IP Library › Granted Patent US 10,773,162
Granted Patent B1
US 10,773,162 · App. 16/231,241 · Granted Sep 15, 2020

Systems and methods for separable foreground and background rendering

Inventor: Matthew Lawrence Harris (Redwood City, CA)
Assignee: Electronic Arts Inc.
A63F13/355A63F13/525G06F3/14G06T15/20H04L65/4069H04L65/601H04L67/38
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Quick Facts
Patent No.
US 10,773,162
App. No.
16/231,241
Granted
Sep 15, 2020
Kind
B1
Abstract

Various aspects of the subject technology relate to systems, methods, and machine-readable media for streaming a game. The method includes receiving a background stream rendered on a server and including a server time stamp, the background stream rendered at a first resolution and displayed at a second resolution, the first resolution larger than the second resolution. The method also includes receiving a foreground stream rendered on the server. The method also includes receiving control input from a player at a current time, the control input controlling a camera angle of the game. The method also includes determining a difference in the camera angle intended by the player between the current time and the server time stamp. The method also includes adjusting a display output based on the difference by shifting a focal point of the background stream according to the control input by utilizing extra rendered pixels.

Claims (49)

1. A computer-implemented method for streaming a game, comprising:

receiving from a server a background stream, the background stream rendered on the server and comprising background data and a server time stamp, the background stream rendered at a first resolution, the background stream displayed at a second resolution on a display of a local client, the first resolution larger than the second resolution and comprising extra rendered pixels such that a rendered area of the background stream is larger than a display area of the background stream, the rendered area rectangular in shape;

receiving from the server a foreground stream, the foreground stream rendered on the server and comprising foreground data, the foreground data comprising location information of the foreground data in relation to the background data;

receiving, at the local client, control input from a player at a current time, the control input controlling a camera angle of the game;

determining a difference in the camera angle intended by the player between the current time and the server time stamp; and

adjusting a display output based on the difference by shifting a focal point of the background stream according to the control input by utilizing the extra rendered pixels.

2. The computer-implemented method of claim 1 , further comprising:

displaying the display output on the display of the local client, the display output comprising the background stream and the foreground stream.

3. The computer-implemented method of claim 1 , further comprising:

detecting that the control input has been input by the player.

4. The computer-implemented method of claim 1 , wherein the background stream and the foreground stream are rendered concurrently.

5. The computer-implemented method of claim 1 , wherein the background stream is rendered at a first interval and the foreground stream is rendered at a second interval.

6. The computer-implemented method of claim 1 , wherein the local client displays a cropped version of the background stream.

7. The computer-implemented method of claim 1 , further comprising:

compositing the background stream with the foreground stream to achieve the display output.

8. A system for streaming a game, comprising:

a processor; and

a memory comprising instructions stored thereon, which when executed by the processor, causes the processor to perform:

receiving from a server a background stream, the background stream rendered on the server and comprising background data and a server time stamp, the background stream rendered at a first resolution, the background stream displayed at a second resolution on a display of a local client, the first resolution larger than the second resolution and comprising extra rendered pixels such that a rendered area of the background stream is larger than a display area of the background stream, the rendered area rectangular in shape;

receiving from the server a foreground stream, the foreground stream rendered on the server and comprising foreground data, the foreground data comprising location information of the foreground data in relation to the background data;

receiving, at the local client, control input from a player at a current time, the control input controlling a camera angle of the game;

determining a difference in the camera angle intended by the player between the current time and the server time stamp; and

adjusting a display output based on the difference by shifting a focal point of the background stream according to the control input by utilizing the extra rendered pixels.

9. The system of claim 8 , further comprising stored sequences of instructions, which when executed by the processor, cause the processor to perform:

displaying the display output on the display of the local client, the display output comprising the background stream and the foreground stream.

10. The system of claim 8 , further comprising stored sequences of instructions, which when executed by the processor, cause the processor to perform:

detecting that the control input has been input by the player.

11. The system of claim 8 , wherein the background stream and the foreground stream are rendered concurrently.

12. The system of claim 8 , wherein the background stream is rendered at a first interval and the foreground stream is rendered at a second interval.

13. The system of claim 8 , wherein the local client displays a cropped version of the background stream.

14. The system of claim 8 , further comprising stored sequences of instructions, which when executed by the processor, cause the processor to perform:

compositing the background stream with the foreground stream to achieve the display output.

15. A non-transitory computer-readable storage medium is provided including instructions that, when executed by a processor, cause the processor to perform a method for streaming a game, comprising:

receiving from a server a background stream, the background stream rendered on the server and comprising background data and a server time stamp, the background stream rendered at a first resolution, the background stream displayed at a second resolution on a display of a local client, the first resolution larger than the second resolution and comprising extra rendered pixels such that a rendered area of the background stream is larger than a display area of the background stream, the rendered area rectangular in shape;

receiving from the server a foreground stream, the foreground stream rendered on the server and comprising foreground data, the foreground data comprising location information of the foreground data in relation to the background data;

receiving, at the local client, control input from a player at a current time, the control input controlling a camera angle of the game;

determining a difference in the camera angle intended by the player between the current time and the server time stamp; and

adjusting a display output based on the difference by shifting a focal point of the background stream according to the control input by utilizing the extra rendered pixels.

16. The non-transitory computer-readable storage medium of claim 15 , wherein the method further comprises:

displaying the display output on the display of the local client, the display output comprising the background stream and the foreground stream.

17. The non-transitory computer-readable storage medium of claim 15 , wherein the method further comprises:

rendering the background stream and the foreground stream concurrently.

18. The non-transitory computer-readable storage medium of claim 15 , wherein the method further comprises:

rendering the background stream at a first interval; and

rendering the foreground stream at a second interval.

19. The non-transitory computer-readable storage medium of claim 15 , wherein the method further comprises:

displaying a cropped version of the background stream on the local client.

20. The non-transitory computer-readable storage medium of claim 15 , wherein the method further comprises:

compositing the background stream with the foreground stream to achieve the display output.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 18, 2019
From: HARRIS, MATTHEW LAWRENCE
To: ELECTRONIC ARTS INC.
Reel/Frame 048059/0858 →
Cited By (2)
US 12,567,212 US 12,616,896