IP Library Granted Patent US 10,755,486
Granted Patent B2
US 10,755,486 · App. 15/957,807 · Granted Aug 25, 2020

Occlusion using pre-generated 3D models for augmented reality

Inventors: Elliott H. Baumbach (Porter Ranch, CA); Jonathan R D Hsu (Pomona, CA)
Assignee: Disney Enterprises, Inc.
G06T19/20G06T15/005G06T19/006
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Quick Facts
Patent No.
US 10,755,486
App. No.
15/957,807
Filed
Apr 19, 2018
Granted
Aug 25, 2020
Kind
B2
Art Unit
2618
USPC
345/419
Abstract

To prevent virtual content from occluding physical objects in an augmented reality (AR) system, the embodiments herein describe generating a pass-through texture using a pre-generated model of a physical object. In one embodiment, the AR system determines the location of the physical object as well as its orientation. With this information, the system rotates and re-sizes the pre-generated model of the object to match its location and orientation in the real-world. The system then generates the pass-through texture from the pre-generated model and inserts the texture into the virtual content. When the virtual content is displayed, the pass-through texture permits light from the real-world view to pass through substantially unaffected by the virtual content. In this manner, the physical object (which aligns with the location of the pass-through texture in the virtual content) can be seen by the user—i.e., is not occluded by the virtual content.

Claims (68)

1. A method, comprising:

determining a location of a handheld peripheral device of an augmented reality (AR) system in a real-world environment;

determining an orientation of the handheld peripheral device in the real-world environment based on data received from a first sensor disposed on the handheld peripheral device;

orienting and sizing a pre-generated model of the handheld peripheral device to match a size and the orientation of the handheld peripheral device relative to a viewpoint of a user;

generating a pass-through texture using the pre-generated model;

determining a location of fingers of the user on the handheld peripheral device using a second sensor disposed on the handheld peripheral device;

estimating an orientation and location of an arm of the user based on an estimation of a length of the arm, a distance between a headset and the handheld peripheral device, and the orientation of the handheld peripheral device;

modifying the pass-through texture to include (i) the fingers of the user based on the determined location of the fingers and (ii) the arm of the user;

inserting the modified pass-through texture into virtual content, wherein the modified pass-through texture permits light emitted from the real-world environment to be seen by the user without being occluded by the virtual content; and

outputting for display the modified pass-through texture and the virtual content.

2. The method of claim 1 , further comprising:

determining that the handheld peripheral device has a location in the real-world environment that overlaps a location of the virtual content in an AR image.

3. The method of claim 1 , wherein the pre-generated model is a 3D model, and wherein generating the pass-through texture comprises:

converting the pre-generated model into the pass-through texture, wherein the pass-through texture comprises a 2D displayable texture; and

assigning a color to the pass-through texture such that a display in the AR system is black in an area displaying the pass-through texture.

4. The method of claim 1 , further comprising:

receiving inertial measurement unit (IMU) data from the handheld peripheral device, wherein the orientation of the handheld peripheral device is determined using the IMU data.

5. The method of claim 1 , wherein determining the location of the handheld peripheral device in the real-world environment comprises:

capturing an image of the handheld peripheral device using a light sensor in the AR system, wherein the handheld peripheral device comprises an illuminated light source detectable by the light sensor; and

tracking the illuminated light source using the captured image to determine the location of the handheld peripheral device.

6. The method of claim 1 ,

wherein the length of the arm is estimated based on a height or age of the user.

7. A non-transitory computer-readable storage medium comprising computer-readable program code embodied therewith, the computer-readable program code is configured to perform, when executed by a processor, an operation, the operation comprising:

determining a location of a handheld peripheral device of an AR system in a real-world environment;

determining an orientation of the handheld peripheral device in the real-world environment based on data received from a first sensor disposed on the handheld peripheral device;

orienting and sizing a pre-generated model of the handheld peripheral device to match a size and the orientation of the handheld peripheral device relative to a viewpoint of a user;

generating a pass-through texture using the pre-generated model;

determining a location of fingers of the user on the handheld peripheral device using a second sensor disposed on the handheld peripheral device;

estimating an orientation and location of an arm of the user based on an estimation of a length of the arm, a distance between a headset and the handheld peripheral device, and the orientation of the handheld peripheral device;

modifying the pass-through texture to include (i) the fingers of the user based on the determined location of the fingers and (ii) the arm of the user;

inserting the modified pass-through texture into virtual content, wherein the modified pass-through texture permits light emitted from the real-world environment to be seen by the user without being occluded by the virtual content; and

outputting for display the modified pass-through texture and the virtual content.

8. The non-transitory computer-readable storage medium of claim 7 , the operation further comprising:

determining that the handheld peripheral device has a location in the real-world environment that overlaps a location of the virtual content in an AR image.

9. The non-transitory computer-readable storage medium of claim 7 , wherein the pre-generated model is a 3D model, and wherein generating the pass-through texture comprises:

converting the pre-generated model into the pass-through texture, wherein the pass-through texture comprises a 2D displayable texture; and

assigning a color to the pass-through texture such that a display in the AR system is black in an area displaying the pass-through texture.

10. The non-transitory computer-readable storage medium of claim 7 , the operation further comprising:

receiving inertial measurement unit (IMU) data from the handheld peripheral device, wherein the orientation of the handheld peripheral device is determined using the IMU data.

11. The non-transitory computer-readable storage medium of claim 7 , wherein determining the location of the handheld peripheral device in the real-world environment comprises:

capturing an image of the handheld peripheral device using a light sensor in the AR system, wherein the handheld peripheral device comprises an illuminated light source detectable by the light sensor; and

tracking the illuminated light source using the captured image to determine the location of the handheld peripheral device.

12. The non-transitory computer-readable storage medium of claim 7 , the operation further comprising:

estimating the location or orientation of the arm or the fingers of the user based on the orientation of the handheld peripheral device.

13. A non-transitory computer-readable storage medium comprising computer-readable program code embodied therewith, the computer-readable program code is configured to perform, when executed by a processor, an operation, the operation comprising:

determining a location of a handheld physical object in a real-world environment;

determining an orientation of the handheld physical object in the real-world environment based on data from a first sensor disposed on the handheld physical object;

orienting and sizing a pre-generated model of the handheld physical object to match a size and the orientation of the handheld physical object relative to a viewpoint of a user, wherein the pre-generated model was generated before determining the location and orientation of the handheld physical object;

generating a black texture using the pre-generated model;

determining a location of fingers of the user on the handheld physical object using a second sensor disposed on the handheld physical object;

estimating an orientation and location of an arm of the user based on an estimation of a length of the arm, a distance between a headset and the handheld physical object, and the orientation of the handheld physical object;

modifying the black texture to include (i) the fingers of the user based on the determined location of the fingers of the user and (ii) the arm of the user;

inserting the modified black texture into a portion of virtual content that corresponds to the location of the handheld physical object in the real-world environment; and

outputting for display the modified black texture and the virtual content to generate an AR image.

14. The non-transitory computer-readable storage medium of claim 13 , wherein the pre-generated model is a 3D model, and wherein generating the black texture comprises:

converting the pre-generated model into the black texture, wherein the black texture comprises a 2D displayable texture; and

assigning black to the black texture such that a display in an AR system outputs black in an area displaying the black texture.

15. The non-transitory computer-readable storage medium of claim 13 , the operation comprising:

outputting for display projected virtual content that extends from the handheld physical object, wherein the handheld physical object comprises a game controller for interacting with the virtual content.

16. The non-transitory computer-readable storage medium of claim 13 , the operation further comprising:

receiving inertial measurement unit (IMU) data from the handheld physical object, wherein the orientation of the handheld physical object is determined using the IMU data.

17. The non-transitory computer-readable storage medium of claim 13 , wherein determining the location of the handheld physical object in the real-world environment comprises:

capturing an image of the handheld physical object using a light sensor,

tracking the handheld physical object using the captured image to determine the location of the handheld physical object.

18. The non-transitory computer-readable storage medium of claim 17 , wherein the handheld physical object comprises an illuminated light source detectable by the light sensor, and wherein tracking the handheld physical object using the captured image comprises:

tracking the illuminated light source using the captured image.

19. The non-transitory computer-readable storage medium of claim 13 , wherein the modified black texture, when displayed, prevents the virtual content from occluding a body part of the user.

20. The non-transitory computer-readable storage medium of claim 13 , wherein the length of the arm is estimated based on a height or age of the user.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 19, 2018
From: BAUMBACH, ELLIOTT H.; HSU, JONATHAN RD
To: DISNEY ENTERPRISES, INC.
Reel/Frame 045593/0865 →
Continuity (1)
Related Publication 20190325661A1 · Oct 24, 2019