising a gyroscope that provides orientation derivation capabilities.

4. The method of claim 1 , further comprising location tracking components including a digital compass and a GPS (Global Positioning System) that provides the location of the mobile device.

5. The method of claim 1 , further comprising location tracking components that enable accurate location and orientation of the mobile device and the user to be derived.

6. The method of claim 1 , wherein the augmented reality gaming venue application is activated by a wireless message that is received by the mobile device when the mobile device passes through a portal.

7. The method of claim 6 , wherein the portal is a casino entrance.

8. The method of claim 1 , wherein the data includes current occupancy, historical performance, current denominations, or combinations thereof.

9. The method of claim 1 , wherein the mobile device is a smart phone.

10. The method of claim 1 , wherein the mobile device displays a message to the user on the display of the mobile device instructing the user to aim the mobile device at gaming machines or other objects of interest in the augmented reality gaming venue.

11. The method of claim 1 , wherein an occupied gaming machine is displayed with a first icon and an unoccupied gaming machine is displayed with a second icon.

12. The method of claim 1 , wherein a gaming machine that is enabled to play a first game is displayed with a first icon and a gaming machine that is enabled to play a second game displayed with a second icon.

13. The method of claim 1 , wherein a gaming machine having a first game parameter is displayed with a first icon and a gaming machine having a second game parameter is displayed with a second icon.

14. The method of claim 1 , wherein a targeted gaming machine need not be directly visible by the user in order to be presented on the display of the mobile device, wherein the targeted gaming machine is displayed even if obstacles are between the user and the targeted gaming machine.

15. The method of claim 1 , wherein a pop-up window that enables a player to reserve a gaming machine is activated by selecting an icon on the display of the mobile device.

16. The method of claim 1 , wherein a pop-up window containing gaming machine availability status is activated by selecting an icon on the display of the mobile device.

17. A method of enabling a user in an augmented reality gaming venue to use an augmented reality gaming venue application that is displayed on a mobile device to find a targeted user, the method comprising:

controlling a camera on the mobile device using the augmented reality gaming venue application, once the augmented reality gaming venue application is activated;

determining a location of the mobile device;

determining an orientation of the mobile device;

querying a casino management system to retrieve data for the augmented reality gaming venue, wherein the user may register affinities for targeted users via the augmented reality venue application, and enabling the user to find the targeted user by aiming the mobile device around the augmented reality gaming venue until the targeted user is located;

generating a list of the targeted users and objects currently visible to the camera;

rendering a camera-captured image on a display of the mobile device;

overlaying one or more icons on the camera-captured image for the targeted user and each visible object to display visual information to the user on the display of the mobile device in response to the user aiming the mobile device in the augmented reality gaming venue while looking for the targeted user; and

selectively displaying the one or more icons associated with each visible object;

wherein the augmented reality gaming venue application enables the user to register a user icon with the targeted user and then locate the targeted user by panning the camera around the augmented reality gaming venue until the user icon is shown on the display, wherein the user icon is displayed even when the targeted user is not directly visible by the user due to intervening objects.

18. The method of claim 17 , wherein the mobile device includes an optical recognition component that captures data regarding the augmented reality gaming application.

19. The method of claim 17 , further comprising a gyroscope that provides orientation derivation capabilities.

20. The method of claim 17 , further comprising location tracking components including a digital compass and a GPS (Global Positioning System) that provides the location of the mobile device.

21. The method of claim 17 , further comprising location tracking components that enable accurate location and orientation of the mobile device and the user to be derived.

22. The method of claim 17 , wherein the augmented reality gaming venue application is activated by a wireless message that is received by the mobile device when the mobile device passes through a portal.

23. The method of claim 22 , wherein the portal is a casino entrance.

24. The method of claim 17 , wherein the data includes current occupancy, historical performance, current denominations, or combinations thereof.

25. The method of claim 17 , wherein the mobile device is a smart phone.

26. The method of claim 17 , wherein the mobile device displays a message to the user on the display of the mobile device instructing the user to aim the mobile device at the targeted users or other objects of interest in the augmented reality gaming venue.

27. The method of claim 17 , wherein an occupied gaming machine is displayed with a first icon and an unoccupied gaming machine is displayed with a second icon.

28. The method of claim 17 , wherein a gaming machine that is enabled to play a first game is displayed with a first icon and a gaming machine that is enabled to play a second game displayed with a second icon.

29. The method of claim 17 , wherein a gaming machine having a first game parameter is displayed with a first icon and a gaming machine having a second game parameter is displayed with a second icon.

30. The method of claim 17 , wherein the targeted user need not be directly visible by the user, wherein the targeted user is displayed even if obstacles are between the user and the targeted user.

31. The method of claim 17 , wherein a pop-up window that enables a player to reserve a gaming machine is activated by selecting an icon on the display of the mobile device.

32. The method of claim 17 , wherein a pop-up window containing gaming machine availability status is activated by selecting an icon on the display of the mobile device.

33. A method of enabling a user in an augmented reality gaming venue to use an augmented reality gaming venue application and a mobile device to find a particular game or gaming machine at another location, the method comprising:

controlling a camera on the mobile device using the augmented reality gaming venue application, once the augmented reality gaming venue application is activated;

determining a location of the mobile device;

determining an orientation of the mobile device;

querying a casino management system to retrieve data for the augmented reality gaming venue;

generating a list of gaming machines and other objects in the augmented reality gaming venue, including gaming machines and other objects not currently visible to the camera of the mobile device;

rendering a camera-captured image on a display of the mobile device; and

overlaying one or more icons on the camera-captured image for each visible object to display visual information to the user on the display of the mobile device;

selectively displaying the one or more icons associated with each visible object; and

enabling the user to find a targeted gaming machine at another location in the augmented reality gaming venue, wherein if the targeted gaming machine is visible, the targeted gaming machine is indicated on the display by a first icon pointing at the targeted gaming machine, and wherein if the targeted gaming machine is not visible, a second icon is displayed that indicates which direction the user should rotate the mobile device to bring the targeted gaming machine into view on the display;

wherein as the user rotates the mobile device, a position of the second icon is updated, and eventually replaced by the first icon pointing directly at the targeted gaming machine;

wherein the augmented reality gaming venue application enables the user to register a user icon with an affiliate player and then locate the affiliate player by panning the camera around the augmented reality gaming venue until the user icon is shown on the display, wherein the user icon is displayed even when the affiliate player is not directly visible by the user due to intervening objects.

34. The method of claim 33 , wherein the mobile device includes an optical recognition component that captures data regarding the augmented reality gaming application.

35. The method of claim 33 , wherein a list of gaming machines at other locations is generated by querying a database as to other gaming machines with identical themes, and wherein the list is filtered to only matching-themed gaming machines having zero credits and no player tracking card inserted, thereby identifying available gaming machines.

36. The method of claim 35 , wherein once the list is formed, the list is sorted by distance from the user based upon a gaming machine location table.

37. The method of claim 33 , further comprising enabling the user to reserve a particular gaming machine by selecting a reservation icon on the mobile device.

38. The method of claim 37 , wherein enabling the user to reserve a particular gaming machine further includes sending a message from the mobile device to the casino management system to reserve the particular gaming machine.

39. The method of claim 38 , wherein the casino management system generates a personal identification number and transmits the personal identification number to the mobile device of the user.

40. The method of claim 39 , wherein the reserved gaming machine is locked up from use until the personal identification number is entered into the reserved gaming machine, thereby providing a period of time for the user to reach the reserved gaming machine.

41. The method of claim 40 , wherein upon reaching the reserved gaming machine, the user enters the personal identification number and unlocks the reserved gaming machine.

42. The method of claim 40 , wherein once the period of time is reached without the personal identification number being entered, the reserved gaming machine is unlocked to prevent the reserved gaming machine from being held out-of-service for an extended period of time.

43. A gaming system for enabling a user in an augmented reality gaming venue to use an augmented reality gaming venue application and a mobile device to find a particular game, a particular gaming machine, or a particular user, the gaming system comprising:

one or more gaming machines, each gaming machine having a door solenoid to unlock a door;

a server connected to the one or more gaming machines via a network, wherein the server is associated with a casino management system that is enabled to retrieve queries for data regarding the augmented reality gaming venue; and

one or more mobile devices that includes a camera, a gyroscope, a location tracking component, an optical recognition component, and a wireless connection to the server, wherein each of the one or more mobile devices enables the user to scan the augmented reality gaming venue using the camera, wherein the location tracking component determines a location of the mobile device, wherein the gyroscope determines an orientation of the mobile device, wherein the optical recognition component captures data regarding the augmented reality gaming application, and wherein the wireless connection to the server enables the mobile device to send and receive information from the server;

wherein the casino management system generates a list of gaming machines and other objects currently visible to the camera, wherein the augmented reality gaming venue application renders a camera-captured image on a display of the mobile device, and wherein the augmented reality gaming venue application overlays one or more icons on the camera-captured image for each visible object to display visual information to the user on the display of the mobile device in response to the user aiming the mobile device at gaming machines, users, or other objects of interest in the augmented reality gaming venue;

wherein the mobile device selectively displays the one or more icons associated with each visible object;

wherein the augmented reality gaming venue application enables a player to register a user icon with an affiliate player and then locate the affiliate player by panning the camera around the augmented reality gaming venue until the user icon is shown on the display, wherein the user icon is displayed even when the affiliate player is not directly visible by the player due to intervening objects.

Assignments (9)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051641/0820 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
RELEASE OF SECURITY INTEREST Recorded Dec 1, 2014
From: BANK OF AMERICA, N.A.
To: SHFL ENTERTAINMENT, INC; ARCADE PLANET, INC.; BALLY GAMING, INC; BALLY GAMING INTERNATIONAL, INC.; BALLY TECHNOLOGIES, INC.; SIERRA DESIGN GROUP
Reel/Frame 034501/0049 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 23, 2014
From: LYONS, MARTIN S.
To: BALLY GAMING, INC.
Reel/Frame 033800/0752 →
AMENDED AND RESTATED PATENT SECURITY AGREEMENT Recorded Nov 30, 2013
From: BALLY GAMING, INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 031745/0001 →
Continuity (2)
Continuation 12946723 · Nov 15, 2010
Related Publication 20120122529A1 · May 17, 2012