IP Library Granted Patent US 12,067,849
Granted Patent B2
US 12,067,849 · App. 18/144,906 · Granted Aug 20, 2024

Wager market creation and management

Inventors: Anthony Storm (Maidenhead, GB); Foster Barton (London, GB); Andrew Garrood (Las Vegas, NV); Thomas Bradshaw (New York, NY)
Assignee: CG TECHNOLOGY DEVELOPMENT, LLC
G07F17/3288A63F13/00G06F3/0482G06F3/04842G06F3/0488G06Q10/04G06Q50/34G07F9/00G07F9/002G07F17/3244
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Quick Facts
Patent No.
US 12,067,849
App. No.
18/144,906
Granted
Aug 20, 2024
Kind
B2
Abstract

Methods and systems for managing a wagering system may receive a stream of state information of a live sporting event in real time and determine initial and possible future states of a first performance parameter of the event based on the stream. After a beginning of the game and before the start of the event, a probability of occurrence is calculated for possible future states of the first performance parameter, based on historical data. During an initial state of the first performance parameter, a signal operative to open a first market for betting on the possible future states based on the probability of occurrence is transmitted. Before an end of the initial state, a signal operative to close the first market is transmitted, and then an outcome of the first performance parameter is determined based on the stream. Payouts of the first market are resolved based on the outcome.

Claims (43)

1. A method comprising:

controlling, by at least one processor:

during a live event, determining at least one possible future state of the live event that may occur before an end of the live event;

during the live event, determining a probability of occurrence for the at least one possible future state based on probability information and a source type of information associated with the probability information;

based on the probability of occurrence for the at least one possible future state, determining odds for betting that the at least one possible future state will occur;

displaying, over a communication network, at an interface of at least one computing device, video of the live event received in real time at the at least one computing device, in which an angle of a plurality of angles for viewing the video is selectable;

before an end of the live event, displaying, over the communication network, at the interface of the at least one computing device, a betting option to place a bet at the odds that the at least one possible future state will occur;

receiving, over the communication network, from the at least one computing device, a first bet of a first user that the at least one possible future state will occur; and

paying a payout to the first user based on the first bet, when the at least one possible future state is determined to have occurred.

2. The method of claim 1 , in which the video includes a video simulation of the live event.

3. The method of claim 1 , in which the video includes a simulated animation representing movement.

4. The method of claim 1 , in which a first angle of the plurality of angles is a top-down view.

5. The method of claim 1 , in which the angle of the plurality of angles is selectable at the least one computing device.

6. The method of claim 1 , in which the angle of the plurality of angles is selected at the at least one processor.

7. The method of claim 1 , in which the angle of the plurality of angles is selected to focus on an object associated with the live event.

8. The method of claim 7 , in which the angle is selected at the at least one processor.

9. The method of claim 1 , in which the angle of the plurality of angles is selected at the at least one processor to focus on an object that moves during a particular play in the live event.

10. The method of claim 1 , in which the video of the live event is displayable as actual video footage of the live event or a simulated animation of the live event.

11. A server comprising:

at least one processor configured to control:

during a live event, determining at least one possible future state of the live event that may occur before an end of the live event;

during the live event, determining a probability of occurrence for the at least one possible future state based on probability information and a source type of information associated with the probability information;

based on the probability of occurrence for the at least one possible future state, determining odds for betting that the at least one possible future state will occur;

displaying, over a communication network, at an interface of at least one computing device, video of the live event received in real time at the at least one computing device, in which an angle of a plurality of angles for viewing the video is selectable;

before an end of the live event, displaying, over the communication network, at the interface of the at least one computing device, a betting option to place a bet at the odds that the at least one possible future state will occur;

receiving, over the communication network, from the at least one computing device, a first bet of a first user that the at least one possible future state will occur; and

paying a payout to the first user based on the first bet, when the at least one possible future state is determined to have occurred.

12. The server of claim 11 , in which the video includes a video simulation of the live event.

13. The server of claim 11 , in which the video includes a simulated animation representing movement.

14. The server of claim 11 , in which a first angle of the plurality of angles is a top-down view.

15. The server of claim 11 , in which the angle of the plurality of angles is selectable at the least one computing device.

16. The server of claim 11 , in which the angle of the plurality of angles is selected at the at least one processor.

17. The server of claim 11 , in which the angle of the plurality of angles is selected to focus on an object associated with the live event.

18. The server of claim 11 , in which the angle of the plurality of angles is selected at the at least one processor to focus on an object that moves during a particular play in the live event.

19. The server of claim 11 , in which the video of the live event is displayable as actual video footage of the live event or a simulated animation of the live event.

20. A non-transitory machine-readable medium configured to store instructions which, when executed by at least one processor, control:

during a live event, determining at least one possible future state of the live event that may occur before an end of the live event;

during the live event, determining a probability of occurrence for the at least one possible future state based on probability information and a source type of information associated with the probability information;

based on the probability of occurrence for the at least one possible future state, determining odds for betting that the at least one possible future state will occur;

displaying, over a communication network, at an interface of at least one computing device, video of the live event received in real time at the at least one computing device, in which an angle of a plurality of angles for viewing the video is selectable;

before an end of the live event, displaying, over the communication network, at the interface of the at least one computing device, a betting option to place a bet at the odds that the at least one possible future state will occur;

receiving, over the communication network, from the at least one computing device, a first bet of a first user that the at least one possible future state will occur; and

paying a payout to the first user based on the first bet, when the at least one possible future state is determined to have occurred.

Continuity (6)
Continuation 17588435 · Jan 31, 2022
Continuation 16268919 · Feb 6, 2019
Continuation 14470222 · Aug 27, 2014
Continuation 13611602 · Sep 12, 2012
Continuation 12258297 · Oct 24, 2008
Related Publication 20230274618A1 · Aug 31, 2023
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