IP Library Granted Patent US 10,277,879
Granted Patent B2
US 10,277,879 · App. 15/293,433 · Granted Apr 30, 2019

3D system including rendering with eye displacement

Inventors: Craig Peterson (North Plains, OR); Markus Roberts (North Plains, OR); Sergey Lomov (North Plains, OR); Manuel Muro (North Plains, OR)
Assignee: VEFXi Corporation
H04N13/128G06T7/579G06T7/97H04N13/261G06T2207/10016H04N2013/0081
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Quick Facts
Patent No.
US 10,277,879
App. No.
15/293,433
Granted
Apr 30, 2019
Kind
B2
Abstract

A three dimensional system including rendering with eye displacement.

Claims (7)

1. A method for conversion of a series of two dimensional images using a processor into a series of three dimensional images comprising:

(a) said processor receiving said series of two dimensional images where each of said series of two dimensional images are from a same viewpoint, where said series of two dimensional images do not include any images from a viewpoint other than said same viewpoint;

(b) said processor processing said series of two dimensional images all of which are from said same viewpoint and do not include any images from a viewpoint other than said same viewpoint to determine a respective depth map associated with each pixel or clusters of pixels of said series of two dimensional images where all of said series of two dimensional images are from said same viewpoint, where said series of two dimensional images do not include any images from a viewpoint other than said same viewpoint;

(c) said processor processing said depth map depths to create corresponding source pixel horizontal displacements for each eye-view to be rendered for a target glasses-based or glasses-free 3D or holographic display;

(d) said processor displacing the pixels to create a fully or partially populated image for each view, wherein portions of said series of three dimensional images has an appearance of being behind a plane of a screen of said display and other portions of said series of three dimensional images has the appearance of being in front of said plane of said screen of said display, where a first depth of a first pixel of said depth map being a first distance behind of said plane of said display screen results in a first displacement of said pixel on said display, where a second depth of a second pixel of said depth map being a second distance in front of said plane of said screen of said display results in a second displacement of said pixel on said display, wherein said first depth is the same as said second depth from said plane of said screen, where said second displacement is greater than said first displacement;

(e) rendering said three dimensional images based upon said two dimensional images all of which are from the same viewpoint and do not include any images from a viewpoint other than said same viewpoint on a display; and

(f) wherein as said second depth becomes increasingly larger, wherein a second shift becomes increasingly larger in a non-linear manner.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 28, 2018
From: PETERSON, CRAIG; ROBERTS, MARKUS; LOMOV, SERGEY; MURO, MANUEL
To: VEFXI CORPORATION
Reel/Frame 047011/0224 →
Continuity (2)
Provisional Application 62255132 · Nov 13, 2015
Related Publication 20170142398A1 · May 18, 2017