IP Library Granted Patent US 11,786,821
Granted Patent B2
US 11,786,821 · App. 17/667,447 · Granted Oct 17, 2023

Instant streaming of a mobile user interface to a device of a secondary user without application install

Inventor: Warren Benedetto (San Mateo, CA)
Assignee: Sony Interactive Entertainment LLC
A63F13/63A63F13/25A63F13/31A63F13/327A63F13/533A63F13/5375A63F13/5378A63F13/86A63F13/847
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Quick Facts
Patent No.
US 11,786,821
App. No.
17/667,447
Granted
Oct 17, 2023
Kind
B2
Abstract

A method for communication. The method including displaying game play of a first user playing a gaming application on a display. The method including broadcasting an SSID from a first device over a wireless local area network. The method including pairing the first device and a second device associated with a second user over the wireless local area network. The method including streaming a user interface including information related to the first game play from the first device to the second device. The user interface is streamed concurrent with the game play of the first user, and is configured to complement game play of the first user.

Claims (61)

1. A method, comprising:

receiving at a first device associated with a first user a broadcast of a network identifier from a second device configured to render a plurality of images of a game play of a second user playing a video game for presentation on a display, wherein the network identifier identifies the second device;

selecting at the first device the network identifier for pairing the first device and the second device for communication over a wireless network;

automatically instantiating at the first device a browser after the pairing of the first device and the second device;

receiving at the first device a user interface that is streamed from the second device over the wireless network upon the pairing of the first device and the second device, wherein the user interface includes information related to the game play of the second user; and

automatically displaying the user interface in the browser of the first device,

wherein the user interface is streamed concurrent with the presentation on the display of the game play of the second user.

2. The method of claim 1 ,

wherein the information displayed in the user interface in the browser includes content that is in addition to the game play of the second user that is presented on the display.

3. The method of claim 1 , further comprising:

automatically pairing the first device with the second device over the wireless network after selection of the network identifier at the first device.

4. The method of claim 1 , further comprising:

receiving at the first device a passcode, wherein the passcode is generated by the second device for presentation on the display; and

pairing the first device with the second device over the wireless network after selection of the network identifier at the first device and authentication of the passcode.

5. The method of claim 1 ,

wherein the information displayed in the user interface is generated based on location based information made with reference to a location of a character in a gaming world of the video game generated in association with the game play of the second user,

wherein the information includes contextually relevant information for the location of the character.

6. The method of claim 1 ,

wherein the wireless network includes a Wi-Fi network or Bluetooth network.

7. The method of claim 1 ,

wherein the network identifier includes a service set identifier (SSID).

8. A non-transitory computer-readable medium storing a computer program for performing a method, the computer-readable medium comprising:

program instructions for receiving at a first device associated with a first user a broadcast of a network identifier from a second device configured to render a plurality of images of a game play of a second user playing a video game for presentation on a display, wherein the network identifier identifies the second device;

program instructions for selecting at the first device the network identifier for pairing the first device and the second device for communication over a wireless network;

program instructions for automatically instantiating at the first device a browser after the pairing of the first device and the second device;

program instructions for receiving at the first device a user interface that is streamed from the second device over the wireless network upon the pairing of the first device and the second device, wherein the user interface includes information related to the game play of the second user; and

program instructions for automatically displaying the user interface in the browser of the first device,

wherein the user interface is streamed concurrent with the presentation on the display of the game play of the second user.

9. The non-transitory computer-readable medium of claim 8 ,

wherein in the method the information displayed in the user interface in the browser includes content that is in addition to the game play of the second user that is presented on the display.

10. The non-transitory computer-readable medium of claim 8 , further comprising:

program instructions for automatically pairing the first device with the second device over the wireless network after selection of the network identifier at the first device.

11. The non-transitory computer-readable medium of claim 8 , further comprising:

program instructions for receiving at the first device a passcode, wherein the passcode is generated by the second device for presentation on the display; and

program instructions for pairing the first device with the second device over the wireless network after selection of the network identifier at the first device and authentication of the passcode.

12. The non-transitory computer-readable medium of claim 8 ,

wherein in the method the information displayed in the user interface is generated based on location based information made with reference to a location of a character in a gaming world of the video game generated in association with the game play of the second user,

wherein in the method the information includes contextually relevant information for the location of the character.

13. The non-transitory computer-readable medium of claim 8 , wherein in the method the wireless network includes a Wi-Fi network or Bluetooth network.

14. The non-transitory computer-readable medium of claim 8 , wherein in the method the network identifier includes a service set identifier (SSID).

15. A computer system comprising:

a processor; and

memory coupled to the processor and having stored therein instructions that, if executed by the computer system, cause the computer system to execute a method, the method comprising:

receiving at a first device associated with a first user a broadcast of a network identifier from a second device configured to render a plurality of images of a game play of a second user playing a video game for presentation on a display, wherein the network identifier identifies the second device;

selecting at the first device the network identifier for pairing the first device and the second device for communication over a wireless network;

automatically instantiating at the first device a browser after the pairing of the first device and the second device;

receiving at the first device a user interface that is streamed from the second device over the wireless network upon the pairing of the first device and the second device, wherein the user interface includes information related to the game play of the second user; and

automatically displaying the user interface in the browser of the first device,

wherein the user interface is streamed concurrent with the presentation on the display of the game play of the second user.

16. The computer system of claim 15 ,

wherein in the method the information displayed in the user interface in the browser includes content that is in addition to the game play of the second user that is presented on the display.

17. The computer system of claim 15 , the method further comprising:

automatically pairing the first device with the second device over the wireless network after selection of the network identifier at the first device.

18. The computer system of claim 15 , the method further comprising:

receiving at the first device a passcode, wherein the passcode is generated by the second device for presentation on the display; and

pairing the first device with the second device over the wireless network after selection of the network identifier at the first device and authentication of the passcode.

19. The computer system of claim 15 ,

wherein in the method the information displayed in the user interface is generated based on location based information made with reference to a location of a character in a gaming world of the video game generated in association with the game play of the second user,

wherein in the method the information includes contextually relevant information for the location of the character.

20. The computer system of claim 15 ,

wherein in the method the network identifier includes a service set identifier (SSID).

Continuity (2)
Continuation 15588003 · May 5, 2017
Related Publication 20220161140A1 · May 26, 2022