IP Library Granted Patent US 9,640,021
Granted Patent B2
US 9,640,021 · App. 12/742,068 · Granted May 2, 2017

Real three dimensional display for wagering game machine events

Inventor: Marwan Ansari (Plainfield, IL)
Assignee: Bally Gaming, Inc.
G07F17/3211G06T15/00G06T17/00G07F17/32A63F2250/30
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Quick Facts
Patent No.
US 9,640,021
App. No.
12/742,068
Granted
May 2, 2017
Kind
B2
Abstract

Systems and methods include a wagering game machine having a three-dimensional monitor. Certain events are 3D transition events that cause certain graphical elements presented by the wagering game to be rendered as real 3D objects using the three-dimensional monitor.

Claims (35)

1. A gaming machine comprising:

one or more processors and one or more memory devices operable to present a wagering game upon which monetary value may be wagered, the wagering game including one or more graphical objects; and

a three-dimensional display device including a single two-dimensional display screen, the three-dimensional display device capable of presenting game images in a flat three-dimensional mode and in a real three-dimensional mode, wherein the real three-dimensional mode outputs an autostereoscopic three-dimensional display from the two-dimensional display screen, the three-dimensional display device being coupled to at least one of the one or more processors and operable to display graphical objects from the wagering game in the real three-dimensional mode that are adapted to be perceived in front or behind the two-dimensional display screen of the three-dimensional display device;

wherein at least one of the one or more processors is further operable to present the wagering game in the flat three-dimensional mode on the two-dimensional display screen, to determine a transition event during the wagering game, and, in response to the transition event, to cause the one or more graphical objects to be rendered as real three-dimensional objects in the real three-dimensional mode of the three-dimensional display device by the autostereoscopic three-dimensional display from the two-dimensional display screen.

2. The gaming machine of claim 1 , wherein the one or more graphical objects comprise less than all of a plurality of virtual or mechanical reels displayed by the gaming machine.

3. The gaming machine of claim 1 , wherein the transition event comprises a transition from a base game to a bonus game, and further wherein the base game is rendered in the flat three-dimensional mode and the bonus game is rendered in the real three-dimensional mode.

4. The gaming machine of claim 1 , wherein at least one of the one or more processors is further operable to determine another transition event during the wagering game and, in response to the another transition event, cause at least one of the one or more graphical objects to change from being rendered in the real three-dimensional mode to being rendered in the flat three-dimensional mode.

5. A method of conducting a wagering game on a gaming machine, the gaming machine including one or more processors and a three-dimensional display device, the method comprising:

presenting, by at least one of the one or more processors, a wagering game upon which monetary value may be wagered, the wagering game including one or more graphical objects, wherein prior to a transition event, at least one of the one or more graphical objects is displayed in a flat three-dimensional mode on a single two-dimensional display screen of the three-dimensional display device, wherein the three-dimensional display device includes the flat three-dimensional mode and a real three-dimensional mode, the flat three-dimensional mode outputting a two-dimensional rendering of graphical objects from the two-dimensional display screen, and the real three-dimensional mode outputting an autostereoscopic three-dimensional display from the two-dimensional display screen;

determining that the transition event has occurred; and

in response to the occurrence of the transition event, causing the at least one of the one or more graphical objects to be rendered as a real three-dimensional object in the real three-dimensional mode on the three-dimensional display device, the real three-dimensional object being perceived to occupy physical space in front of or behind the two-dimensional display screen of the three-dimensional display device when in the real three-dimensional mode.

6. The method of claim 5 , wherein the transition event comprises a reel spin, and wherein the method further comprises rendering at least one of:

one or more reels on the wagering game such that the one or more reels are adapted to be perceived in front of the two-dimensional display screen of the three-dimensional display device;

one or more symbols on the reels such that the one or more symbols are adapted to be perceived in front of the two-dimensional display screen of three-dimensional display device; or

one or more paylines such that the one or more paylines are adapted to be perceived in front of the two-dimensional display screen of the three-dimensional display device.

7. The method of claim 5 , wherein the transition event comprises detecting the presentation of a predetermined symbol, and wherein the method further comprises rendering the predetermined symbol such that the predetermined symbol is adapted to be perceived in front of the two-dimensional display screen of the three-dimensional display device.

8. The method of claim 7 , wherein the predetermined symbol is a wild symbol.

9. The method of claim 5 , wherein the transition event comprises a transition between a base game and a bonus game, and wherein the method further comprises at least one of:

rendering the one or more of the one or more graphical objects in the real three-dimensional mode during the transition; or

rendering the bonus game in the real three-dimensional mode.

10. The method of claim 5 , wherein the transition event comprises a pick object event, and wherein the method further comprises rendering one or more pickable graphical objects such that the one or more pickable graphical objects are adapted to be perceived in front of the two-dimensional display screen of the three-dimensional display device.

11. The method of claim 5 , wherein the transition event comprises a selection of a pickable object, and wherein the method further comprises rendering one or more graphical objects displayed in response to the selection such that the one or more graphical objects displayed in response to the selection are adapted to be perceived in front of the two-dimensional display screen of the three-dimensional display device.

12. The method of claim 5 , wherein the transition event comprises an appearance of a predetermined game element during the presentation of a wagering game or a bonus game, and wherein the method further comprises rendering the wagering game or bonus game in a real three-dimensional mode upon the appearance of the predetermined symbol.

13. The method of claim 5 , wherein the transition event comprises a meter transition event, and wherein the method further comprises rendering credit meters such that text associated with the credit meters is adapted to be perceived in front of the two-dimensional display screen of the three-dimensional display device.

14. The method of claim 5 , wherein the transition event comprises a pay table display event, and wherein the method further comprises rendering a pay table such that text associated with the pay table is adapted to be perceived in front of the two-dimensional display screen of the three-dimensional display device.

15. A non-transitory machine-readable storage medium having machine executable instructions stored thereon that when executed by at least one of one or more processors, cause a wagering game machine having a three-dimensional display device to perform a method comprising:

presenting a wagering game upon which monetary value may be wagered, the wagering game including one or more graphical objects, wherein prior to a transition event, the one or more graphical objects are displayed in a flat three-dimensional mode on a single two-dimensional display screen of the three-dimensional display device, wherein the three-dimensional display device includes the flat three-dimensional mode and a real three-dimensional mode, the flat three-dimensional mode outputting a two-dimensional graphical rendering from the two-dimensional display screen, and the real three-dimensional mode outputting an autostereoscopic three-dimensional display from the two-dimensional display screen;

determining that the transition event has occurred; and

in response to the occurrence of the transition event, causing one or more of the graphical objects to be rendered as real three-dimensional objects in the real three-dimensional mode on the three-dimensional display device, the real three-dimensional objects adapted to be perceived to occupy physical space in front of or behind the two-dimensional display screen of the three-dimensional display device when in the real three-dimensional mode.

16. The machine-readable storage medium of claim 15 , wherein the transition event comprises a reel spin and wherein the method further comprises rendering at least one of:

one or more reels on the wagering game such that the one or more reels are adapted to be perceived in front of the two-dimensional display screen of the three-dimensional display device; or

one or more paylines such that the one or more paylines are adapted to be perceived in front of the two-dimensional display screen of the three-dimensional display device.

17. The machine-readable storage medium of claim 15 , wherein the transition event comprises displaying a page, rendered in the real three-dimensional mode, turning to change a base game to a bonus game.

18. The machine-readable storage medium of claim 15 , wherein the transition event comprises a transition between a base game and a bonus game, and wherein the method further comprises rendering the bonus game in a real three-dimensional mode.

19. The machine-readable storage medium of claim 15 , wherein the transition event comprises a pick object event and wherein the method further comprises rendering one or more pickable graphical objects such that the one or more pickable graphical objects is adapted to be perceived in front of the two-dimensional display screen of the three-dimensional display device.

Assignments (10)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051649/0239 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 9, 2013
From: ANSARI, MARWAN
To: WMS GAMING INC.
Reel/Frame 029809/0917 →
Continuity (2)
Provisional Application 60986705 · Nov 9, 2007
Related Publication 20110045891A1 · Feb 24, 2011