IP Library Granted Patent US 10,565,830
Granted Patent B1
US 10,565,830 · App. 15/642,212 · Granted Feb 18, 2020

Gaming system including claw apparatus and method of using the same

Inventors: Justin Tilemahos Georgilas (Las Vegas, NV); Evgeny Bronnikov (Novosibirsk, RU)
Assignee: First Gaming Group, LLC
G07F17/3297G07F17/3216G07F17/3246G07F17/3267
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Quick Facts
Patent No.
US 10,565,830
App. No.
15/642,212
Granted
Feb 18, 2020
Kind
B1
Abstract

A gaming system including one or more gaming devices (e.g., slot machines) and a claw apparatus. In a physical version, the claw apparatus acts a skill-based bonus game during which players attempt to grab prizes (e.g., cash) during a pre-established time period. In a cash version, the currency remains in a chamber and the amount collected using the moveable claw is tracked using RFID technology or other technology. In one version, the claw apparatus forms part of a game device bank comprising multiple gaming devices. In a video version, the claw apparatus may be depicted on a gaming device display on which players may touch the display to collect virtual prizes or cash.

Claims (21)

1. A gaming system comprising:

a single unit formed of:

a plurality of gaming devices, each of said plurality of gaming devices having at least a display, user interface and memory, each gaming device in communication with a processor; and

a claw apparatus comprising a chamber and a moveable claw, said chamber retaining one or more prizes in the form of real or fake currency, said plurality of gaming devices positioned proximate at least a front side of said claw apparatus with said claw apparatus chamber and moveable claw visible by players from gaming device seats;

wherein said claw apparatus is triggered responsive to one or more pre-established outcomes of said plurality of gaming devices, said moveable claw controlled via said user interface of each of said plurality of gaming devices to move horizontally in a two-dimensional plane and drop and capture one or more prizes in the form of real or fake currency when instructed to by said player;

a segregated bin configured to (i) receive real or fake currency captured by said claw from said chamber, said segregated bin including one or more RFID readers, image capturing technology or code readers for identifying a value of said captured real or fake currency and (ii) return said captured real or fake currency to said chamber once said value is identified; and

means for awarding said value of said captured real or fake currency to a player of said gaming device.

2. The gaming system of claim 1 wherein a captured prize value is based on player skill.

3. The gaming system of claim 1 wherein a captured prize value is randomly determined.

4. The gaming system of claim 1 wherein said claw includes at least one of suction and tacky surfaces.

5. The gaming system of claim 1 wherein said claw apparatus includes a prize slot.

6. A gaming system comprising:

a single unit formed of:

a plurality of gaming devices, each of said plurality of gaming devices having at least a display, user interface and memory, each gaming device in communication with a processor; and

a claw apparatus comprising a chamber and a moveable claw, said chamber retaining currency in the form of a plurality of bills of different denominations, said plurality of gaming devices positioned proximate at least a front side of said claw apparatus with said claw apparatus chamber and moveable claw visible by players from gaming device seats;

wherein said claw apparatus is triggered responsive to one or more pre-established outcomes of said a plurality of gaming devices, said moveable claw controlled via said user interface of each of said a plurality of gaming devices to move horizontally in a two-dimensional plane and drop and capture one or more of said plurality of real or fake currency when instructed to by said player;

a segregated bin configured to (i) receive real or fake currency captured by said claw from said chamber, said segregated bin including one or more RFID readers, image capturing technology or code readers for identifying a value of said captured real or fake currency and (ii) return said captured real or fake currency to said chamber once said value is identified; and

means for awarding said value of said captured real or fake currency to a player of said gaming device.

7. The gaming system of claim 6 wherein said claw includes at least one of suction and tacky surfaces.

8. The gaming system of claim 6 wherein said claw apparatus further comprises a segregated container within said chamber for receiving captured bills to be valued.

9. The gaming system of claim 6 wherein said claw apparatus further comprises an air source for agitating said plurality of bills in said chamber.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 8, 2018
From: GEORGILAS, JUSTIN TILEMAHOS; BRONNIKOV, EVGENY
To: FIRST GAMING GROUP, LLC
Reel/Frame 044875/0887 →
Continuity (1)
Provisional Application 62358338 · Jul 5, 2016
Cited By (5)
US 12,315,326 US 12,330,074 US 12,367,735 US 12,592,132 US 12,711,839