IP Library Granted Patent US 9,833,714
Granted Patent B2
US 9,833,714 · App. 14/668,785 · Granted Dec 5, 2017

Software platform and method for gamification of product/content markets

Inventors: Colin Charles Olson (Alexandria, VA); William Brett Sechrest (Arlington, VA); Erich Kipling Oliphant (Washington, DC)
Assignee: SQD Holdings, Inc.
A63F13/822G06Q30/0202
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Quick Facts
Patent No.
US 9,833,714
App. No.
14/668,785
Granted
Dec 5, 2017
Kind
B2
Abstract

An online software Platform and method whereby a plurality of users compete to make predictions about the purchasing behavior of a plurality of consumers in a (typically digital) marketplace. The disclosed gamification method allows most product markets to be gamified via the software and algorithms comprising the disclosed standalone Platform.

Claims (26)

1. A computer-implemented method comprising:

presenting a website to a user, the website providing at least one digital representation of a product for sale within a marketplace;

receiving, from a plurality of users through the website, respective input specifying a number of markers for the product, the number of markers indicating a belief of a magnitude of the product that will be purchased through the marketplace over a period of time;

storing, for each of the plurality of users, the respective input specifying the number of markers for the product in a marker database;

receiving, from a database of the marketplace, purchase data over the period of time specifying the magnitude of the product that is purchased;

determining a respective amount of digital currency to be assigned to each of the plurality of users based on a proportionality between the respective stored inputs in the marker database and the purchase data; and

assigning the respective amount of digital currency to each of the plurality of users.

2. The method of claim 1 , generating a user interface specifying a ranking of the plurality of users according to accumulated digital currency.

3. The method of claim 1 , generating a user interface comparing accumulated digital currency of a first user with accumulated digital currency of a second user in the plurality of users.

4. The method of claim 1 , further comprising tracking the number of markers provided by each of the plurality of users.

5. The method of claim 4 , further comprising reporting the number of markers provided by each of the plurality of users to a manager of the marketplace.

6. The method of claim 1 , wherein the number of markers available to the user is limited and the number of markers assignable to the product is limited.

7. The method of claim 1 , wherein the product is a musical compositions in a digital format.

8. The method of claim 1 , further comprising:

receiving additional input from a first user of the plurality of users for the product, the additional input specifying an adjusted number of markers for the product, the adjusted number of markers indicating an adjusted belief of a magnitude of the product that will be purchased through the marketplace over the period of time;

storing the adjusted number of markers for the product in the marker database;

determining a respective adjusted amount of digital currency to be assigned to each of the plurality of users based on a proportionality between the respective stored inputs in the marker database and the purchase data; and

reassigning the respective adjusted amount of digital currency to each of the plurality of users.

9. The method of claim 1 , wherein the determining is based on a configuration provided by the marketplace, wherein the configuration specifies at least one of the following: a total number of markers to be assigned for the product, a maximum number of markers to be assigned per product per user, a duration during which the number of markers is assigned, the proportionality being based on a number of purchases, or the proportionality being based on a price of the product.

10. A method, comprising:

providing a user interface displaying a plurality of products from a plurality of marketplaces, each marketplace providing an interface to purchase a portion of the plurality of products, each marketplace maintained by a respective third-party server;

receiving, from the third-party servers, purchase data for each of the plurality of products;

receiving, for each of the plurality of products, user input from a plurality of users specifying a respective number of markers, the number of markers indicating a belief of a magnitude of the product that will be purchased through the respective marketplace over a period of time;

storing, for each of the plurality of users and each of the plurality of products, the user input specifying the respective number of markers for the product in a marker database;

determining a respective amount of digital currency to be assigned to each of the plurality of users based on a proportionality between the respective stored inputs in the marker database and the purchase data; and

assigning the respective amount of digital currency to each of the plurality of users.

Continuity (2)
Provisional Application 61970240 · Mar 25, 2014
Related Publication 20150273342A1 · Oct 1, 2015