IP Library Granted Patent US 12,347,263
Granted Patent B2
US 12,347,263 · App. 17/957,838 · Granted Jul 1, 2025

Systems and methods for dynamic theme selection in electronic gaming

Inventors: Dinesh Dua (Alpharetta, GA); Daniel Marks (Decatur, GA); John Milliner, III (Alpharetta, GA)
Assignee: Aristocrat Technologies, Inc.
G07F17/3213G07F17/3209G07F17/3267
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Quick Facts
Patent No.
US 12,347,263
App. No.
17/957,838
Granted
Jul 1, 2025
Kind
B2
Abstract

An electronic gaming system including a memory with instructions stored thereon and a processor in communication with the memory is described. The instructions, when executed by the processor, cause the processor to cause display of an electronic game with a first theme, receive an input associated with a second theme, and transmit an identifier associated with the second theme to a host component. The instructions also cause the processor to receive content associated with the second theme and cause display of the electronic game with the second theme. The instructions further cause the processor to cause a game outcome for the electronic game to be stored in a game log wherein upon generation of a replay of the game outcome the replay includes the at least one symbol, and cause display of the game outcome.

Claims (65)

1. An electronic gaming system comprising:

at least one memory with instructions stored thereon; and

at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:

cause display of an electronic game with a first theme, the first theme comprising a first plurality of symbols to replace placeholder symbols during play of the electronic game;

receive an input associated with a second theme;

transmit an identifier associated with the second theme to a host component of the at least one processor;

receive content associated with the second theme from the host component, wherein the content comprises a second plurality of symbols to replace the placeholder symbols during play of the electronic game;

cause a game outcome to be provided for the electronic game, the game outcome including at least one of the second plurality of symbols replacing at least one placeholder symbol of the placeholder symbols;

cause the game outcome for the electronic game to be stored in a game log in the at least one memory as incluidng the at least one placeholder symbol and being associated with the identifier; and

based upon receiving a request to one of replay or restore the electronic game, cause display of the game outcome as including the at least one of the second plurality of symbols replacing the at least one placeholder symbol based upon the game outcome being stored in the game log as including the at least one placeholder symbol and being associated with the identifier.

2. The electronic gaming system of claim 1 , wherein the instructions further cause the at least one processor to:

cause display of a menu including a plurality of selectable icons associated with a plurality of themes, the plurality of themes including the first theme and the second theme; and

receive the input associated with the second theme at the menu.

3. The electronic gaming system of claim 1 , wherein the instructions further cause the at least one processor to:

identify a default theme stored in the at least one memory; and

cause display of the electronic game with the first theme, wherein the first theme comprises the default theme.

4. The electronic gaming system of claim 3 , wherein the default theme comprises a plurality of themes.

5. The electronic gaming system of claim 3 , wherein the instructions further cause the at least one processor to:

determine that the default theme stored in the at least one memory has changed to an updated default theme; and

cause display of the electronic game with the updated default theme.

6. The electronic gaming system of claim 1 , wherein the instructions further cause the at least one processor to:

determine that a game session of the electronic game with the second theme has ended; and

based on the game session ending, cause display of the electronic game with the first theme.

7. The electronic gaming system of claim 1 , wherein the instructions further cause the at least one processor to receive the input associated with the second theme from an end user device associated with a player, wherein the input identifies the second theme as being selected by the player and stored in a player account associated with the player.

8. The electronic gaming system of claim 1 , wherein the content further comprises at least one of an animation, a video, a background animation, a voice over, a reel background, or a help screen.

9. At least one non-transitory, computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to:

cause display of an electronic game with a first theme, the first theme comprising a first plurality of symbols to replace placeholder symbols during play of the electronic game;

receive an input associated with a second theme;

transmit an identifier associated with the second theme to a host component of the at least one processor;

receive content associated with the second theme from the host component, wherein the content comprises a second plurality of symbols to replace the placeholder symbols during play of the electronic game;

cause a game outcome to be provided for the electronic game, the game outcome including at least one of the second plurality of symbols replacing at least one placeholder symbol of the placeholder symbols;

cause the game outcome for the electronic game to be stored in a game log in at least one memory as including the at least one placeholder symbol and being associated with the identifier; and

based upon receiving a request to one of replay or restore the electronic game, cause display of the game outcome as including the at least one of the second plurality of symbols replacing the at least one placeholder symbol based upon the game outcome being stored in the game log as including the at least one placeholder symbol and being associated with the identifier.

10. The at least one non-transitory computer-readable storage medium of claim 9 , wherein the instructions further cause the at least one processor to:

cause display of a menu including a plurality of selectable icons associated with a plurality of themes, the plurality of themes including the first theme and the second theme; and

receive the input associated with the second theme at the menu.

11. The at least one non-transitory computer-readable storage medium of claim 9 , wherein the instructions further cause the at least one processor to:

identify a default theme stored in the at least one memory; and

cause display of the electronic game with the first theme, wherein the first theme comprises the default theme.

12. The at least one non-transitory computer-readable storage medium of claim 11 , wherein the default theme comprises a plurality of themes.

13. The at least one non-transitory computer-readable storage medium of claim 11 , wherein the instructions further cause the at least one processor to:

determine that the default theme stored in the at least one memory has changed to an updated default theme; and

cause display of the electronic game with the updated default theme.

14. The at least one non-transitory computer-readable storage medium of claim 9 , wherein the instructions further cause the at least one processor to:

determine that a game session of the electronic game with the second theme has ended; and

based on the game session ending, cause display of the electronic game with the first theme.

15. The at least one non-transitory computer-readable storage medium of claim 9 , wherein the instructions further cause the at least one processor to receive the input associated with the second theme from an end user device associated with a player, wherein the input identifies the second theme as being selected by the player and stored in a player account associated with the player.

16. The at least one non-transitory computer-readable storage medium of claim 9 , wherein the content further comprises at least one of an animation, a video, a background animation, a voice over, a reel background, or a help screen.

17. An electronic gaming system comprising:

at least one memory with instructions stored thereon; and

at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:

store a plurality of themes in the at least one memory;

receive an input associated with a theme of the plurality of themes;

transmit an identifier associated with the theme to a host component of the at least one processor;

receive content associated with the theme from the host component, wherein the content comprises a plurality of symbols to replace placeholder symbols during play of an electronic game;

cause a game outcome to be provided for the electronic game with the theme, the game outcome including at least one of the plurality of symbols replacing at least one placeholder symbol of the placeholder symbols;

cause the game outcome for the electronic game to be stored in a game log in the at least one memory as including the at least one placeholder symbol and being associated with the identifier; and

based upon receiving a request to one of replay or restore the electronic game, cause display of the game outcome as including the at least one of the plurality of symbols replacing the at least one placeholder symbol based upon the game outcome being stored in the game log as incluidng the at least one placeholder symbol and being associated with the identifier.

18. The electronic gaming system of claim 17 , wherein the instructions further cause the at least one processor to:

cause display of a menu including a plurality of selectable icons associated with the plurality of themes, the plurality of themes including the theme; and

receive the input associated with the theme at the menu.

19. The electronic gaming system of claim 17 , wherein the instructions further cause the at least one processor to:

determine that a game session of the electronic game with the theme has ended; and

based on the game session ending, cause display of the electronic game with a default theme.

20. The electronic gaming system of claim 17 , wherein the content further comprises at least one of an animation, a video, a background animation, a voice over, a reel background, or a help screen.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 26, 2023
From: DUA, DINESH; MARKS, DANIEL; MILLINER, JOHN, III
To: ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 062497/0957 →
Continuity (1)
Related Publication 20240112524A1 · Apr 4, 2024
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