IP Library Granted Patent US 10,872,503
Granted Patent B2
US 10,872,503 · App. 16/441,516 · Granted Dec 22, 2020

Method, system, and computer program product for interactive sports game

Inventor: Casey Alexander Huke (Washington, DC)
Assignee: AdrenalineIP
G07F17/3288A63F13/828G07F17/3209G07F17/3276
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Quick Facts
Patent No.
US 10,872,503
App. No.
16/441,516
Granted
Dec 22, 2020
Kind
B2
Abstract

A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.

Claims (40)

1. A computer implemented method for providing a game program, comprising executing on a processor the steps of:

retrieving, by a server, first result information regarding from a live action game;

comparing the first result information, at the server, to one or more predetermined factors to determine if the first result information is complete;

determining odds, at the server, based on the first result information and historical information related to one or more factors in the result information,

outputting, on a display of a communication device remotely located from the server, at least a portion of the result information, wallet information stored on the server, historical information for a team in the live action game, historical information for a league in which the team plays, one or more wager options, a plurality of odds correlated to the two or more wager options, and at least one wager value;

receiving wager information from at least one of the wager options selected on the communication device;

storing the wager information on the server;

retrieving, by a server, second result information regarding the team from the live action game;

comparing the second result information, at the server, to the one or more predetermined factors to determine if result information is complete;

comparing the second result information to the wager information to determine if a wager associated with the wager information was successful; and

outputting, on the display of the communication device, results of the comparison of the second result information to the wager information.

2. The computer implemented method for providing a game program of claim 1 , wherein the communication device is a smart phone.

3. The computer implemented method for providing a game program of claim 1 , wherein the first play information and the second play information comprise possession, score, and time.

4. The computer implemented method for providing a game program of claim 1 , further comprising:

determining that the first play information is incomplete; and

completing the first play information automatically by retrieving missing information from a secondary source.

5. The computer implemented method for providing a game program of claim 1 , further comprising:

determining that the second play information is incomplete; and

completing the second play information automatically by retrieving missing information from a secondary source.

6. The computer implemented method for providing a game program of claim 1 , further comprising:

determining that the second play information is incomplete; and

voiding game play associated with the wager information.

7. The computer implemented method for providing a game program of claim 1 , further comprising:

updating the wallet based on the results of the comparison of the second play result information to the wager information.

8. The computer implemented method for providing a game program of claim 1 , further comprising:

storing results of comparisons of the second play result information to the wager information from a plurality of different communication devices.

9. The computer implemented method for providing a game program of claim 8 , further comprising providing a reward based an analysis of the stored results of comparisons of the plurality of different communication devices.

10. The computer implemented method for providing a game program of claim 1 , wherein the first play result information regarding an offensive team from a live action game is obtained from a plurality of sensors disposed on at least one of one or more players and one or more pieces of sports equipment used in the live action game.

11. The computer implemented method for providing a game program of claim 10 , further comprising transmitting the first play result information and the second play result information as a result of a prompt from one or more of the plurality of sensors.

12. A system for providing a game program, comprising:

computer code configured to retrieve first play result information regarding from a live action game from a server;

computer code configured to compare the first play result information, at the server, to one or more predetermined factors to determine if the first play result information is complete;

computer code configured to determine odds, at the server, based on the first play result information and historical play information related to one or more factors in the play result information,

computer code configured to output, on a display of a communication device remotely located from the server, at least a portion of the play result information, wallet information stored on the server, historical play information for a team in the live action game, historical play information for a league in which the team plays, two or more wager options, a plurality of odds correlated to the two or more wager options, and at least one wager value;

computer code configured to receive wager information from at least one of the two or more wager options selected on the communication device;

computer code configured to store the wager information on the server;

computer code configured to retrieve second play result information regarding the team from the live action game from the server;

computer code configured to compare the second play result information, at the server, to the one or more predetermined factors to determine if play result information is complete;

computer code configured to compare the second play result information to the wager information to determine if a wager associated with the wager information was successful; and

computer code configured to output, on the display of the communication device, results of the comparison of the second play result information to the wager information.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 12, 2020
From: THE EDGE SYSTEMS TECHNOLOGIES LLC
To: ADRENALINEIP
Reel/Frame 054352/0696 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 19, 2020
From: HUKE, CASEY ALEXANDER
To: THE EDGE SYSTEMS TECHNOLOGIES LLC
Reel/Frame 052991/0051 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 14, 2019
From: HUKE, CASEY ALEXANDER
To: HUKE, CASEY ALEXANDER; THE EDGE SYSTEMS TECHNOLOGIES LLC
Reel/Frame 049470/0582 →
Continuity (3)
Continuation In Part 16232277 · Dec 26, 2018
Provisional Application 62609472 · Dec 22, 2017
Related Publication 20190295382A1 · Sep 26, 2019