Systems and methods for monitoring objects at sporting events
A system for monitoring objects at sporting events or other types of events uses a wearable drone that has at least one camera or other sensor for capturing or otherwise sensing data. When the drone is to be used for monitoring, such as monitoring an object at a sporting event, the wearable drone may be detached from its user, and it may hover or otherwise fly within a certain position of an object to be monitored. While flying, the drone's sensor may be used to capture information, such as performance data or images, of the object during the sporting event.
1. A system for monitoring player performance at sporting events, comprising:
at least one camera configured to capture images of an object launched by a first player while participating at a sporting event; and
at least one processor configured to determine a location of the first player when the object is launched by the first player and to analyze the captured images for determining a trajectory of the object launched by the first player, the at least one processor configured to determine a target zone for the object based on the determined location of the first player and to compare the trajectory to the target zone, wherein a size of the target zone is based on the determined location of the first player, the at least one processor configured to determine a value indicative of a performance of the first player in launching the object based on the comparison of the trajectory to the target zone, the at least one processor further configured to provide feedback indicative of the performance.
2. The system of claim 1 , wherein the at least one processor is configured to determine a distance between the determined location of the first player and the target zone and to determine the size of the target zone based on the distance.
3. The system of claim 1 , wherein the at least one processor is configured to determine a location of the target zone based on movement of at least one player at the sporting event.
4. The system of claim 3 , wherein the at least one player includes a receiver for receiving the object from the first player.
5. The system of claim 4 , wherein the at least one processor is configured to determine whether the object is received by the receiver based on the captured images.
6. The system of claim 4 , wherein the at least one processor is configured to determine the location of the target zone based on a velocity of the receiver.
7. The system of claim 4 , wherein the at least one processor is configured to determine a location and a velocity of the receiver and to determine the location of the target zone based on the location and the velocity of the receiver.
8. The system of claim 7 , wherein the at least one processor is configured to determine a distance between the determined location of the first player and the target zone and to determine the size of the target zone based on the distance.
9. The system of claim 1 , wherein the at least one processor is configured to determine whether the trajectory intersects with the target zone, and wherein the value is based on whether the trajectory is determined to intersect with the target zone.
10. The system of claim 9 , wherein the at least one processor is configured to determine whether a plurality of trajectories of one or more objects launched by the first player respectively intersect with a plurality of target zones, and wherein the value represents a percentage of a number of the trajectories that intersect with a respective one of the plurality of target zones.
11. A method for monitoring player performance at sporting events, comprising:
capturing, with at least one camera, images of an object launched by a first player while participating at a sporting event; and
determining, with at least one processor, a location of the first player when the object is launched by the first player;
analyzing, with the at least one processor, the captured images for determining a trajectory of the object launched by the first player;
determining, with the at least one processor, a target zone for the object based on the determined location of the first player, wherein a size of the target zone is based on the determined location of the first player;
comparing, with the at least one processor, the trajectory to the target zone;
determining, with the at least one processor, a value indicative of a performance of the first player in launching the object based on the comparing; and
providing, with the at least one processor, feedback indicative of the performance.
12. The method of claim 11 , further comprising:
determining, with the at least one processor, a distance between the determined location of the first player and the target zone; and
determining, with the at least one processor, the size of the target zone based on the distance.
13. The method of claim 11 , further comprising determining, with the at least one processor, a location of the target zone based on movement of at least one player at the sporting event.
14. The method of claim 13 , wherein the at least one player includes a receiver for receiving the object from the first player.
15. The method of claim 14 , further comprising determining, with the at least one processor, whether the object is received by the receiver based on the captured images.
16. The method of claim 14 , wherein the determining the location of the target zone is based on a velocity of the receiver.
17. The method of claim 14 , further comprising determining, with the at least one processor, a location and a velocity of the receiver, wherein the determining the location of the target zone is based on the location and the velocity of the receiver.
18. The method of claim 17 , further comprising:
determining, with the at least one processor, a distance between the determined location of the first player and the target zone; and
determining, with the at least one processor, the size of the target zone based on the distance.
19. The system of claim 11 , wherein the at least one processor is configured to determine whether the trajectory intersects with the target zone, and wherein the value is based on whether the trajectory is determined to intersect with the target zone.
20. The method of claim 19 , further comprising determining, with the at least one processor, whether a plurality of trajectories of one or more objects launched by the first player respectively intersect with a plurality of target zones, and wherein the value represents a percentage of a number of the trajectories that intersect with a respective one of the plurality of target zones.