IP Library › Granted Patent US 12,700,283
Granted Patent B2
US 12,700,283 · App. 18/588,392 · Granted Aug 4, 2026

Game monitoring device

Inventors: Minglun Qian (Northbrook, IL); Lei Zhang (Bellevue, WA)
Assignee: Northernvue Corporation
G07F17/3241G07F17/3211G07F17/322G07F17/3227G07F17/3232
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Quick Facts
Patent No.
US 12,700,283
App. No.
18/588,392
Filed
Feb 27, 2024
Granted
Aug 4, 2026
Kind
B2
Examiner
KIM, KEVIN Y
Art Unit
3715
USPC
463/25
Abstract

A self-contained game monitoring device captures images of a game table and identifies objects relevant to the game and identifies values associated with objects. During the course of the game, the device can detect a violation of the players' bets according to pre-configured game rules. At the end of each game, the device can determine the outcome of the game (e.g., the win/lose/push on each bet) and can determine whether the dealer's action (e.g., payout on each bet) is consistent with the device's judgment. If an inconsistent action is detected, the device can notify the dealer/supervisor about a potential mistake.

Claims (57)

1 . A method, comprising:

performing the following in a computing device:

receiving images of game objects and chips used in a game;

performing a training process to associate the images of the game objects and chips with values;

generating a training result file from the training process, wherein the training result file further comprises game rules; and

communicating the training result file to a plurality of game monitoring devices, wherein

a first game monitoring device of the plurality of game monitoring devices is a self-contained, stand-alone device that determines and displays a notification regarding an outcome of the game, based on the training result file, without communicating with a remote device during game play, and

the first game monitoring device comprises a memory configured to store first images according to an intelligent storage algorithm where retention of any given image in the first images is based on a use of that image.

2 . The method of claim 1 , wherein the training result file is communicated to the plurality of game monitoring devices in a batch broadcast.

3 . The method of claim 1 , wherein the training result file is communicated to the plurality of game monitoring devices on a serial basis.

4 . The method of claim 1 , further comprising customizing the game rules.

5 . The method of claim 1 , wherein the first game monitoring device comprises:

a housing;

a display device;

the memory configured to store the game rules;

at least one camera configured to capture images of a gaming table on which the game is played; and

at least one processor configured to:

analyze images, captured by the at least one camera, of game objects and chips on the gaming table to determine the outcome of the game; and

display, on the display device as an assistance to a human dealer at the gaming table, the notification regarding the outcome of the game.

6 . A non-transitory computer-readable medium storing computer-readable program code that, when executed by at least one processor, causes the at least one processor to perform functions comprising:

receiving images of game objects and chips used in a game;

performing a training process to associate the images of the game objects and chips with values;

generating a training result file from the training process, wherein the training result file further comprises game rules; and

communicating the training result file to a plurality of game monitoring devices, wherein

a first game monitoring device of the plurality of game monitoring devices is a self-contained, stand-alone device that determines and displays a notification regarding an outcome of the game, based on the training result file, without communicating with a remote device during game play, and

the first game monitoring device comprises a memory configured to store first images according to an intelligent storage algorithm where retention of any given image in the first images is based on a use of that image.

7 . The non-transitory computer-readable medium of claim 6 , wherein the training result file is communicated to the plurality of game monitoring devices in a batch broadcast.

8 . The non-transitory computer-readable medium of claim 6 , wherein the training result file is communicated to the plurality of game monitoring devices on a serial basis.

9 . The non-transitory computer-readable medium of claim 6 , wherein the computer-readable program code, when executed by the at least one processor, further causes the at least one processor to customize the game rules.

10 . The non-transitory computer-readable medium of claim 6 , wherein the first game monitoring device comprises:

a housing;

a display device;

the memory configured to store the game rules;

at least one camera configured to capture images of a gaming table on which the game is played; and

at least one processor configured to:

analyze images, captured by the at least one camera, of game objects and chips on the gaming table to determine the outcome of the game; and

display, on the display device as an assistance to a human dealer at the gaming table, the notification regarding the outcome of the game.

11 . A game monitoring device comprising:

at least one camera configured to capture images of a gaming table on which the game is played; and

at least one processor; and

a housing;

wherein the at least one processor is configured to:

receive a training result file comprising game rules;

analyze images, captured by the at least one camera, of game objects and chips on the gaming table to determine an outcome of the game based on the game rules; and

display, on the display device as an assistance to a human dealer at the gaming table, a notification regarding the outcome of the game; and

the game monitoring device further comprises a memory configured to store the images according to an intelligent storage algorithm where retention of any given image in the images is based on a use of that image, wherein the game monitoring device is a self-contained, stand-alone device in that the display device, the memory, the at least one camera, and the at least one processor are all carried by the housing and in that the analyzing and displaying both occur in the game monitoring device without a need to communicate with a remote device during game play.

12 . The game monitoring device of claim 11 , wherein the training result file is generated from a training process that associates images of game objects and chips with values.

13 . The game monitoring device of claim 11 , wherein the at least one processor is further configured to:

use artificial intelligence to analyze the images captured by the at least one camera of the gaming table to determine an area of interest on the gaming table; and

automatically focus the at least one camera on the area of interest.

14 . The game monitoring device of claim 11 , wherein the at least one camera is further configured to capture a plurality of images of the gaming table throughout the game.

15 . The game monitoring device of claim 11 , wherein the notification regarding the outcome of the game comprises an identification of a winner of the game and/or a payout of bets.

16 . The game monitoring device of claim 11 , wherein the notification regarding the outcome of the game comprises a notification of a dealer error.

17 . The game monitoring device of claim 11 , wherein the at least one processor is further configured to display, on the display device, a notification of a player's violation of a betting rule.

18 . The game monitoring device of claim 11 , wherein the at least one processor is further configured to display, on the display device, a notification of a dealer chip count.

19 . The game monitoring device of claim 11 , wherein the at least one processor is further configured to store, in the memory, a history of games monitored by the game monitoring device for later analysis.

20 . The game monitoring device of claim 11 , wherein the at least one processor is further configured to communicate, outside of game play, with a first remote device to receive a software update.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 27, 2024
From: QIAN, MINGLUN; ZHANG, LEI
To: NORTHERNVUE CORPORATION
Reel/Frame 066573/0924 →
Continuity (2)
Division 17738318 · May 6, 2022
Related Publication 20240203205A1 · Jun 20, 2024
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