IP Library Granted Patent US 7,976,385
Granted Patent B2
US 7,976,385 · App. 11/127,534 · Granted Jul 12, 2011

Game controller with sensitivity adjustment

Assignee: Mattel, Inc.
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 7,976,385
App. No.
11/127,534
Granted
Jul 12, 2011
Kind
B2
Abstract

The disclosure relates to a game controller in electrical communication with a video game system adapted to display a video game. The game controller includes at least one control device adapted for substantially uninterrupted control of an aspect of the video game, the at least one control device having at least a first sensitivity level and a second sensitivity level, and an adjustment device adapted to change the first sensitivity level to the second sensitivity level of the at least one control device without interrupting the substantially uninterrupted control.

Claims (57)

1. A game controller in electrical communication with a video game system adapted to display a video game, comprising:

at least one control device adapted for substantially uninterrupted control of an aspect of the video game, said at least one control device having at least a first sensitivity level and a second sensitivity level;

an adjustment device adapted to allow a user to manually change the first sensitivity level to the second sensitivity level of the at least one control device without interrupting said substantially uninterrupted control.

2. A game controller according to claim 1 , wherein

said game controller is steering mechanism adapted to control an on screen vehicle.

3. A game controller according to claim 2 , wherein

said steering mechanism is adapted to accept the first sensitivity value, said first sensitivity level effecting a first predetermined level of movement of said on screen vehicle based on a first predetermined distance of movement of said steering mechanism; and

when the first sensitivity level is changed to the second sensitivity value, the steering mechanism is adapted to accept the second sensitivity level, said second sensitivity level effecting a second predetermined level of movement of said on screen vehicle based on a second predetermined distance of movement of said steering mechanism.

4. A game controller according to claim 3 , wherein

said second predetermined level of movement is less than said first predetermined level of movement and said second predetermined level of distance is less than said first level of predetermined level of distance.

5. A game controller according to claim 3 , wherein

when said first sensitivity value is accepted by said steering mechanism, said movement of said on screen vehicle is incapable of movement at said second predetermined level of movement.

6. A game controller according to claim 3 , wherein

when said second sensitivity value is accepted by said steering mechanism, said movement of said on screen vehicle is capable of movement at least one of said first level of predetermined movement and said second predetermined level of movement.

7. A game controller according to claim 1 , further comprising

memory and at least one of said first and second sensitivity levels is assigned a value and stored in said memory.

8. A game controller according to claim 7 , wherein

said sensitivity value reverts to a default level if there is no suitable sensitivity value stored in said memory.

9. A game controller according to claim 1 , wherein

the adjustment device is configured to allow the user to adjust the sensitivity of the device from a first predetermined sensitivity level to a second predetermined sensitivity level, the second predetermined level being selected from a plurality of different predetermined sensitivity levels.

10. A method of adjusting video game control sensitivity, comprising the steps of

activating a video game, the video game being coupled to a game controller having a control device that is adapted for substantially uninterrupted control of an aspect of the video game,

manually adjusting the sensitivity level of the control device without interrupting said substantially uninterrupted control.

11. A method according to claim 10 , wherein

the step of manually adjusting the sensitivity level includes adjusting the sensitivity of the device from a first predetermined sensitivity level to a second predetermined sensitivity level, the second predetermined level being selected from a plurality of different predetermined sensitivity levels.

12. A method according to claim 10 , wherein

the step of activating a video game includes the step of activating a video game coupled to a steering mechanism adapted to control an on screen vehicle.

13. A method according to claim 12 , wherein

the step of adjusting the sensitivity level includes altering a first sensitivity value that effects a first predetermined level of movement of said on screen vehicle based on a first predetermined distance of movement of said steering mechanism to a second sensitivity value that effects a second predetermined level of movement of said on screen vehicle based on a second predetermined distance of movement of said steering mechanism.

14. A method according to claim 13 , wherein

said second predetermined level of movement is less than said first predetermined level of movement and said second predetermined level of distance is less than said first level of predetermined level of distance.

15. A method according to claim 13 , wherein

when said first sensitivity value is accepted by said steering mechanism, said movement of said on screen vehicle is incapable of movement at said second predetermined level of movement.

16. A method according to claim 13 , wherein

when said second sensitivity value is accepted by said steering mechanism, said movement of said on screen vehicle is capable of movement at least one of said first level of predetermined movement and said second predetermined level of movement.

17. A method according to claim 13 , further comprising the steps of

assigning said sensitivity of the at least one control device a value; and

storing said value in a memory.

18. A method according to claim 17 , wherein

restoring said sensitivity value to a default level if there is no suitable sensitivity value stored in said memory.

19. A computer program product comprising:

a computer usable medium having computer readable program code embodied therein configured to adjust a sensitivity level of a video game control device, said computer program product comprising:

computer readable code configured to cause a computer to determine whether the user has manually adjusted the sensitivity level of the video game control device; and

computer readable code configured to cause a computer to generate a signal that adjusts the sensitivity level of the video game control without interrupting control of the video game control device.

20. A computer program according to claim 19 , wherein

computer readable code is configured to cause a computer to determine whether the user has adjust the sensitivity of the device from a first predetermined sensitivity level to a second predetermined sensitivity level, the second predetermined level being selected from a plurality of different predetermined sensitivity levels.

21. A computer program product according to claim 19 , wherein

said computer usable medium is adapted to accept a first sensitivity value that effects a first predetermined level of movement of said on screen vehicle based on a first predetermined distance of movement of said video game control device; and

said computer usable medium is further adapted to override said first sensitivity value and accept a second sensitivity value that effects a second predetermined level of movement of said on screen vehicle based on a second predetermined distance of movement of said steering mechanism.

22. A computer program product according to claim 21 , wherein

when said first sensitivity value is accepted by said computer usable medium, said movement of said on screen vehicle is incapable of movement at said second predetermined level of movement.

23. A computer program according to claim 21 , wherein

when said second sensitivity value is accepted by said computer usable medium, said movement of said on screen vehicle is capable of movement at least one of said first level of predetermined movement and said second predetermined level of movement.

24. A computer program according to claim 19 , wherein

said computer usable medium includes a memory, and said sensitivity level of the at least one control device is assigned a value and stored in said memory.

25. A computer program according to claim 24 , wherein

said sensitivity value reverts to a default level if there is no suitable sensitivity value stored in said memory.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 19, 2008
From: RADICA GAMES LTD.
To: MATTEL, INC.
Reel/Frame 021117/0030 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 6, 2005
From: RIGGS, ANDREW J.; HAMMOND, MICHAEL; SHEK, CHAN KEI
To: RADICA GAMES LTD.
Reel/Frame 016474/0530 →
Continuity (3)
Continuation In Part 10843920 · May 12, 2004
Provisional Application 60570003 · May 11, 2004
Related Publication 20050255918A1 · Nov 17, 2005