IP Library Granted Patent US 11,090,554
Granted Patent B2
US 11,090,554 · App. 16/710,106 · Granted Aug 17, 2021

Simulation system, image processing method, and information storage medium

Inventors: Tetsuya Shinoda (Yokohama, JP); Masahiro Kimoto (Yokohama, JP)
Assignee: BANDAI NAMCO Entertainment Inc.
A63F13/212A63F13/26A63F13/428A63F13/53A63F2300/8082
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Quick Facts
Patent No.
US 11,090,554
App. No.
16/710,106
Granted
Aug 17, 2021
Kind
B2
Abstract

A simulation system includes a processor including hardware. The processor performs an information acquisition process of acquiring user information including at least one of position information, direction information, and posture information of a user, a virtual space setting process of setting a virtual space, a moving body process of moving a user character corresponding to the user in the virtual space, a game process that is a process for a game in the virtual space, and a display process of generating an image in the virtual space as a display image to be displayed for the user. In the game process, the processor determines whether the user has made an item acquisition motion based on the user information, and upon determination that the user has made the item acquisition motion, performs a process of causing the user character to acquire an item.

Claims (101)

1. A simulation system comprising a processor including hardware, the processor being configured to perform:

an information acquisition process of acquiring user information including at least one of position information, direction information, and posture information of a user;

a virtual space setting process of setting a virtual space;

a moving body process of moving a user character, corresponding to the user, in the virtual space;

a game process that is a process for a game in the virtual space; and

a display process of generating an image in the virtual space as a display image to be displayed for the user,

in the game process,

the processor performs

determining whether the user has made an item acquisition motion based on the user information, and upon determination that the user has made the item acquisition motion, a process of causing the user character to acquire an item,

wherein

the processor performs:

in the moving body process,

a process of moving a moving body ridden by the user character in the virtual space;

in the virtual space setting process,

setting an item area to a location that the user character does not come into contact with when the user is in a normal operating state; and

in the game process,

determining whether the user has made the item acquisition motion toward a direction of the item in the item area based on the user information, and upon determination that the user has made the item acquisition motion, the process of causing the user character to acquire the item.

2. The simulation system as defined in claim 1 , wherein

in the game process,

the processor performs

determining whether the user, who was in a basic posture state, has made the item acquisition motion based on the user information, upon determination that the user has made the item acquisition motion, the process of causing the user character to acquire the item, and upon determination that the user has restored the basic posture state after the user character acquired and possessed the item, cancellation of an item possessing state of the user character.

3. The simulation system as defined in claim 1 , wherein

in the game process,

the processor performs

a process of storing the user information on the user in the normal operating state in a storage section.

4. The simulation system as defined in claim 1 , wherein

in the virtual space setting process,

the processor performs

setting the item area to a course on which the moving body moves.

5. The simulation system as defined in claim 1 , wherein

in the game process,

the processor performs

determining that the item acquisition motion has been made upon determination that the user has made a motion of moving a predetermined body part, and a body part of the user character corresponding to the predetermined body part has approached the item.

6. The simulation system as defined in claim 5 , wherein

in the game process,

the processor performs

executing an item use process upon determination that the user has made an item use motion using the predetermined body part, with the item acquired and possessed by the user character, based on the user information.

7. The simulation system as defined in claim 5 , wherein

the processor performs:

in the information acquisition process,

acquiring body part information including at least one of position information and direction information of the predetermined body part as the user information;

in the virtual space setting process,

setting an arrangement of the body part of the user character, corresponding to the predetermined body part, in the virtual space based on the body part information; and

in the display process,

a process of displaying the body part arranged and set in the virtual space.

8. The simulation system as defined in claim 1 , wherein

in the moving body process,

the processor performs

a process of moving the item in a moving direction of a moving body during the item acquisition by the user character.

9. The simulation system as defined in claim 1 , wherein

in the moving body process,

the processor performs

a process of moving the item acquired and possessed by the user character to follow a movement of a moving body.

10. The simulation system as defined in claim 1 , wherein

in the game process,

the processor performs

executing an item use process upon determination that the user has made an item use motion, with the item acquired and possessed by the user character, based on the user information.

11. The simulation system as defined in claim 10 , wherein

in the game process,

the processor performs

executing the item use process in accordance with at least one of a motion direction of the item use motion, intensity of the item use motion, a type of the item, line-of-sight information of the user during the item use motion, and a state of a predetermined body part of the user used to make the item use motion.

12. The simulation system as defined in claim 1 , wherein

in the game process,

the processor performs

canceling an item possessing state of the user character when a given condition is satisfied, with the item acquired and possessed by the user character.

13. The simulation system as defined in claim 1 , wherein

in the game process,

the processor performs

a notification process of notifying of the item acquisition by an image, sound or vibration when the item is acquired.

14. The simulation system as defined in claim 1 , wherein

in the virtual space setting process,

the processor performs

setting a disposing location of the item in accordance with physical information of the user.

15. The simulation system as defined in claim 1 , wherein

in the display process,

the processor performs

generating, as the display image, a display image for a head mounted display worn by the user to cover a field of view of the user.

16. An image processing method comprising:

an information acquisition process of acquiring user information including at least one of position information, direction information, and posture information of a user;

a virtual space setting process of performing a setting process of a virtual space;

a moving body process of moving a user character, corresponding to the user, in the virtual space;

a game process of performing a process for a game in the virtual space; and

a display process of generating an image in the virtual space as a display image to be displayed for the user,

in the game process,

whether the user has made an item acquisition motion being determined based on the user information, and upon determination that the user has made the item acquisition motion, a process of causing the user character to acquire an item being performed,

further comprising

performing, in the moving body process,

a process of moving a moving body ridden by the user character in the virtual space;

in the virtual space setting process,

setting an item area to a location that the user character does not come into contact with when the user is in a normal operating state; and

in the game process,

determining whether the user has made the item acquisition motion toward a direction of the item in the item area based on the user information, and upon determination that the user has made the item acquisition motion, the process of causing the user character to acquire the item.

17. A computer-readable information storage medium storing a program for causing a computer to perform the image processing method as defined in claim 16 .

18. The image processing method as defined in claim 16 , further comprising

determining whether the user, who was in a basic posture state, has made the item acquisition motion based on the user information, upon determination that the user has made the item acquisition motion, the process of causing the user character to acquire the item, and upon determination that the user has restored the basic posture state after the user character acquired and possessed the item, cancellation of an item possessing state of the user character.

19. The image processing method as defined in claim 16 , further comprising

in the game process,

performing a process of storing the user information on the user in the normal operating state in a storage section.

20. The image processing method as defined in claim 16 , further comprising

in the virtual space setting process,

setting the item area to a course on which the moving body moves.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 11, 2019
From: SHINODA, TETSUYA; KIMOTO, MASAHIRO
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 051242/0915 →
Priority Claims (1)
JP JP2017-115421 · Jun 12, 2017 · national
Continuity (2)
Continuation PCTJP2018021916 · Jun 7, 2018
Related Publication 20200108308A1 · Apr 9, 2020