IP Library Granted Patent US 11,628,361
Granted Patent B2
US 11,628,361 · App. 16/422,810 · Granted Apr 18, 2023

Computer control method, control program and computer

Inventor: Taiki Eda (Tokyo, JP)
Assignee: GREE, INC.
A63F13/537A63F13/31A63F13/55A63F13/63A63F13/822A63F13/92
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Quick Facts
Patent No.
US 11,628,361
App. No.
16/422,810
Granted
Apr 18, 2023
Kind
B2
Abstract

Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.

Claims (35)

1. A method for controlling a computer, the method comprising:

executing a game by arranging, responsive to a game-content-arrangement command from a user, a plurality of game contents within a first game space to increase a number of the game contents arranged within the first game space, the game contents including at least game contents for defending from an attack from another user within the first game space;

creating, responsive to a template-creation command from the user, based on types and positions of the game contents arranged within the first game space, a template for defending the attack from another user, the template defining the game contents and respective positions of the game contents;

transmitting a first parameter for reproducing the created template to a server; and

applying, responsive to a user's selection of a first button, the created template on a second game space of the user, the second game space being different from the first game space, at least one game content having been arranged within the second game space before the template is applied,

wherein the applying includes arranging game contents within the second game space based on the respective positions of the game contents defined by the template.

2. The method of claim 1 , wherein the applying comprises, when a number of the game contents included in the created template is identical to a number of the game contents arranged within the second game space before the template is applied, arranging within the second game space the game contents at positions defined by the template.

3. The method of claim 1 , wherein the applying comprises, when at least part of the game contents, arranged within the second game space before the template is applied, is not included in the created template, storing the game contents not included in the created template at a virtual warehouse.

4. The method of claim 1 , wherein the server is configured to transmit, based on the first parameter, a second parameter for reproducing the created template at a terminal device different from the computer in which the template is created.

5. The method of claim 1 , further comprising applying the created template on game space selected among the first game space, the second game space and a third game space different from the first game space and from the second game space.

6. The method of claim 1 , further comprising receiving an event start notification relating to an event defending the second game space from enemy character.

7. The method of claim 1 , wherein the computer is a mobile phone.

8. The method of claim 1 , further comprising transmitting a thumbnail corresponding to the created template to the server, the thumbnail being to be transmitted to and displayed on a terminal device different from the computer in which the template is created.

9. A non-transitory computer readable medium having stored thereon a program that when executed by a computer causes the computer to implement a method for controlling a computer, the method comprising:

executing a game by arranging, responsive to a game-content-arrangement command from a user, a plurality of game contents within a first game space to increase a number of the game contents arranged within the first game space, the game contents including at least game contents for defending from an attack from another user within the first game space;

creating, responsive to a template-creation command from the user, based on types and positions of the game contents arranged within the first game space, a template for defending the attack from another user, the template defining the game contents and respective positions of the game contents;

transmitting a first parameter for reproducing the created template to a server; and

applying, responsive to a user's selection of a first button, the created template on a second game space of the user, the second game space being different from the first game space, at least one game content having been arranged within the second game space before the template is applied,

wherein the applying includes arranging game contents within the second game space based on the respective positions of the game contents defined by the template.

10. The non-transitory computer readable medium of claim 9 , wherein the applying comprises, when a number of the game contents included in the created template is identical to a number of the game contents arranged within the second game space before the template is applied, arranging within the second game space the game contents at positions defined by the template.

11. The non-transitory computer readable medium of claim 9 , wherein the applying comprises, when at least part of the game contents, arranged within the second game space before the template is applied, is not included in the created template, storing the game contents not included in the created template at a virtual warehouse.

12. The non-transitory computer readable medium of claim 9 , wherein the server is configured to transmit, based on the first parameter, a second parameter for reproducing the created template at a terminal device different from the computer in which the template is created.

13. The non-transitory computer readable medium of claim 9 , further comprising applying the created template on game space selected among the first game space, the second game space and a third game space different from the first game space and from the second game space.

14. The non-transitory computer readable medium of claim 9 , further comprising receiving an event start notification relating to an event defending the second game space from enemy character.

15. The non-transitory computer readable medium of claim 9 , wherein the computer is a mobile phone.

16. The non-transitory computer readable medium of claim 9 , further comprising transmitting a thumbnail corresponding to the created template to the server, the thumbnail being to be transmitted to a terminal device different from the computer in which the template is created.

17. A computer comprising:

processing circuitry; and

memory, wherein the memory stores instructions that when executed by the processing circuitry causes the processing circuitry to be configured to

execute a game by arranging, responsive to a game-content-arrangement command from a user, a plurality of game contents within a first game space to increase a number of the game contents arranged within the first game space, the game contents including at least game contents for defending from an attack from another user within the first game space,

create, responsive to a template-creation command from the user, based on types and positions of the game contents arranged within the first game space, a template for defending the attack from another user, the template defining the game contents and respective positions of the game contents,

transmit a first parameter for reproducing the created template to a server, and

apply, responsive to a user's selection of a first button, the created template on a second game space of the user, the second game space being different from the first game space, at least one game content having been arranged within the second game space before the template is applied,

wherein the processing circuitry is configured to apply by being configured to arrange game contents within the second game space based on the respective positions of the game contents defined by the template.

18. The computer of claim 17 , wherein the instructions further causes the processing circuitry to be configured to transmit a thumbnail corresponding to the created template to the server, the thumbnail being to be transmitted to a terminal device different from the computer in which the template is created.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71308 FRAME: 765. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0252 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071308/0765 →
Priority Claims (2)
JP 2013-202721 · Sep 27, 2013 · national
JP 2014-080554 · Apr 9, 2014 · national
Continuity (4)
Continuation 15393646 · Dec 29, 2016
Continuation 14983984 · Dec 30, 2015
Continuation PCTJP2014075673 · Sep 26, 2014
Related Publication 20190275427A1 · Sep 12, 2019
Cited By (2)
US 12,201,906 US 12,364,930