OXO game
A gaming device includes a base member and a plurality of components. The base member has an upper surface and a bottom surface. A first pair of components is disposed within a first gaming area of the base member and a second pair of components is disposed within a second gaming area of the base member. Each of the components is in one of two selectable states that are toggled by pressing down on the components. Each component has a gaming type characteristic and either surrounds or is surrounded by another component. The gaming device is highly portable as no additional components are needed for game play. The gaming device does not include any electrical components and component states are toggled through entirely mechanical means. In one example, the gaming device provides a tic-tac-toe gaming area where the gaming type characteristics are either an “O” shape or an “X” shape.
1. A gaming device comprising:
a base member, wherein the base member has an upper surface and a bottom surface; and
a plurality of components, wherein a first pair of components is disposed within a first gaming area of the base member, wherein a second pair of components is disposed within a second gaming area of the base member, wherein each of the components is in one of two selectable states, wherein each of the components is attached to the base member in both of the selectable states, wherein when a component is in one of the two selectable states, the component extends above the upper surface, and wherein at least one component at least partially surrounds another component.
2. The gaming device of claim 1 , wherein when a component is in the first of the two selectable states, a part of the component is disposed below the upper surface of the base member, and wherein when the component is in the second of the two selectable states, the part of the component is disposed above the upper surface of the base member.
3. The gaming device of claim 2 , wherein the first of the two selectable states is a pressed-down state, and wherein the second of the two selectable states is a popped-up state.
4. The gaming device of claim 1 , wherein each of the components has one of two gaming type characteristics, wherein each gaming area has at least one component having one of the two gaming type characteristics and at least one component having the other of the two gaming type characteristics.
5. The gaming device of claim 4 , wherein a first of the two gaming type characteristics indicates components corresponding to a first player, and wherein a second of the two gaming type characteristics indicates components corresponding to a second player.
6. The gaming device of claim 4 , wherein the gaming type characteristics are shapes, wherein a first of the two gaming type characteristics is a circular shape, and wherein a second of the two gaming type characteristics is a cross shape.
7. The gaming device of claim 1 , wherein each of the components is either surrounded by another component or surrounds another component.
8. The gaming device of claim 1 , wherein each of the components is toggled between the two selectable states in response to being pressed down towards the bottom surface of the base member.
9. The gaming device of claim 1 , wherein the gaming device does not include any electrical components, and wherein the two selectable states are toggled using an entirely mechanical mechanism.
10. The gaming device of claim 1 , wherein the mechanical mechanism is a spring-loaded retractable click mechanism.
11. The gaming device of claim 1 , wherein the gaming device includes a battery that supplies an electrical component, wherein the electrical component is activated in response to one of the components being toggled between the two selectable states, and wherein the electrical component is taken from the group consisting of: a light source that is activated when the component toggles between the selectable states, and an audio speaker that indicates a state of one of the components when toggled between the selectable states.
12. The gaming device of claim 1 , wherein at least one of the components includes an amount of glow-in-the-dark material that emits light visible in a dark environment.
13. The gaming device of claim 1 , wherein the gaming device does not include any removable or detachable pieces, and wherein a game is played on the gaming device without any additional components other than those disposed on the base member.
14. The gaming device of claim 1 , wherein the gaming device includes a hook attached to the base member, and wherein the gaming device is attachable to another surface using the hook.
15. A method comprising:
(a) forming a gaming device having a base member and a plurality of components, wherein the base member has an upper surface and a bottom surface, wherein a first pair of components is disposed within a first gaming area of the base member, wherein a second pair of components is disposed within a second gaming area of the base member, wherein each of the components is in one of two selectable states, wherein the components remain fixed to the base member in both of the two selectable states, wherein when a component is in one of the two selectable states, then part of the component is above the upper surface of the base member, and wherein at least one component is at least partially surrounded by another component.
16. The method of claim 15 , further comprising:
(b) packaging the gaming device formed in (a) with an amount of packaging material.
17. The method of claim 16 , further comprising:
(c) instructing a first user to play a game using the gaming device, wherein each of the components is either a first type or a second type, wherein components of the first type are associated with the first user during the game, and wherein components of the second type are associated with the second user during the game.
18. An apparatus comprising:
a base member having a plurality of components, wherein a first pair of components is disposed within a first gaming area of the base member, wherein a second pair of components is disposed within a second gaming area of the base member, wherein at least one component at least partially surrounds another component, wherein each of the components is in one of two selectable states, and wherein each of the components is attached to the base member in both of the selectable states; and
means for toggling components between the two selectable states such that when a component is in the first of the two selectable states, a part of the component is disposed below an upper surface of the base member, and wherein when the component is in the second of the two selectable states, the part of the component is disposed above the upper surface of the base member.
19. The apparatus of claim 18 , wherein the means is a spring-loaded retractable click mechanism.
20. The apparatus of claim 19 , wherein each of the components is either surrounded by another component or surrounds another component, wherein each of the components is toggled between the two selectable states in response to being pressed down towards the bottom surface of the base member, and wherein the gaming device does not include any removable or detachable pieces.