Hand-held interactive game
A game apparatus has a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation. The apparatus further includes a speaker, a display screen, and a processor coupled to each of the actuation devices and to the display screen and the speaker. The processor outputs a first command signal to the speaker relating to a first actuation device, then outputs a second command signal to the speaker when the first actuation device is actuated, with the second command signal relating to a second actuation device. The processor outputs image signals to the display screen that are representative of the mechanical actions being taken.
1. An interactive game system, comprising:
a) a game object having:
a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation;
a speaker; a communication device; and a processor coupled to each of the actuation devices and to the speaker and the communication device, the processor outputting a first command signal to the speaker for a first actuation device to be actuated, the processor outputting a second command signal to the speaker when the first actuation device is actuated, the second command signal for a second actuation device to be actuated, and outputting an error signal to the speaker if the first actuation device is not actuated within a predetermined period of time; and
b) a hand-held unit having:
control buttons;
a display screen;
a communication device that communicates signals with the communication device of the game object; and
a processor coupled to the control buttons, the display screen and the communication device of the hand-held unit, the processor of the hand-held unit outputting image signals to the display screen that is representative of the mechanical actions being taken on the game object.
2. The system of claim 1 , wherein the processor of the game object outputs the error signal to the speaker when an actuation device other than the first actuation device is actuated in response to the first command signal.
3. An interactive game system, comprising:
a) a game object having:
a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation;
a communication device; and
a processor coupled to each of the actuation devices and to the communication device;
b) a hand-held unit having:
control buttons;
a speaker;
a display screen that is representative of the mechanical actions being taken on the game object;
a communication device that communicates signals with the communication device of the game object; and
a processor coupled to the control buttons, the speaker, the display screen and the communication device of the hand-held unit, the processor of the hand-held unit outputting: (i) image signals to the display screen that are representative of the mechanical actions being taken on the game object, (ii) a first command signal to the speaker for a first actuation device to be actuated, (iii) a second command signal to the speaker when the first actuation device is actuated, the second command signal is for a second actuation device to be actuated, and (iv) an error signal to the speaker if the first actuation device is not actuated within a predetermined period of time.
4. The system of claim 3 , wherein the processor of the hand held unit outputs the error signal to the speaker when an actuation device other than the first actuation device is actuated in response to the first command signal.
5. A method of playing a game between two players, comprising:
a) providing a first player with a game object having:
a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation; a communication device;
a game object processor coupled to each of the actuation devices and to the communication device; and
means for indicating the actuation device to be actuated;
b) providing a second player with a hand-held unit having:
control buttons;
a speaker;
a display screen that is representative of the mechanical actions being taken on the game object;
a communication device that communicates signals with the communication device of the game object;
said hand-held unit processor coupled to the control buttons, the speaker, the display screen and the communication device of the hand-held unit;
c) the second player manipulating the control buttons to select an actuation device to be actuated, the signals generated by the selected control buttons causing the hand-held unit processor to communicate control signals to the game object processor which in turn cause the indicating means to indicate the selected actuation device;
d) the first player attempting to actuate the selected actuation device;
e) outputting an error message if the first player does not actuate the selected actuation device within a predetermined period of time; and
f) repeating steps (c) and (d) if the first player actuates the selected actuation device within a predetermined period of time.
6. The method of claim 5 , wherein step (e) further includes outputting an error signal to a speaker when an actuation device other than the selected actuation device is actuated.
7. The method of claim 5 , wherein step (e) further includes outputting an error signal to a speaker if the selected actuation device is not actuated within a predetermined period of time.