IP Library › Granted Patent US 10,430,151
Granted Patent B1
US 10,430,151 · App. 15/069,862 · Granted Oct 1, 2019

System and method for synchronization of data and audio

Inventor: Eric D. Robinson (Cambridge, MA)
Assignee: Sonic Bloom, LLC
G06F3/165G06F3/04842G06F3/04847
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Quick Facts
Patent No.
US 10,430,151
App. No.
15/069,862
Granted
Oct 1, 2019
Kind
B1
Abstract

The present disclosure relates to a method for synchronization of audio data, such as music, with events that occur in interactive media, such as computer games. In particular, a user can define choreography data that an interactive computer application can use to synchronize to audio, such as music, one or more aspects of the application, such as the GUI, animations, rendering, sound effects, etc.

Claims (44)

1. A method of using an interactive media application, comprising:

receiving choreography data, the choreography data comprising at least one event, and at least one payload corresponding to the at least one event;

playing a media file via a media module, the choreography data including a unique identifier associated with the media file and being distinct from the media file;

monitoring, via a choreographer module, a position of the media file, the choreography module being distinct from the media module;

comparing, via a processor, the monitored position of the media file to at least one event start position corresponding to the at least one event;

delivering, via the choreography module, the payload when both (a) the at least one event start position is less than the monitored position of the media file and (b) an event end position is greater than or equal to a previously monitored position of the media file, wherein the payload is processed in an offset manner corresponding to an event position that it offset over a range of time.

2. The method of claim 1 , wherein the monitored position comprises a range of time corresponding to a frame of the interactive media.

3. The method of claim 2 , wherein the at least one event comprises a plurality of events and the at least one payload comprises a plurality of payloads.

4. The method of claim 3 , wherein the plurality of events each have event start positions that fall within the range of time.

5. The method of claim 1 , wherein the range of time corresponds to a frame of interactive media.

6. A method of using an interactive media application, comprising:

receiving choreography data, the choreography data comprising at least one event;

playing a media file via a media module, the media file being distinct from the choreography data;

monitoring, via a choreographer module, a position of the media file, the choreography module being distinct from the media module;

comparing, via a processor, the monitored position of the media file to at least one event start position corresponding to the at least one event;

delivering, via the choreography module, a message when both (a) the at least one event start position is less than the monitored position of the media file and (b) an event end position is greater than or equal to a previously monitored position of the media file, wherein the message is processed in an offset manner corresponding to an event position that is offset over a range of time.

7. The method of claim 6 , wherein the monitored position comprises a range of time corresponding to a frame of the interactive media.

8. The method of claim 7 , wherein the at least one event comprises a plurality of events and the at least one message comprises a plurality of messages.

9. The method of claim 8 , wherein the plurality of events each have event start positions that fall within the range of time.

10. The method of claim 6 , wherein the range of time corresponds to a frame of interactive media.

11. A system for using an interactive media application, comprising:

a memory having computer executable instructions stored thereon;

one or more processors that when executing the instructions are configured to,

receive choreography data, the choreography data comprising at least one event, and at least one payload corresponding to the at least one event;

play a media file via a media module, the choreography data including a unique identifier associated with the media file and being distinct from the media file;

monitor, via a choreographer module, a position of the media file, the choreography module being distinct from the media module;

compare the monitored position of the media file to at least one event start position corresponding to the at least one event;

deliver, via the choreography module, the payload when both (a) the at least one event start position is less than the monitored position of the media file and (b) an event end position is greater than or equal to a previously monitored position of the media file, wherein the payload is processed in an offset manner corresponding to an event position that is offset over a range of time.

12. The system of claim 11 , wherein the monitored position comprises a range of time corresponding to a frame of the interactive media.

13. The system of claim 12 , wherein the at least one event comprises a plurality of events and the at least one payload comprises a plurality of payloads.

14. The system of claim 13 , wherein the plurality of events each have event start positions that fall within the range of time.

15. The system of claim 11 , wherein the range of time corresponds to a frame of interactive media.

16. A system for using an interactive media application, comprising:

a memory having computer executable instructions stored thereon;

one or more processors that when executing the instructions are configured to,

receive choreography data, the choreography data comprising at least one event;

play a media file via a media module, the media file being distinct from the choreography data;

monitor, via a choreographer module, a position of the media file, the choreography module being distinct from the media module;

compare the monitored position of the media file to at least one event start position corresponding to the at least one event;

deliver, via the choreography module, a message when both (a) the at least one event start position is less than the monitored position of the media file and (b) an event end position is greater than or equal to a previously monitored position of the media file, wherein the message is processed in an offset manner corresponding to an event position that is offset over a range of time.

17. The system of claim 16 , wherein the monitored position comprises a range of time corresponding to a frame of the interactive media.

18. The system of claim 17 , wherein the at least one event comprises a plurality of events and the at least one message comprises a plurality of messages.

19. The system of claim 18 , wherein the plurality of events each have event start positions that fall within the range of time.

20. The system of claim 18 , wherein the range of time corresponds to a frame of interactive media.

Continuity (1)
Continuation 14471461 · Aug 28, 2014