IP Library Granted Patent US 9,446,319
Granted Patent B2
US 9,446,319 · App. 14/751,026 · Granted Sep 20, 2016

Interactive gaming toy

Inventors: Jonathan A. Barney (Newport Beach, CA); Denise C. Weston (Wakefield, RI)
Assignee: MQ Gaming, LLC
A63F13/822A63F13/00A63F13/10A63F13/12A63F13/211A63F13/235A63F13/245A63F13/25A63F13/31A63F13/57A63F13/65A63F13/73A63F13/825A63F13/90A63F13/95A63F13/98A63H30/04A63H33/26A63J21/00G06F3/0488A63F1/04A63F2003/00665A63F2003/00826A63F2009/2489A63F2009/2492A63F2011/0072A63F2300/105A63F2300/1025A63F2300/1031A63F2300/1062A63F2300/5513A63F2300/5533A63F2300/807A63H2200/00
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Quick Facts
Patent No.
US 9,446,319
App. No.
14/751,026
Granted
Sep 20, 2016
Kind
B2
Abstract

An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.

Claims (34)

1. An interactive gaming toy for playing a game having both physical and virtual play elements, said interactive gaming toy comprising:

a physical toy comprising a doll or action figure having an internal cavity configured to house one or more electrical components and associated circuitry;

non-volatile memory disposed within said internal cavity, said non-volatile memory storing a first selection of information comprising an identifier configured to identify said interactive gaming toy in an associated computer-animated game, and a second selection of information describing powers or abilities possessed by a role-play character in said computer-animated game;

a first radio frequency (RF) transceiver configured to provide short-range two-way wireless communications with a first wireless-compatible device over a first communication range less than 60 centimeters, and wherein said short-range two-way wireless communications include at least said first selection of information and said second selection of information;

a second RF transceiver configured to provide medium- or long-range two-way wireless communications with a second wireless-compatible device over a second communication range greater than 10 feet and less than 100 meters, and wherein said medium- or long-range two-way wireless communications include at least said first selection of information; and

an inductance coil disposed within said internal cavity and configured to generate electrical energy when exposed to an electromagnetic field, and wherein said first RF transceiver or said second RF transceiver is electrically coupled to said inductance coil and powered by said electrical energy.

2. The interactive gaming toy of claim 1 wherein said first RF transceiver comprises a radio frequency identification (RFID) transponder.

3. The interactive gaming toy of claim 1 wherein said second RF transceiver is configured to provide medium-range two-way wireless communications with said second wireless-compatible device over a wireless communication range of between 10 feet and 40 feet.

4. The interactive gaming toy of claim 1 further comprising a magnetic attachment interface configured to removably secure an auxiliary component comprising a mating magnetic attachment interface.

5. The interactive gaming toy of claim 4 wherein said auxiliary component comprises a second non-volatile memory storing a third selection of information comprising powers or abilities possessed by a role-play character in said computer-animated game.

6. The interactive gaming toy of claim 1 further comprising a motion sensor selected from the group consisting of: a tilt sensor, a gyro-sensor, and an accelerometer, said motion sensor configured to generate sensor state information based at least in part on one or more sensed motions of said physical toy, and wherein said medium- or long-range two-way wireless communications include said sensor state information.

7. The interactive gaming toy of claim 1 further comprising a touch sensor configured to generate sensor state information based on sensed touching of a user's finger thereon, and wherein said medium- or long-range two-way wireless communications include said sensor state information.

8. An interactive gaming toy for playing a game having both physical and virtual play elements, said interactive gaming toy comprising:

a base component comprising an internal cavity configured to house one or more electrical components and associated circuitry, said base component further comprising a first attachment interface for removably attaching at least one auxiliary component;

a first non-volatile memory disposed within said internal cavity and storing a first selection of information comprising an identifier configured to identify said base component in an associated computer-animated game;

a first radio frequency (RF) transceiver electrically coupled to said first non-volatile memory and configured to provide medium- or long-range two-way wireless communications with a first wireless-compatible device over a wireless communication range greater than 10 feet and less than 100 meters, and wherein said medium- or long-range two-way wireless communications include at least said first selection of information; and

a plurality of auxiliary components each comprising: i) a second attachment interface configured to mate with said first attachment interface, ii) a second non-volatile memory storing a second selection of information describing selected characteristics of a virtual character or object in said computer-animated game, and iii) a second RF transceiver electrically coupled to said second non-volatile memory and configured to provide short-range two-way wireless communications with a second wireless-compatible device over a wireless communication range less than 60 centimeters, and wherein said short-range two-way wireless communications include at least said second selection of information.

9. The interactive gaming toy of claim 8 wherein said base component comprises: a toy wand, a toy doll, or an action figure.

10. The interactive gaming toy of claim 8 wherein said first attachment interface comprises a first magnet and wherein said second attachment interface comprises a second magnet configured to mate with said first magnet.

11. The interactive gaming toy of claim 8 wherein said base component further comprises an inductance coil electrically coupled to said first RF transceiver, said inductance coil configured to generate electrical energy when exposed to an electromagnetic field to thereby power at least said first RF transceiver.

12. The interactive gaming toy of claim 11 further comprising an effects generator configured to produce one or more light, vibration or sound effects based on game-relevant information received by said first RF transceiver and wherein said effects generator is configured to be powered by said inductance coil when said inductance coil is exposed to an electromagnetic field.

13. The interactive gaming toy of claim 8 further comprising a light emitting module secured in fixed relation with said base component and configured to emit a visible or infrared light signal capable of being detected by a camera.

14. The interactive gaming toy of claim 8 further comprising a motion sensor selected from the group consisting of: a tilt sensor, a gyro-sensor, and an accelerometer, said motion sensor disposed within said internal cavity and configured to generate sensor state information based at least in part on one or more sensed movements of said base component in free space.

15. An interactive gaming toy for playing a game having both physical and virtual play elements, said interactive gaming toy comprising:

a base component comprising an internal cavity configured to house one or more electrical components and associated circuitry, said base component further comprising a first attachment interface for removably attaching at least one modular component;

a first non-volatile memory disposed within said internal cavity and storing a first selection of information describing selected characteristics of a virtual character or object in a computer-animated game;

a first radio frequency (RF) transceiver electrically coupled to said first non-volatile memory and configured to provide first two-way wireless communications with a first wireless-compatible device over a limited wireless communication range less than 60 centimeters, and wherein said first two-way wireless communications include at least said first selection of information;

an inductance coil disposed within said internal cavity and configured to generate electrical energy when exposed to an electromagnetic field, and wherein said first RF transceiver is powered by said electrical energy; and

a plurality of selectively attachable modular components each comprising: i) a second attachment interface configured to detachably mate with said first attachment interface, ii) a second non-volatile memory storing a second selection of information describing selected characteristics of a virtual character or object in said computer-animated game, and iii) a second RF transceiver electrically coupled to said second non-volatile memory and configured to provide second two-way wireless communications with a second wireless-compatible device over a limited wireless communication range less than 60 centimeters, and wherein said second two-way wireless communications include at least said second selection of information.

16. The interactive gaming toy of claim 15 wherein said first attachment interface comprises a first magnet and wherein said second attachment interface comprises a second magnet configured to mate with said first magnet.

17. The interactive gaming toy of claim 15 wherein said base component further comprises an effects generator configured to produce one or more light, vibration or sound effects based on game-relevant information received by said first RF transceiver and wherein said effects generator is configured to be powered by said inductance coil when said inductance coil is exposed to an electromagnetic field.

18. The interactive gaming toy of claim 15 further comprising a light emitting module secured in fixed relation with said base component and configured to emit a directional infrared light signal capable of being detected by a camera or an infrared sensor.

19. The interactive gaming toy of claim 15 wherein said first wireless-compatible device comprises an RFID reader/writer configured to wirelessly power and communicate with said first RF transceiver.

20. The interactive gaming toy of claim 15 wherein said base component and said plurality of selectively attachable modular components are configured to form an assembled gaming toy comprising a doll or action figure embodying a mythical creature selected from the group consisting of: a dragon, a gnome, a wizard, a pixie, and a unicorn.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 13, 2016
From: BARNEY, JONATHAN A.; WESTON, DENISE C.
To: MQ GAMING, LLC
Reel/Frame 037482/0148 →
Continuity (10)
Continuation In Part 14720080 · May 22, 2015
Continuation 14464652 · Aug 20, 2014
Continuation 13801955 · Mar 13, 2013
Continuation 13469443 · May 11, 2012
Continuation 13037200 · Feb 28, 2011
Continuation 11777874 · Jul 13, 2007
Continuation 11274760 · Nov 15, 2005
Continuation In Part 10954025 · Sep 29, 2004
Continuation In Part 10397054 · Mar 25, 2003
Related Publication 20150290545A1 · Oct 15, 2015