IP Library Granted Patent US 12,373,020
Granted Patent B2
US 12,373,020 · App. 18/103,659 · Granted Jul 29, 2025

Interactive exercise and training system and method

Inventors: Jeffrey W. Morin (Exeter, NH); Andrew J. Rollins (Rowley, MA)
Assignee: Liteboxer Technologies, Inc.
G06F3/011A63B24/0003A63B24/0062A63B69/322A63B71/0622G02B27/0172G02B27/0179G06F3/0346G06T19/006A63B2024/0096A63B69/32A63B2071/0625A63B2071/0636A63B2071/0655A63B2071/0666A63B2071/0694A63B2220/836A63B2225/02A63B2244/102G02B27/017G02B2027/0187G06F3/014G06F3/0304G06F3/04815
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Quick Facts
Patent No.
US 12,373,020
App. No.
18/103,659
Granted
Jul 29, 2025
Kind
B2
Abstract

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.

Claims (6)

1. A computer program product in a non-transitory computer-readable medium and comprising program code configured to be executed in one or more hardware processors associated with a virtual reality (VR) console, the VR console in association with a VR headset configured to spatially project a real-world object into a three-dimensional (3D) virtual space, the program code comprising code configured to:

identify an endpoint position of a user's appendage with respect to a reference frame in a virtual reality (VR) environment;

receive one or more control signals mapping given points of a facing surface of the real-world object to points in the reference frame of the VR environment;

project the facing surface into the 3D virtual space together with a real-time video feed;

thereafter, tracking a user's simulated interaction with the real-world object;

wherein the real-world object is associated with a training session.

Continuity (4)
Continuation 17583821 · Jan 25, 2022
Continuation 16921623 · Jul 6, 2020
Continuation 16717588 · Dec 17, 2019
Related Publication 20230176647A1 · Jun 8, 2023
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