IP Library Granted Patent US 10,867,474
Granted Patent B2
US 10,867,474 · App. 16/228,309 · Granted Dec 15, 2020

Online gaming platform integrated with multiple virtual currencies

Inventor: Min Yi (Manassas, VA)
G07F17/3244G07F17/3209G07F17/3225
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Quick Facts
Patent No.
US 10,867,474
App. No.
16/228,309
Granted
Dec 15, 2020
Kind
B2
Abstract

The present invention discloses disclose an online gaming platform with integrated crypto currency exchange or transactions. The online crypto currency exchange is integrated with online gaming platform such as casino games, poker games and the like, such that the games are played with any crypto currency seamlessly. The players play the games directly from the crypto exchange account.

Claims (18)

1. An online gaming platform comprising:

at least one computer server communicable with at least one client computing device over a network, the client computing device having a processor and a memory;

a gaming engine module stored on the memory and executable by the processor, the gaming engine module having program code that when executed, generates an interactive gameplay instance playable on the client computing device;

a virtual currency module stored on the memory and executable by the processor, the virtual currency module having program code that when executed, issues and manages a plurality of virtual currency accounts; and

a ghost module for operably coupling the virtual currency module with at least one crypto currency platform; and

wherein said online gaming platform is integrated with an exchange module to enable multiple virtual currencies to be used simultaneously, wherein said virtual currencies are transferred between accounts by utilizing funds held on-platform to perform a round of a gameplay, and crediting said funds back to an “off-platform” at the conclusion of the round of the gameplay.

2. The online gaming platform of claim 1 , wherein the crypto currency is in one of a Bitcoin, Litecoin and Ripple.

3. The online gaming platform of claim 1 , wherein the virtual currency module further comprises a digital wallet module.

4. The online gaming platform of claim 1 , wherein, the gaming engine module is configured to process one or more inputs generated by each player and accordingly determines number of credits to be made available for the respective player.

5. The online gaming platform of claim 4 , wherein, the gaming engine module is configured for generating a record of the credits made available for each player.

6. The online gaming platform of claim 1 , wherein the virtual currency module is configured to generate and store record of each transaction.

7. The online gaming platform of claim 6 , wherein the virtual currency module is configured to generate and store record of each transaction wherein the transaction involves at least one fiat currency.

8. An online gaming platform comprising:

at least one computer server communicable with at least one client computing device over a network, the client computing device having a processor and a memory;

a gaming engine module stored on the memory and executable by the processor, the gaming engine module having program code that when executed, generates an interactive gameplay instance playable on the client computing device;

a virtual currency module stored on the memory and executable by the processor, the virtual currency module having program code that when executed, issues and manages virtual currency accounts in addition to performing currency exchange between real currency and virtual currency, displays in near real time, on the client computing device, balance and transactions of the virtual currency account in the real currency value, issues private keys for operating the virtual currency accounts, and wherein the virtual currency can be received in the virtual currency account by winning in a game or as a gift; and

a ghost module for operably coupling the virtual currency module with at least one crypto currency platform,

wherein said online gaming platform is integrated with an exchange module to enable multiple virtual currencies to be used simultaneously, wherein said virtual currencies are transferred between accounts by utilizing funds held on-platform to perform a round of a gameplay, and crediting said funds back to an “off-platform” at the conclusion of the round of the gameplay.

Continuity (2)
Continuation In Part 16167914 · Jan 21, 2019
Related Publication 20190122495A1 · Apr 25, 2019
Cited By (2)
US 12,229,754 US 12,266,239