IP Library Granted Patent US 6,860,807
Granted Patent B2
US 6,860,807 · App. 09/964,654 · Granted Mar 1, 2005

Video game with distinctive attributes for enemy characters, predetermined characters, and candidate characters

Assignee: Kabushiki Kaisha Square Enix
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Quick Facts
Patent No.
US 6,860,807
App. No.
09/964,654
Granted
Mar 1, 2005
Kind
B2
Abstract

A computer-readable recording medium with a video game program recorded thereon; a video game program; a video game processing method; and a video game processing apparatus, with which it is possible to understand easily which of a number of displayed characters is to be the object of an action of a player character and it is possible to make a player character execute an intended action exactly. The input of an action to be performed by a predetermined character is accepted and the input of a candidate character intended to be an object of the action is accepted, and the display color of a cursor pointing at the candidate character is made to be different when the action accepted as input is an attack action and the candidate character is an enemy character from when the action accepted as input is an attack action and the candidate character is not an enemy character.

Claims (26)

1. A computer-readable recording medium on which is recorded a video game program capable of displaying multiple characters including a player character and an enemy character on a screen and controlling actions of the displayed characters in accordance with control operations of a player, which program comprises:

accepting input to a computer of an attack action or a defense action to be performed by a predetermined character in accordance with a control operation of the player;

accepting input to the computer of a candidate character intended to be an object of the attack action or the defense action to be performed by the predetermined character in accordance with a control operation of the player;

displaying, when the input action is the attack action and the candidate character is the enemy character, a cursor pointing at the candidate character in a first color, and when the input action is the attack action and the candidate character is not the enemy character, the cursor pointing at the candidate character in a second color; and

displaying when the input action is the defense action and the candidate character is not the enemy character, a cursor pointing at the candidate character in a third color, and when the input action is the defense action and the candidate character is the enemy character, the cursor pointing at the candidate character in a fourth color.

2. The computer-readable recording medium according to claim 1 , on which is recorded a program for displaying a vicinity of a predetermined character to perform an action differently from a vicinity of a candidate character intended to be an object of the action.

3. The medium of claim 1 , in which the second color is the same as the third color and the first color is the same as the fourth color.

4. The medium of claim 1 , in which a vicinity of the candidate character other than the cursor changes colors.

5. A video game processing method of a video game capable of displaying multiple characters including a player character and an enemy character on a screen and controlling actions of the displayed characters in accordance with control operations of a player, the method comprising:

accepting a first input to a computer of an action to be performed by a predetermined character in accordance with a control operation of the player;

accepting a second input to the computer of a candidate character intended to be an object of the action to be performed by the predetermined character in accordance with a control operation of the player;

displaying, when the input action is an attack action and the candidate character is the enemy character, a cursor pointing at the candidate character in a first color, and when the input action is the attack action and the candidate character is not the enemy character, the cursor pointing at the candidate character in a second color; and

displaying when the input action is a defense action and the candidate character is not the enemy character, a cursor pointing at the candidate character in a third color, and when the input action is the defense action and the candidate character is the enemy character, the cursor pointing at the candidate character in a fourth color.

6. The video game processing method according to claim 5 , further comprising a displaying of a vicinity of a predetermined character to perform an action differently from a vicinity of a candidate character intended to be an object of the action.

7. The method of claim 5 , in which the second color is the same as the third color and the first color is the same as the fourth color.

8. The method of claim 5 , in which a vicinity of the candidate character other than the cursor changes colors.

9. A video game apparatus, comprising:

a storage system that stores a video game program capable of displaying multiple characters including a player character and an enemy character on a screen and controlling actions of the displayed characters in accordance with control operations of a player;

a computer for reading from the storage system and executing the program; and

a display apparatus for picture display, provided as an output system of the computer,

wherein the computer, by executing the program, accepts the input of an action to be performed by a player character in accordance with a control operation of the player; accepts the input of a candidate character intended to be an object of the action to be performed by the predetermined character;

when the input action is an attack action and the candidate character is the enemy character, a cursor pointing at the candidate character in a first color, and when the input action is the attack action and the candidate character is not the enemy character, the cursor pointing at the candidate character in a second color; and

displays when the input action is a defense action and the candidate character is not the enemy character, a cursor pointing at the candidate character in a third color, and when the input action is the defense action and the candidate character is the enemy character, the cursor pointing at the candidate character in a fourth color.

10. The video game apparatus according claim 9 , wherein the computer displays a vicinity of a predetermined character to perform an action differently from a vicinity of a candidate character intended to be an object of the action.

11. The apparatus of claim 9 , in which the second color is the same as the third color and the first color is the same as the fourth color.

12. The apparatus of claim 9 , in which a vicinity of the candidate character other than the cursor changes colors.

Assignments (3)
CHANGE OF NAME Recorded Mar 4, 2009
From: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)
To: KABUSHIKI KAISHA SQUARE ENIX (ALSO AS SQUARE ENIX CO., LTD.)
Reel/Frame 022368/0822 →
MERGER Recorded May 27, 2003
From: SQUARE CO., LTD.
To: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)
Reel/Frame 014074/0196 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 14, 2001
From: TSUCHIDA, TOSHIRO
To: SQUARE CO., LTD.
Reel/Frame 012305/0416 →
Priority Claims (1)
JP 2001-199107 · Jun 29, 2001 · national
Continuity (1)
Related Publication 20030003978A1 · Jan 2, 2003